Well, here we are, Final Fantasy goddamn FIFTEEN, 29 years into the series. We are halfway to the point where Squeenix will probably need to avoid roman numerals for 30. That'll make searching on google about the game a bit... tricky to say the least. But I really do hope they make 16, 17, and so on instead of fucking with it like all the other companies eg "Final Fantasy One X1 Pro" or god forbid just "Final Fantasy".
Cindy will have a cameo in FF XXX in hologram form
I bought this over 2 years ago used for about $25 so I don't have any of the DLC. I usually try to wait for the inevitable GOTY version but I got suckered in early with the Assassin's Creed limited time quest. It was pretty fun and even had parkour gameplay that's not part of the regular game. I did miss the Moogle Chocobo Carnival event but whatever, who cares.
I'm guessing not available on Stadia (cause didn't buy that shit)
I still remember the FF13 Versus trailer oh so many years ago. I'm not even gonna google how long ago that shit was cause it'll just make me feel old as fuck (again). But yeah, what is there to talk about that hasn't already been said? Do I want to go into the whole Cup Noodle thing? Or talk about the movie/anime/DLC multimedia franchise approach to the story? I'm sure all the "pro" gamer sites have all that covered so let's just fucking talk about the game.
The GEICO collab ad campaign
You have to hand it to the Square part of Squeenix, if there's anything consistent about them, it's that they like to change things up. FF15 is unlike any game I've played before. It's a virtual road trip, instagraming, cooking game with your male buddies with no BL elements whatsoever.
Chicks love guys that can cook (if you look like Ignis that is)
I guess I can talk about the battle system which was ok I suppose. There were a few places where the monsters seemed to be over powered especially in the last chapter but I just learned to avoid them. The economy is also kind of broken as you can bungle your way through with Elixirs. Mostly I just spammed attack and it's a mainstream game so you'll get through it without a great deal of effort. Magic is completely useless this time around as you have to craft like 3 at a time, they hurt your own party more often than not, and the cool off period is incredibly long. But really, is FF15 a fantasy game about defeating evil, fighting bad guys, and watching a story unfold in an interactive entertainment medium? Nah.
Menudo with Curry and Nan??? Hmm, I have a hipster food truck idea...
Like I said, FF15 is all about taking photos with your pals, taking photos of your food, bugging Ignis about his can coffee while you cruise, and camping out with Coleman gear. I dunno if I would call it a fun game but it was certainly interesting and to a certain extent relaxing. Sometimes, I would let Ignis drive and I would kill time reading something on my phone in the real world. Other times, I would try to use fast travel but it's not fucking fast at all.
I'm sure this will be fixed on PS5 remastered GOTY re-milk edition
The photo algorithm they implemented seems pretty ingenious. For example, at the end, when you pick your favorite photo, I picked one with Iris and her bother was like, "uhh ok... should I be concerned?" So obviously, there's some logic in there to know that she was in the photo. It also made the ending just really funny. I giggled at least. Yeah, I have a weird sense of humor.
I will choose imouto everytime, anybody's imouto will do.
I put in about 70 hours for the Platinum, the last 10 or so spent mostly fishing and trying to make that special soup to kill the mountain. I'm not sure how many of the 70 hours were spent multitasking while cruising around, etc. For us Americans, if you're going crazy from all this winning while being trapped in the house, this might be the game for you. (#MAGA 2020! aka "let's fuck ourselves for another 4 years")
Who needs real life when you can catch 91 kilograms of fish from home?
Score: 4 Going outside? Pfft, over rated. out of 5 (70 hours for platinum, 48 hours to beat)
This game by all measures is a solid above-average 3.5 game. It was pretty fun, the graphics are amazing but the story is a bit weak. However, I'm going on a whim here and giving it a 4 great game score mostly because I appreciate that Squeenix is still around to make big budget Japanese RPGs. Sure, you can't pan to the bottom to see Iris's underwear in gallery mode but at least it's not trying to shove whatever social message is trending these days in your face. (I can't wait to pre-order Beyond Good and Evil 2 #sarcasm!)
I'm assuming there's a PC mod to get full 360' camera control
At the very least, despite the weak story being spread out over a film, anime, and I assume DLC, I really enjoyed the ending. There's nothing like a set of Coleman logo camping chairs to get you invested into the characters. (Please click on my Coleman affiliate links to support the site!)
Don't those Coleman chairs look so comfortable? Buy yours today!
More screenshots to compare resolution pixels with Stadia since I will be reviewing it once I become pro gamer reviewer and get free shit... one day.
29 years of technical advancements right here
Don't you just hate the idiots that try to compute at the pump?
The 2016 version of fan service, properly masculine and assertive. Oh how far we've fallen.
Ironically this collab mission is still playable while Terra Wars lasted all of 176 days.
Better IMO than Asscreed 3, I would stop playing AC but they keep giving me free copies!
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Like I said in my FF4 post, I wasn't sure if The After Years was a full game that would be worth its own post. For some reason, I had the impression that "After Years" was just a quick side-story fan service game that could be finished in like 10 hours or something. After all, could one expect a "real" game originally released on Docomo, au, and Soft Bank pre-smartphone days? (Obligatory Jhipster comment: I was a die-hard au customer cause they had the best student package.) Well thank god Square ported this from those dead platforms because this ain't no quickie 10 hour game, it's freaking FF IV-2 in episodic format.
I played the PSP version including Interlude which took a little under 4 hours to finish just by itself. I was not a big fan of the episodic format because you end up playing through the early events of the story again and again but from different perspectives. Objectively however, I'm not sure of a better way the game could have shown you what all the characters have been up since the events of the first game. Initially, I was afraid this was going to be a game about just the new kids on the block while you watch an old decrepit Cecil milking some imps.
What more you want from me? I defeated Zeromusu for god's sake!
Fortunately, the old cast are not shat on like some other franchises. Well, it was kind of annoying that your bad-ass party is for some reason weak as fuck again but oh well, not every game can be Trails SC. As for the new kids, while Cecil's son was as boring as you could ever imagine, at least we get to see some qipao sprite art. (Gamers, get your box of tissues ready!)
Is she a blonde Chinese? Geesh, I hope she doesn't go to the prom like that cause white people will be PISSED.
Really, the first few episodes are kinda boring and super easy but at least they're fairly short. You can blast through them with auto-battle on pretty much the entire time. However, the free ride abruptly ends with Fusuya's episode. I almost thought it was a scripted boss battle, I died so hard and fast. To make matters worse, there's a level cap to prevent grinding your way through. I mean we're talking DS level difficulty here. I'm not sure how game "journalists" were able to beat this 45 hour game without a handy cheat. Oh right, they didn't.
MY mind is blown that you get paid to rant about a 40+ hour game 20 hours in but I guess I'm "weird" like that
Once you get over the baby intro portion, the plot really does start to get more interesting. It was really satisfying to see all plot points left hanging in the first game get resolved. Kain (I used to think it was pronounced "Cane" in my ignorant pre-Jhipster days) was one of my favorite characters back in the day. Will he ever come down from the mountain? Is Cecil going to resolve his relationship with Golbelza? Is Seodoa ever going to get laid? Play to find out!
The answer to the last question: "fuck no"
Seriously though, while yes the last some 30+ floors of dungeon exploring with boss after boss might scare away those who need to get paid for the next game review, I thoroughly enjoyed the challenge. I found out in the DS version due to the nature of the ATB system, slow and haste are super OP. Casting slow on the bosses that don't spam reflect and having two members that can cast haste is the easy way to win. The moon phase also really matters so make sure you sleep until white magic is strong. (What is this, a Megaten game??)
Yes, grinding under-leveled members you ignored is a pain (Seodoa, I mean you)
I also really liked the fact that I made some choices in the game that resulted in some people getting killed. Unlike the original Hollywood "everybody is ok!" story, these characters stay fucking dead. I probably would have replayed it in my younger days but as a more mature gamer, I played through with the consequences of my choices.
Score: 3.5 How dare Square create a sequel of a beloved classic reusing the same characters and places! #MINDBLOWN out of 5 (49 hours to beat)
If you liked FF4, you really can't go wrong with this sequel in my opinion, it's everything that's good about FF4, just more of it. That is of course unless you're a "pro" journalist who can't handle a game with some real challenge. If you didn't like the original game, well you can just go back to streaming Fortnite or whatever you kids do nowadays. (You'll be famous one day I'm sure, don't forget to keep up that instagram too!)
One of like 3 new songs in the game
Are the dungeons reused? Yeah duh, just like FFX-2, I mean it takes place in the same world. Could they have added some more original music besides the few songs near the end? Sure, I could've have gone for some good FF4 remixes. Was the game balance a bit grindy for under-leveled characters? I mean it's no Trails the 3rd for sure. But overall, The After Years was everything I could've expected from a sequel to an old nostalgia tears classic and really is just as good as the first one.
OH. MY. GOD. IS THAT CANE???
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
The last Seiken Densetsu game I played was that gacha mobile port shit RISE of MANA, which definitely left a sour taste in my mouth. So naturally I went and bought the Vita port of the mobile remake of the first game in the series. After all, this game has the same janky mobile graphics like the last one I hated so gotta buy it, right? (Gamer logic 101)
Concept art looks great but a Gameboy doesn't have the specs to-, wait what? $700 iPhone? ...oh.
Now that I actually played through the game that I bought almost 3 years ago on $ale (no doubt for more than the current list price), I'm happy to report that it's actually still (almost) a real game unlike RISE of MANA. I say almost because this game is so easy, you can practically play with your eyes closed or I guess poke at your screen like some lab monkey as intended for the mobile folks. The graphics don't look so hot either. I may even go as far as to say you may as well stick with the OG Gamboy sprites. Yeah yeah, once again the Switch probably got the better deal with the whole collection of the original games, don't worry I'm already moving off of the Censorstation (but the trophies...).
25 years of technological advances and this is what we end up with?
As for the gamplay, the bosses are so easy this game is kind of like Sekiro except it's like you switched places with the bosses and they only get one try to kill you. I know cause I totally beat and can write a "review for Sekiro". (← Google, please rank this part) In fact, instead of the pro journalists that used a cheat to beat it, I'm so efficient, I beat it by watching somebody use the cheat. Actually I didn't even watch it, I count one of the views of somebody else watching on Youtube as me beating the game, I'm super pro like that. Uh where was I? Oh yeah the gameplay.
It's cool, it's just a game- wait... is this like... your job? Oh... wow.
I'm not sure about the difficulty but everything else seems to be a faithful port of the original so I did have to look up a guide when I got stuck in a few places as this is old school "You stuck? Well I guess you fucking stuck then" type of game. It's pretty ridiculous when one NPC says "Yeah, why don't ya get your ass out there and try flare on dem rocks 'till you find em hidden entrances like?" Other than getting stuck, it was a pretty simple game that I finished in a little under 12 hours. It was a bit annoying that you have to constantly switch out stuff from your menu. The 3 quick slots helped but I could have used like 6 slots, especially one for those goddamn fucking annoying keys.
Going back to the Jhipster agenda, let's discuss the localized title Adventures of Mana. Now you can play as Mana going on countless amazing adventures, wait, that's not a character? It's what? But the grammar... fine whatever.
This first game of what non-Jhipsters call the Mana series is also a Final Fantasy spinoff hence the localized title Final Fantasy Adventure for the original game. Now, you may be inclined to think that it's a spinoff in name for marketing purposes only like the Final Fantasy Legend series but no, it's a real spinoff with Moogles and Chocobos.
Aww so cute, sorry about your legs oh spoilers
In fact, in the GBA "new testament" remake, they removed all the FF stuff and made it a proper Seiken Desetsu game. However, this is definitely NOT that game so not sure why they changed the English name but once again, we are not new to localizers who don't know jack here at Jhipster land.
As for this original GB remake, I found the story had some good moments. Yeah, it's a Gameboy faithful remake so the dialogue isn't going to win the Pulitzer eg "Ugh, I'm dead. Croak." but it wasn't bad and had kind of an interesting ending (again "for a GB game" being the key caveat).
The script says "don't die!" but the face says "whatever"
I did find it funny for the best part of the story, they still decided to censor one item you need from Medusa blood to tears instead. This game obviously was loved by the JP kids back in the day because there's a whole page of details of how in the original game, you get experience for the end of the Medusa boss potentially putting up an awkward "You leveled up ze" message, ruining a touching moment. No worries, they fixed that "bug" in this remake.
Amanda, is she going to be a girl you hook up with? Play to find out!
Overall, I found Seiken Densetu - Final Fantasy Gaiden to be a standard old school portable title, something to kill time or to decompress while playing a "real" game. It's a really good Gameboy game, one that probably deserves a 3 or even 3.5 score in its day. However, on the Vita with these graphics and zero difficulty, it's a mediocre experience overall. The title screen music is great though at least.
The rest of the OST unfortunately was not as good as the title screen
Score: 2.5 buckets of blood out of 5 (12 hours to beat, 16 for plat)
Now if you'll excuse me, I have like 5 hours of grinding left killing scores of elephants to get the rest of the trophies since it's SOOO much fun and yes, I totally have a life (not really). OMG, killing elephants, what kind of message is that sending our kids? I demand this game be taken down immediately! Oh excuse me... what? We only care about censoring sex? But that's a natural part of our species... uh huh... uh ok I understand... Stay tuned for our extensive coverage of MK11, the hottest new game just released!
Don't forget to only pick Warrior and Mage to be able to unlock all 99 stats trophies!
Good thing the Auto save works as well as it does (shitty mobile port)
Oh, does this lead into the sequel? I haven't played that since before my Jhipster evolution.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
I probably beat FF4 more times than any other RPG as a kid. I definitely remember grinding all my characters up to level 99. Oh to be a kid again and have all that time to waste! I don't remember if I owned the game or rented it but it would be quite an achievement to grind to level 99 on a weekend. Gotta love them negligent parents! Back in my day, parents didn't need to watch or love their kids. Look at me, I turned out just fine!
Parental neglect has never been more hilarious!
I decided to play the DS version this time because I heard it was the hardest version (cause I'm hardcore gamer). Right away, I could tell the difference in the first battles outside Baron. Each enemy took 2 hits to kill (or 1 jump) and they hit back for around 30 damage. Without using a potion, you wouldn't make it past more than 5 or 6 battles. Still, I felt most of the game was fairly balanced until the last dungeon. Phoenix downs are plentiful for a reason as bosses will kill your party members more often than not.
Yeah, shit is easy here but just wait...
This is the first FF game with the famed ATB (active time battle) system and while I didn't really think much of it at the time playing the easy type for westerners rpg newbs version as a kid, playing the DS version really ups the tension and excitement. For the harder boss battles, it becomes a race against time as you frantically revive your party members and try to time heals so that it happens right after they're revived and before the boss kills them again. In particular, there is one really cheap boss battle that starts with everybody dead except Cecil and someone (wearing green) who joins you last minute under-leveled as fuck.
Even the box art screams "easy type for whiney babies!!!"
The battle system in FF4 is one of the most innovative RPGs for the time which is why I'm really more in the FF camp over DQ because I appreciate when developers try new shit even if it's totally broken at times (*cough FF8 cough*). The ATB isn't the only thing to rave about. I remember being giddy with excitement when I figured out you can bypass reflect by reflecting spells on yourselves (or vice versa for healing). Don't forget about casting float for enemies that spammed quake, and that annoying dungeon where you couldn't use metal equipment. Sure FF3 had similar neat ideas such as casting mini to enter tiny dungeons but here it actually affects the game play and makes it so much fun to play (sometimes annoying too). However, it definitely falls behind other games like FF6 in the story department.
On the DS, the graphics are way shittier than this #PSP-fanboi
Playing as an enlightened Jhipster, I was hoping to be wowed by all the brilliant prose in its pure, unadulterated Japanese form. Unfortunately, there's nothing the English translation really left out in terms of story. Sure, no more "spoony" bards but 「黙れ、貴様!」 isn't exactly Shakespearean prose. It's funny how we used to think as kids that NOA was censoring all these naughty curse words with "spoony" but really Japanese doesn't have much in terms of swearing in the English sense. "Shut up, (derogatory and rude version of) you!" doesn't really translate to any kind of swearing. The "oh we're cool cause we didn't censor the curse words" fake marketing makes Barret from FF7 seem juvenile and sophomoric now.
The one big thing I noticed playing as a Jhipster is that the pub in Toroia is a freakin' hostess club! It never says it outright but there's a Mama on the first floor and the second floor is dedicated to pretty oneechans talking to men. I know a fucking hostess club when I see one (not that I've been to one cause ya know I don't gotta pay to talk to the ladies).
I bet Japanese script is "I'll kill you and fuck your skull!" #CENSORSHIP
I really enjoyed the story as a kid, what with you starting out as a cool black knight and the whole Mist village thing. As an adult, maybe it's because I played this game too many times but I felt that the writing was a bit too juvenile and the voice acting in the DS version was pretty damn generic. I mean c'mon, how many times you gonna let Kain's shit slide? Really?!
I mean seriously, C'MON!!
I really wished they had a hard mode for the PSP version because the graphics are way better and the spell effects look so cool. The DS is the usual pixelated mess of course. Yeah, it had some new mechanics such as the decant thing (shrug) and some token multiplayer feature that I naturally ignored completely having no friends IRL. If it wasn't for the lack of difficulty, I would suggest the PSP version over the DS any day (don't even get me started on the iOS port).
Score: 3.5 get these muthafucking spoony snakes off this airship! out of 5 (53 hours to beat)
Also includes all the time lost dying in the last dungeon #gitgud
FF4 was one of my favorite games of all time for quite a while. The original SNES version was one of the best looking, sounding, and funnest RPG of its time and would easy be a 4 or even 4.5 score. However, playing through the DS version again in modern times, I have to say that it's definitely a fun game to play but also a bit dated in terms of the plot. Still, definitely a classic that I would consider a must-play for RPG aficionados.
Still one of my fav boss themes to this day
Currently, I am enjoying the after years and actually intended to write about it here along with the main game. However, after playing the interlude for about 5 hours and 3 hours on the first scenario, I'm hoping there's enough content to justify a whole post by itself. We'll see.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Every new Final Fantasy game I buy seems to require several hours of research to determine which version is best. I really only want to buy one copy of each game, as strange as that may sound to the "pro" game hoarders... err I mean collectors. I usually just go for the latest version that uses real buttons and not on a goddamn phone. With Final Fantasy III, given my unabashed bias and love for the PSP aka the best console of all time, it seemed natural to give my yen offerings to the Amazon Japan Gods and get me some of that UMD love.
This filtered washed out mobile shitfest graphics is not exactly the same as the PSP version (impartial opinion)
Now, I'm sure you 2D purists are already scoffing at me for going for the 3D remake but if anybody can explain why the original version is better in terms of gameplay, please do let me know what I'm supposedly missing out on. As for personal preference, I really don't care about 2D or 3D as long as the game plays fine. I will say that zooming in to find hidden items was kinda annoying and pointless. I'm not sure how that mechanic worked if at all in the original Famicon version. In addition, the load times was just a few seconds too long. Even using an ISO without all the UMD grinding, the load time was juuuust long enough to be annoying but the 2x speed in auto battle mode made up for it a bit.
3D? Pffft, you must be one of those people that liked FF13 *scoff*
Besides the 3D changes, I found FF3 interesting because you get an airship within the first hour of the game. Of course, this airship doesn't go over mountains so you can't go much farther than what you could easily walk anyway but I still thought it was a nice twist. What's even more interesting is less than 10 hours into the game, an NPC gave me an item for going around the world map on a Chocobo and it didn't take more than a couple minutes, the world map was so small, I assumed there was more to explore than just this tiny world (you'll need to play the game to find out).
Don't get too excited, you ain't gonna get too far with that.
This is the first FF game that uses the job system like Bravely Default (comparison for the new kids). I'm not going to guess at who or how the job system was invented but after playing FF2, it feels like a natural progression from the crazy everything has a level chaos. If you consolidate the disjointed parts of FF2 and wrap it in a neat logical package called a job... voila! Job system!
Out of the first 3 games, the combat in this one is definitely the best so far. While FF1 was 99% holding down circle and FF2 a crazy albeit unique mess, FF3 is the first game in the franchise that has any sense of strategy. Though when you open up 4 chests with equipment for the scholar, you can tell the game is trying to tell you something. You need to play around with the jobs somewhat to see what works at different parts of the game. However, the system definitely did have some flaws including the fact that you'll never have the time to really level up and try out all the various jobs. The game balance near the end seemed to kind of break down as well as bosses took only about 6-10 hits of 6000-9999 damage to defeat.
Character designs were kinda meh but Refia twin tails with glasses was a winner
I liked the fact that you need to actually buy and use items in the beginning as Esuna is a 7(!) level spell. Phoenix downs are also not sold in stores so you need to use what you can find until you unlock Revive much later in the game (though earlier than Esuna). It was really annoying to have to find a spring to revive party members as sleeping at an inn doesn't work so I usually just reset instead.
The setting of the story is very similar to FF1 with the 4 warriors of light again, which feels like a step backward from FF2 in terms of character development. This time, you're trying to restore balance with light or something via talking crystals. I was never a big fan of the crystal stuff in Final Fantasy but I guess this is where it kinda starts to become an FF theme. You know what kind of game would be really cool? What if, in a unique twist, you are actually warriors of dark fighting against light?! That would be pretty darn cool!!!
GOD DAMMIT SQUARE!!! You made the boring part of the story! (DS version)
As I mentioned, I'm not sure why they went back to the generic FF1 character style (is this an early example of FF9 retro throwback??) They tried to give the characters some back stories in the 3D remake but even so the character development is non-existent and they end up feeling almost as generic as the FF1 warriors of light anyway. You can see snippets of personality and interaction in short bits of story and by talking to the 5th character that joins your party now and then. But at the end of the day, you can change all the characters to cross-dressing harpies and the main plot of restoring light to the balance or whatever would work exactly the same. At least this time, the 5th character isn't actually in your party as an under-powered, dragging wet towel that you are constantly switching like in FF2.
It's too bad the characters are so boring because the world setting and story events are arguably the most interesting in the series so far. However, it all falls flat as the events unfold around the generic characters that you're not really invested in and the final villian was too abstract to really interest me. I guess we'll have to wait for FF4 for the Parom/Palom level feels. Well, at least we can enjoy the fancy new intro vid.
Character interactions not as rich as intro suggests
Score: 3 "I may be cute but I'm fucking warning you, this book is pretty darn heavy!" out of 5 (31 hours to beat)
I thought the game was just average on all counts. Oh well, at least FF3 brought us Moogles... and it has twin tails... and a cat suit so... mission accomplished! Now I hear the final dungeon in the original version is hella difficult but it was pretty tame in the remake and thank goodness for that cause I was ready to be done with this game.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
I naturally started Final Fantasy II right after beating the first one and of course, stopped playing it not long after.There's only so much final fantasying I can do before I need to take a break. Anyway, I came back to it after I got tired of how SLOW DQ2 was with the awful changes they made from DQ1 (review pending). I guess there's only so much dragon questing I can do before I need to take a break from that too.
Not that there's anything wrong with FF2. In fact, it's far better than FF1 as sequels should be (but sadly often isn't *cough* DQ2 *cough*). I didn't like it much at first because it was just so different from most RPGs I've played (I don't want to brag but I've played a few). But thankfully, I was able to keep an open mind and the game eventually grew on me. It probably helps that the PSP version I think has a re-balanced leveling system (ie easy mode for retro hipster wannabes like me).
My first impression of FF2 was WTF? I was wandering around the world map at the start of the game and then just DIED. You see, this game is linear OLD SCHOOL. At least DQ1 warned you that crossing a bridge would result in stronger enemies. Here, the only hint that you're not supposed to go somewhere is not mountains or a fancy 3d tunnel (*cough* FFX *cough*), but rather monsters that just DESTROY YOU. Game over. No retry option. Go back to title screen. Thanks for playing!
Looking for INSTANT DEATH? Just cross the eastern bridge and go north.
Not only does FF2 feature the linear world map of death, you also can't fight for shit in the beginning. Basically, the leveling system has been micromanaged to hell and you need to level every single possible thing separately. That means because your weapon levels start at zero, you are constantly missing until you level up at least one type of weapon for each character. So yeah, FF2 can make quite a negative impression in the beginning. It's like some kind of weird hybrid between more complicated PC RPGs and the stripped down console RPGs of the time.
However, once I got used to this weird hybrid, I actually enjoyed the mechanics quite a bit. For example, in one part of the game, Gai, despite having like double the HP of everybody else, was constantly getting wailed on. So I put a shield on him and even though his DEF stayed the same, after he leveled up his shield skills, he didn't get hit quite so hard anymore. The girl of course, per RPG sexist rules, went in the back row. LOL
Before my ascension to Jhipster, I was big into PC RPGs. In fact, my first RPG was Curse of the Azure Bonds on the C64 (with code wheel copy protection and the works). So having a console RPG with a tint of PCness was actually kind of refreshing.
My first RPG. That's magic armor in case any SJWs were wondering. You would know this if you read the book. DUH!
The dialogue mechanic is another example of this approach. While there are no complicated branching dialogue options, you can memorize words that are highlighted in red. You can then ask characters questions based on the list of words you memorized. Still very simple but just a tad more PC-like than any other FF game. Of course, people must've hated this approach because all of FF2's game mechanics were scrapped, never to be introduced again in any other FF title EVAR.
It's no Fallout but hey at least they tried.
The story in FF2 feel like the beginnings of what makes FF stand out as a series instead of the standard RPG clones FF1 felt like. While the story is still basic and the villain one-dimensional, there are hints of the character development and touching moments we'll see much better fleshed out in later games. So not a great story but it's a decent start to an evolving series.
Is it just me or is it getting HOT in here?
I have to give FF2 credit for trying some new things that actually worked pretty well (at least in the PSP version) despite some flaws. It also introduced Chocobos and Cid, two things that would continue on for well over a decade. The PSP remake also has a great CG opening intro that actually relates to the game (unlike the PSP remake of FF1) and several really neat non-CG cut scenes. It also has a great OST especially as you near the end of the game.
Game has way better songs but this is still pretty darn good for listening to like 1000+ times
FF2 has a lot going for it and I liked it quite a bit. However, at the end of the day, it's still very much a multitask game. I actually played this game for a bit with my full attention and it was a tedious cycle of random encounters and holding down circle. Yes, I had to use magic on certain monsters (red, black, and yellow blobs in classic FF fashion) so it was maybe 10% less of holding down circle compared to FF1 but there were tons of buff/debuff spells and whatnot that I never felt the need to even try. Fight, cure, fire, ice, and thunder is really all you need for the entire game.
Ok ok, that's a slight exaggeration. The last dungeon had a large difficulty spike so I had to use flare and holy but it was such a pain to level up the spells, that I just grinded a few hours to completion. I never even grinded a spell past level 9. I can't even imagine how long it must take to grind to 16 levels. And by the end, the economy was so broken, I could just elixir my way to the end of the game with totally weak spells. Of course, this meant that I may have missed out on some cool spell animations but ah well, I simply didn't have the patience. Especially since Ultima requires leveling OTHER spells to be effective. Speaking of Ultima, there's some interesting FF lore about why it was so weak in the original version with some harsh life lessons for the poor unwary kids back in the day.
In conclusion, while not a bad game, FF2 wasn't quite innovative enough to warrant my full attention.
Score: 2.5 wish this game had a level for auto-battle/encounter rates, it has a level for freakin' everything else out of 5 (25 hours to beat)
As a bonus, after playing FF1, I felt like a retro-gamer expert when I jumped into LAVA with no hesitation. YOU WON'T SCARE ME THIS TIME WITH 1,000 DEGREES LIQUID OF DEATH!!
"Your entire body is covered in lava!!!" "Hmph! It's just a flesh wound"
The PSP version also has some weird random caves scattered throughout the land and a new game plus "Soul of Rebirth" bonus quest that I have not delved into. Soul of Rebirth seems cool cause it makes it worth grinding the constantly switching weak ass 4th party member. Of course, I had no clue about that while playing the game so I'm probably screwed but we'll see. Maybe I will revisit after I finish FF4's bonus quest.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
I "missed" out on the NES because I was blessed with a Sega Master System as a kid. All those hours playing awesome games like Zillion and Astro Warrior could have instead been spent on blowing cartridges and pressing reset like a million times. I still remember going to some kid's house and watching him trying to play his NES and I was like WTF? Also Kung Fu on the NES is so shitty that it makes Kung Fu Kid look like the best game of all time.
Anyways, what I'm TRYING to say is that's my excuse for missing out on Final Fantasy until I played the PSP version recently. I started this thing where I decided to play stuff in order. That way, by the time I catch up to the latest entry, it'll already be like 8 years old and cheap. (In other words, I'll never catch up but shhhh, I'm in denial about my backlog).
10 year lag in my case aka BDS (Backlog Denial Syndrome)
However, I'm not as crazy as to play every version of the same game so no indepth look at how this game has evolved over time or platform differences. Having said that, does the 2007 PSP release of this 25+ year-old game hold up to the test of time?
To be blunt. No.
At least they added a nice cool new intro in the PSP version. Of course, the game looks nothing like the intro and from what I understand, is pretty much the same game as the earlier versions with better sprites (correct me if I'm wrong).
SPOILER: Game looks nothing like the OP
This is another one of those "classic" turn-based RPGs where the gameplay mostly consists of walking a few steps, then holding down one button for a while for each random encounter. As usual, the only thing that requires even looking at the screen is to heal your party every once in a while. A perfect example of a multitask title for the gym, commute, or in my case, another (better) game.
I can imagine that if you're a kid with endless hours to kill, FF1 is a great game as it's filled with a wonderfully high encounter rate and is extremely coy about where you're supposed to go next (yeah yeah, retro, I know, but it still sucks). There's a dancer in the first town that tells you what to do next so even though it was a pain to go back there (no Chocobos yet), at least you could progress. But eventually, even she stops giving hints and just wants to dance (no thanks, sprites are not my thing). So unless you want to waste countless hours wandering around with that god awful encounter rate, gamefaqs here we come. You can even miss the class change without a guide, which is probably the coolest part of the game.
The craziest part of the game was when I spent probably HOURS trying to figure out how to navigate the lava in the volcano. Turns out, you're supposed to just WALK on the lava, take the HP hit, and just SUCK IT UP. Talk about some hardcore adventurers.
Too hot? YOU WIMP!! Lava is like only 1,000 C degrees!
The story was actually interesting in its simplistic and rudimentary way. It has everything you can imagine. Of course Elves and Dwarfs but then it busts out vampires, witches, a sunken palace, the works. I guess it's pretty good for its time. The last boss was certainly creative and unexpected. In today's standards though, its pretty bare. Not much more story than even a Ys game especially given that your generic 4 heroes have absolutely zero character development.
The music was good of course especially if you're an addict of that FF nostalgia juice but that sound before each random encounter was just irritating as hell as if to rub in your face: "Here's ANOTHER random encounter, SUCKA!"
I guess the only real saving grace of this game is that it's fairly short. The PSP version has a bunch of extra dungeons and whatnot you can do but unless there's some story involved (which I doubt given the light story of the main game), the tedious gameplay is simply not rewarding enough to merit torturing yourself any longer than necessary.
Score: 1.5 meh at least I got to workout at the gym while playing out of 5.
Optional +.5 bonus for its legacy and maybe it was great for its time? factor.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely