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Showing posts with label Crypton Future Media. Show all posts
Showing posts with label Crypton Future Media. Show all posts

Wednesday, October 17, 2018

Hatsune Miku: Project DIVA F 2nd(初音ミク -Project DIVA- F 2nd)

Right after I finished Diva f (lower case "f" for Vita version), I was on some kind of Miku high and played the sequel pretty much non-stop for 2 weeks straight though I guess I did pop it in probably the day I bought it like 3 years ago (#hoarder).

This is what my actual weeb room looks like. Yes, I'm also blonde American wearing yukata everyday.
The first song that popped up was freakin' Melt (again?!) along with 105 pieces of DLC on PSN which pretty much puts the final nail in the coffin of the DLC-free gaming golden age. So things weren't looking too good from the get-go and my fears were confirmed as the song list features lots of repeats from the PSP games.

Firmly in the DLC fuck-me-in-the-ass era
Fortunately, it's not nearly as bad as the wholesale recycling they did on Diva 2nd and Diva 2nd Extend and none of the songs from Diva f are reused. So if you're one of those new kids who never played on the PSP, all the songs will appear new to you. Marketing would probably even call it a remake of the classics with enhanced graphics and gameplay. After all, they brought back all the popular songs such as World is Mine (for the 3rd time but who's counting?) and even made completely new videos for some of them.


Of course, for me, as a veteren of the series, it's a bit of a disappointment especially since there's been a new Miku song released every day except one for the first 10 years of her existence so there should have been plenty of new songs to choose from. At least they brought back my favorite from Diva Extend Musunde Hiraite and even added more eyes cause MORE IS BETTER.

Not as scary now after playing this song for 20 times+
It's still a good set as they picked out only the good songs from the PSP era and added a few new songs I really liked. At the very least, there is now almost no reason to buy Dreamy Theater for any of the PSP games given how overpriced they are and with the weird requirement of having to prove you own the PSP version, the first one actually requiring you to plug in your PSP!

PSP "classics" now in full HD glory!
The other nice tradition they continued is automatically unlocking all the modules you already purchased (using diva points) from the previous game. Despite the large list of DLC, the game comes with a number of great looking modules ("for free") combined with all the modules from Diva f. My personal favorite was "Bless You" followed closely by "Heart Hunter" and "Honey Whip" cause garter belts #hentai #loser.


Some of my favorite songs in this game were Hello, Worker and Knife. I was especially impressed that they changed the little picture on the character's resume in Hello, Worker depending on which character you pick. This kind of attention to minor detail is what gets me hard... err I mean "inspired".

Of course, you can use the matching Luka module with suit+tie but this is how I dress at work #MericanBlond
Another awesome new song was Kagerou Days because if you get the Chance Time at the beginning of the song, you get a TOTALLY NEW video. That was pretty cool and I wish they do that with more songs going forward. Overall, I was quite satisfied with the volume of content given that I paid $25 for a used copy #cheapogamer.

The weird cone shape is actually fancy gelato, I saw it in Sunshine City. Miku is so hipster!
As for the gameplay, I'm by no means a professional musician but I play a pretty mean sax and terrible at the piano. I can pretty much only play Moonlight Sonata (the first movement only of course, or as music snobs will tell you Op.27 No.2 Mov.1, cause Mov.3 is a clusterfuck). Anyway, I'm just trying to say I dabble in the musical arts and I know I'm repeating myself when I say that Project DIVA is not exactly the best series of rhythm games. And yet for some reason, I can't stop playing them and DIVA F 2nd is probably the most "rhythm-y" game in the series so far.

I didn't try playing the same keys as the PV but they look legit to me.
I usually turn off the sound effects because they are not part of the music (DJMax shoutout!) but this time, they introduced different sounds for each mechanic and I really liked that satisfactory long note pop, like the one they had for Project Mirai on the 3DS.

