Since I haven't played any of the other SaGa games, I'm not sure how strongly they tie together in terms of plot. Actually, I DID finish Final Fantasy Legend III as a kid and I vaguely recall something involving robots, and time travel. So I'm guessing it really doesn't matter what series it's "officially" a part of.
Since I already ruined my eyes as a kid with hours of Game Boy green screen game time sometimes with the majestic Light Boy, I decided to indulge in the fancy WonderSwan Color remake this time around.
Holy shit! Look at that kid blinding himself! |
Holy shit, is that like 256 shades of green?!! |
The first world at the bottom of the tower is the least interesting |
Maybe I'm just not understanding the pixel art here |
However, despite my inventory troubles, I'm glad I only had one human in my party because while they can carry more shit, you have to manually upgrade their HP, strength, and speed with items, which is a time-consuming and annoying affair. You also probably want to have one monster in your party to eat the various meat and play around with the tranformations. Don't worry which monster you pick in the beginning because they all suck. Only once you start climbing the tower do you get some decent meat to transform into useful monsters.
Oh yeah, and I almost forgot to mention that your weapons can only be used a certain number of times before they disappear. Yeeeaaaaaaahhhh.
I'm gonna need you to stock up on some Katakanas, we're running low |
As for the story, I actually thought it was pretty good. It was definitely interesting how you straight up murder people and you can inspect the dead body and the game says, "he's fucking dead, dude" (paraphrasing). I'm not sure how The Final Fantasy Legend localization dealt with it but I bet Reggie wouldn't be happy with all the dead bodies.
Jim, a cold-blooded killer or valiant hero? Stay tuned! |
Minor story spoilers to follow, though totally unrelated to the main plot. Stop reading here if you're highly spoiler sensitive.
One particular scene of note was the room where you can pick up the one and only nuclear bomb in the game that can only be used once. The room is actually a shelter with 3 dead kids and a dead father who left a note hoping the kids can survive with limited water and food. GOT DAYUM! Sorry (dead) dad, um... they didn't make it. Thanks for the nuke though!
Corpses of dead children, thanks Nintendo! |
I think I can complete my college degree this way! |
Score: 2.5 oh man, watch me nuke this guy to kingdo- gaaaaah! out of 5 (10 hours to beat)
In no way would I describe Makai Toushi Sa·Ga as a great or even necessarily a good RPG. It has some weird balancing issues where most bosses can be killed in only 3-4 turns. The mechanics, while unique, are kind of clunky and restrictive (though still much better than POS Mother). There are also some gnarly puzzles that would be a total pain in the ass if I didn't just resort to a walkthrough.
In actuality, the chainsaw is a pretty shitty weapon |
There's just so much satisfaction in beating the final boss with a nuclear bomb as unrealistic as that is, I'm looking forward to the next entry in this series. Overall, it's a nice little, short RPG for the old-school limited portable systems.
Oh, I will definitely see you again on the DS. |
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
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