Try dem graphics on the 3DS. You suck Nintendy! #consolewhore
Besides the skins (DLC cash in) and challenge items, the only major gameplay change is they took the star "scratch" mechanic to the next level, introducing "W" double scratch and these really annoying connected stars that are hard to time unless you remember how it matches the music. I mentioned that the whole touch mechanic in the previous game didn't really bother me as it was an easy way to rack up points. Well, this time, I had weird issues where my swipe didn't take and I actually ended up using two fingers just in case. Meh.

Freakin' stars, you're blocking my view!!
Now that we talked about the main game, it's time to dive into the goddamn trophies. I fully understand that riajuu who only play games as a recreational activity to have fun (whoa, crazy concept!) probably don't give two shits about trophies. If you're one of these sickening people probably with friends IRL or god forbid, in a relationship, the story ends here.

Ofc there's a riajuu app. There's an app for everything now
But if you're a "REAL" gamer or alternatively, a cheap bastard who wants to make sure she's getting full value from the enormous amounts of money she wastes on an unhealthy game hoarding habit (hypothetically speaking of course), then it's time for me to talk about the Diva Room and the FUCKING clock.

Fuck you Sega, respect my time!
The Diva room was a fun distraction in Diva f from the main point of fucking playing the rhythm game. At no point did I ever think, "oh I hope they REALLY beef up the Diva Room features instead of oh I dunno, adding more new songs?" and yet here we are. You can't just rub heads until they're satisfied anymore, you have to stop just before this new heart meter breaks. You can't just shower your Divas with presents, you have to wait in game time (so just coming back later does nothing). Oh, was unlocking random calligraphy and sketch events annoying? Let's add a whole bunch more random item events and change it so you can't repeatedly give the same present to make it EXTRA time consuming, yay!

There's a 50% chance of getting this event. Ya having fun yet?!
The final fucking straw was the goddamn clock, which requires accepting 78, SEVENTY FUCKIN EIGHT requests. Say hello to hours of head rubbing, presents, waiting (in game time), and fucking patty cake after patty cake as you grind your way to your fucking precious trophy, ya loser.

If you're worried about memorizing patty cake, let me assure you, you'll fucking memorize it
If you noticed that this blog post seems to have a lot more screenshots than usual, well, it's because I was fucking waiting for the next head rub or present, jumping from room to room to room, again and again.

Score: 3.5 Couldn't find any panchira this time but I hope a SJW investigates to see if there's any camel-toe textures like PUBG out of 5 (51 hours for platinum)

In the end, if you don't care about trophies and especially if you skipped all the PSP games, this is probably the best Diva game in the series so far. It's so fun to play around with the modules and accessories and while the scratch swipe was a bit annoying, I got used to it. You can also configure scratch to use analog to match the PS3 but I found it was not sensitive enough for me.

Glad I don't work with her, sexual harassment waiting to happen
I will be sad when I run out of Project Diva games to play so I'll probably take a break for a while. Maybe I'll play some of the other Vocaloid games that came out around this period.


I got a lot of these fucking screenshots while rubbing head so here ya go.


This might explain the Cero C rating but then why was it B on the PSP? #Localization

I'll troubleshoot your computer problems ANY time

Can't think of a clever caption here cause all the blood for my brain went uh somewhere "else"

Yeah, so this game is pretty much a Dark Souls ripoff but with music

If they ever make the swimsuits DLC, I'm gonna fucking boycott #entitled

Thankfully, the cat ears are NOT DLC
This is when Miku becomes a god in our alternate timeline

How I feel when I get a PERFECT

This rainbow skin requires clearing a song with each character 50 times which was annoying cause fuck Kaito.

You can see many pantsu in edit mode *wink wink*

No, I didn't buy these skins. It was free at one time. Sorry if you missed out!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, October 3, 2018

Hatsune Miku: Project DIVA f(初音ミク -Project DIVA- f)

While Project Mirai on the 3DS was cute and all, let's go back to the REAL Miku games on Playstation; not that I want to get into the whole asinine console war nerd fuckery. I'm a vendor agnostic gamer connoisseur goddammit, not some Sony fanboi. Just because Sony is superior is every department and two faced Nintendy somehow gets a free pass when they whore themselves for money with DLC and Gacha microtrans "oh kids, it's not gambling!" family friendly facade... wait, what was I talking about again?

Let's rewind back to August 2012 to get a picture of how awesome Diva f was for its time. The Vita was just released probably at some ridiculous price 9 months earlier and Diva f came out along with a special limited model which I wanted but didn't get because no way was I gonna spend that much money. Yes, I still had a trace of constraint back in those days.

In retrospect, it's probably better that I didn't buy this.
This poor cheapo bought the budget re-release which thankfully doesn't have that god awful puke yellow "Best" label. It only took me over 4 years to finally finish this sucker so that might give you a vague idea of my backlog. (#hoarder) But anyway, if you were willing to shell out the cash, Diva f had mind blowing graphics compared to the previous PSP games. It really makes me wonder what ParaPhray was thinking when they released Megpoid the Music♯ almost a whole YEAR later.

Oh, how cute GUMI, you got a game too? Tee hee!
As a rhythm game, the Diva games are fun enough. In this iteration, they took advantage of the touchscreen to add a scratch mechanic ie swiping on either the front or back. It's no Beatmania of course, but I liked the new mechanic as the scratch timing is far more permissive than the regular buttons so it usually turns out to be an easy way to rack up points. It's a bit more clunky on the PS3 using the analog sticks so I definitely recommend the Vita version as it was originally intended. I also liked how they used the stars to good effect on some of the songs particularly at the end of Black Rock Shooter.


Not my favorite song but still fun to play (but maybe not EXTREME...)


And that leads right into the best part of this game: the video production values (thanks intro LIT 101!). I mentioned that Diva extend has some of the coolest looking videos in the series and it's obvious that Sega or whomever had honed their skills through the 3 PSP games and once again delivers great music videos with next gen Vita graphics (oh sorry, I mean previous gen old shitty specs, god bless the Switch!). The extra effect they added when you hit the big star was a really nice touch as it adds something unique to familiar Vocaloid songs.


Golly, what will they come up with next?!


Of course, not everything is all rainbows and Miku kittens. The song list is pretty good and has a fair amount of volume but I wouldn't say it's exploding with content exactly. At least they stopped recycling songs from previous games like they did in Diva 2nd and Extend. The PS3 version has a few more songs that you unfortunately have to buy as DLC for the Vita. As you can see, the good ol' days are coming to an end as DLC is starting to get more pervasive. No more free Haku module for you! You cheap ass freeloader who only wants to buy just the game by itself!

Only 309 yen for 3 modules? WHAT A DEAL!
Speaking of the times, I don't know if the graphics just got too good or what but gone are the days of wonton panchira starting from this game. They did a pretty good job of making sure you couldn't see up there in both the edit and photo mode. Despite the fact that the PSP games were a lot more lax about this kind of thing, this game got a higher Cero rating of C tagged with that "Sexual Content" icon. I guess those panty pixels just got too detailed or maybe it's the enhanced boob physics? Who knows? Who cares? Jesus, you gamers are so fucking creepy! #Losers

I'm not a creepy gamer who would watch a PV for disgusting panchira. In fact, I have no idea how this image got here.
As for the other features, I guess they're a fun enough distraction if you're a trophy whore. The AR features are just a gimmick as usual. My budget game did not come with the AR cards so I had to print them from the website but actually I just got the trophy from the equally gimmicky Live Mode on the PS3. Also, a lot of head rubbing went down in the Diva Rooms (I guess that's what they call it nowadays). I probably would have ignored most of that stuff if not for the trophies.

Way to promote violence Sony. Why don't you take some lessons from Nintendo?

I sleep in my underwear too! Umm... you wanna do a sleepover?
Score: 3.5 thank god we progressed as a society to treat women with the respect they deserve #ConfirmKavanaughNow #NotReally out of 5. (37 hours for platinum)

Overall, Diva f is a great looking game when moving to the next gen still meant a huge noticeable difference in graphics. While not the best rhythm game out there, there's a lot to enjoy, especially the Vita version, which looks way better than some of the video captures on Youtube.

Some bonus screenshots for the post-Trump apocalyptic Miku bible, our new Lord and Savior.

Jesus, where are these mysogynistic images coming from?! #ILikeBeer
The image gallery trophy was a pain as it's totally random.

This song came included as DLC so stop buying used, ya fucking cheapskate!

Yeah yeah, it's not 60fps though so totally garbage

I've seen enough. Time to go grab some curly cheese fries.

+1 yet another reason why Japan is the best place on Earth #weaboo


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, May 31, 2017

Hatsune Miku: Project DIVA Extend(初音ミク -Project DIVA Extend-)

Since Project DIVA Extend is essentially the same game as DIVA 2nd but with different songs, this is going to be a pretty short post. The only noteworthy improvement in terms of the user interface is the △ button option to play PVs right from the main song list. DIVA 2nd for some reason had this very awkward interface where you had to go to the Diva room to open PV mode. From there, you had to choose your song and modules from a list with no preview. It was a total step backward from the first game and so it's good that they fixed it in extend.

Other than that, as the name suggests, given that this is really an extension of the previous game, the only thing to discuss is the quality of the song list. I have to say in terms of volume, it's a bit of a disappointment especially since they reuse songs from previous games AGAIN. Some songs from the first game didn't have any video and was just a slideshow of images so it's fine that they redid those with a proper video. However, the songs from 2nd are the same so I'm not sure what the point is unless I guess you skipped 2nd? Maybe the extreme difficulty key patterns are more challenging. I'm not sure as I don't have those memorized.

This song AGAIN? Sigh...

The highlight of extend perhaps is the sheer number of modules as you can once again import all the unlocked modules from the previous game. Essentially, you're getting modules from all THREE games. They even created modules just for a specific song. You may think, oh so maybe that's why they included the repeat songs from 2nd but no, you can actually download an extend module pack for 2nd from PSN so it goes both ways. (At least if you're not a filthy pirate, you can download it.)

Free... my favorite price!
However, putting aside my gripes about the lack of content, I still enjoyed this game for what it was. After all, the very first song has Miku acting like a cat in probably one of the cutest videos I've seen.

I normally wouldn't want to own a cat but I can make an exception in this case.
In addition, I have to give props to Sega for deciding to do their version of the song: 結んで開いて羅刹と骸 even going as far to include a module complete with eyes painted on her hands. It's an abridged version but I believe the shorter length is better gameplay wise. If they wanted to censor it, they wouldn't have included the most risque line: 「子作りしようか」(sorry non-jhipsters).

Definitely one of the highlights of the game


Game is not as creepy as this OG ver but still cool nonetheless


Score: 3 HOLY SHIT! WHAT'S UP WITH THE EYE IN THE CLOSET?!!! out of 5.

Overall, while there's no new features from 2nd and the amount of new content is pretty lacking, the movies themselves are more interesting. Quite a few songs tell some kind of story that made me actually want to watch the PVs and read the lyrics. To confess, I don't normally read the lyrics because they usually don't make much sense; NOT because I can't understand the words (Hello? Jhipster here!) but because it's all lyrical... and stuff.


Best song so far in entire series in terms of choreography fo sure

While I wouldn't have been too happy if I paid full retail for this "extend" title, I definitely enjoyed it for the $25 or so it cost to find a used copy. It's a worthy addition to the PSP collection for sure. As this concludes the Project Diva series on the PSP platform, I also want to comment on the charm of the PSP graphics. While the Vita entries are great and I'm pretty sure you can get all these songs on high-def PS4 Future Sound or something, I feel like the latest models look kind of plastic and not as cute as the PSP version. I guess I'll see if the latest and greatest grows on me when I get to it. For now, I'm going to see if I can dig out my 3DS copy of Project Mirai buried somewhere in one of the boxes in my closet of shame.



PS. Is it just me or the camera angles a lot "safer" once they started localized these games to English? SJW WINS AGAIN???

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, April 7, 2017

Hatsune Miku: Project DIVA 2nd(初音ミク -Project DIVA- 2nd)

So as I write this blog post, I guess Dingo Inc. recently went belly up, which is really unfortunate because I really dug their lineup. Fortunately, none of the games they worked on were published by them so there should be no issues with availability of their catalog. Still, it's unfortunate to see another cool shop go down while stupid ass DeNA is chugging away with their diarrhea bullshit. Gamers these days...

I gotta keep this recurring theme going, ya know
Anyways, with a drink to our fallen comrade, let's dig into Project DIVA 2nd. To quickly sum up DIVA 2nd (and yes I'm going to keep using CAPS because that's the official title), it's basically what I feel like the first game should've been and pretty much renders the previous game completely unnecessary to own. I'm still keeping it though cause collectors...

Man, I bet his girlfriend is feeling soooo lucky...
First of all, they added an auto-save feature. Jesus, I can't believe they didn't have that in the first game. Not only that, DIVA 2nd also has ALL the modules from the first game and pretty much every song except for a few I really didn't care about anyway. On top of that, they enhanced the gameplay with the standard elements you expect in a Diva game, namely long button holds and the W double key press. In addition, the left directional pad is now interchangeable with the right keys allowing you to press all 8 keys alternately as you see fit. Pretty much the basics of all the newer Diva games. Finally, there's a harder difficulty mode EXTREME that the first game did not have.

Finally, a real rhythm game.
So not only do you get most of the songs from the first game but you get those songs with better gameplay and a new difficulty setting. On top of that, of course you have EVEN MORE modules and a smattering of songs completely new to 2nd. Also, for songs that feature 2 characters, you now have a way to choose the second character as well. You want to play a Rin and Len song with Haku and Luka? Go for it! They also added a few more key sounds instead of just the standard tambourine-ish sound. I always turn that key sound off cause I'm a music PURIST but a welcome improvement for some.

Wait, wasn't this song in the first game? Yes, but it's EXTREME now!

Finally, the other major change is the introduction of in-game currency to unlock modules and room accessories. No, don't worry, this game is still from the golden age of gaming so I'm not talking about some microtrans BULLSHIT. Basically, instead of those tedious module unlock requirements from the first game that made you play a song you weren't particularly fond of 5 times or EVERY SONG to unlock those silly swimsuits, you can play whatever song you like to acquire points to unlock modules. While I would've enjoyed the achievement style unlocking if the achievements weren't so boring, I appreciate the flexibility of this new model.

But don't fret! All that time I spend playing EVERY song FOUR TIMES to unlock 4 swimsuits was not in vain as you can import your original save and get all those modules unlocked in this game right from the start. Since the first game has a good number of modules and those swimsuits do cost a fair amount of points, you can save a heap of time this way. I mean if you ignore the heap of time I wasted just to see Luka and Meiko in a swimsuit. (Shuddap! It was totally worth it!)

Can you imagine, you can unlock all this GRATIS? Ahh, those were the days.

Of course, the meat of this game are the new songs and they don't disappoint. It's a matter of personal taste but I much preferred the song selection this time around as I felt it had catchier songs that sounded more "professional" (or "commercial" for the music indie hipsters). The visual were great as well with a lot of lively animation and heaps of that moe goodness (complete with naganegi stick).

This was probably one of the funnest (and funniest) songs to watch.

Really, if you're remotely into rhythm games, vocaloid music, and especially any of the newer DIVA games, you can't go wrong with this one. It took the technology of the first game and refined the mechanics into a solid winner of a rhythm game. You can skip the first one but this is definitely a keeper (or buy both if you're a hoarder... err I mean collector).

There's other features such as the PV editor which I don't touch because I suck at that kind of thing but you can see a preview of it in this nice trailer by Sega.


Score: 3.5 but really, they're just recycling all the songs from the first game! Shhhhh SHUDDAP!! out of 5

If you're coming into 2nd right after finishing the first Project DIVA game like me, you may feel a slight wave of disappointment every time you unlock a new song and it's a song you just finished playing. However, if you're coming into this game new, you'll be pleasantly surprised by a generous list of songs with great visuals and the large number of cute modules you can unlock BY PLAYING THE GAME. OMG, you greedy gamer, will you think of all the DLC money the poor publisher must have lost on this game???!!! Don't worry, you can still purchase additional songs as DLC, KACHING!

Pre-order limited edition EXCLUSIVE DLC that will only be valid the first week of release!!!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Sunday, January 15, 2017

Hatsune Miku: Project Diva(初音ミク -Project DIVA-)

Hatsune Miku has obviously become much more than just a mascot character for Yamaha's Vocaloid voice synthesizer. While to an ignorant non-jhipster, Miku may be just yet another excuse to say Japan is weird in some lame news filler segment, it actually has made a huge impact on the indie music scene.

Combined with Niconico douga, Vocaloid has become a platform for producers (you know those funny usernames that end with "p") and singers to collaborate on songs without ever working directly together. The line between indie and pro has blurred as many composers and singers have worked their way into the commercial market, including for example, rhythm games like this one. Ryo and supercell are probably one of the most well known example of this kind of dynamic doujin/commercial music landscape and I sure hope you like Ryo, because like 5 of his songs are in this game. That and a whole bunch of OSTER project (LOL futanari).

When vocaloid producers go pro

So how is the first transition of Miku to the rhythm gaming genre? Honestly, pretty piss poor. While I have to give credit to Sega for figuring out how to license and commercialize doujin music, as a rhythm game, this is like the most basic of basic gameplay. Not only can you not use the arrow keys for anything, there are no long notes nor any type of key combination. It's just basically 4 buttons timed pretty much exactly to the lyrics.

I guess it may be a good introduction to the genre for newbs but otherwise, it's about the most simple rhythm game I've ever played. The production value on the visuals are pretty impressive though and if I were to see this in 2009, I probably would have been floored with the PSP (#BAE) graphics. However, in today's standards, it's you know, just standard PSP graphics and the frame rate gets a bit choppy when too much stuff is going on in the background.

Not exactly the best gameplay to put it mildly
As for the song list, I can't be too harsh on it given that there's a far smaller Miku library in 2009 compared to today but I guess if you like Ryo, then you can't go wrong with this game. Personally, I only liked a few jazzy tunes and Dear Cocoa Girls. The rest of the songs were honestly pretty meh.

Notice panchira is not blacked out in the good ol days unlike Miku VR (damn SJWs)

Technically, being able to change dynamic character models with modules was definitely new for a rhythm game. I did not unlock all the modules because the swimsuit ones are just pure grind but had fun unlocking the majority of them. The swimsuit ones are BS though because you have to play ALL songs and score Great or above for each character. I did it once for Miku and was pretty much done.

There's a couple other modes such as unlocking accessories for the Miku room but I didn't really see much point in it. You can also see an art gallery of all the Miku fan art used in loading screens and whatnot which I guess is cool for the fans. I mean, imagine if your fan art was picked up for a Miku game?

Note to self: don't quit day job to become home decorator
Score: 2... ok ok, +.5 moe bonus point cause Miku snow module is so damn cute (moeeeee) out of 5 (12 hours to beat)

I think the whole idea behind the game (by the fans etc.) is really cool given that a similar thing would be totally impossible in the US thanks to greedy record executives and their lawyer sharks. Yeah, the first game kinda sucks balls but it's still a good start to a long running series that gets much better later on. Miku is still as cute as ever too. Oh yeah, and there's NO AUTO SAVE!!! I lost my entire first session because I was too new school and didn't know I had to save my game manually.

Additional screenshots before they're confiscated by the SJW police in our future dystopia.

Gosh, cute ain't she?
No seriously, so cute!
So pure and innocent
Wait, why are the feds at my door?
No, you don't get it, it's MOE!
HAAAAAAAALP!!!!
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely