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Showing posts with label eShop. Show all posts
Showing posts with label eShop. Show all posts

Thursday, November 5, 2020

Phantasy Star(ファンタシースター)

So I got a comment (holy smokes, what are those??)  about Phantasy Star that prompted me to pick this game up again. This just goes to show that yes, comments matter here and goddamn I love them little jolts of serotonin. Alistel (thanks for the comments!) prompted me to finally finish the game and I have to say, I had fun with it on the Switch with automap and "Ages Mode" baby difficulty edition.

I played with the scanlines and mapless for all of like 5 minutes

Sure, you could play it without the map OG style but c'mon, the temptation is too hard to resist. If I was in the mood to draw maps, I have a pile of Sekaiju no Meikyuu games somewhere in my hoarder pile (oh god, the never ending backlog...)

For a game that came out in 1987, it looks really, really good. If the Mark III was this capable, it makes you wonder why there weren't more good games on the system (poor Sega). With all the weak arcade ports, and the small library, it's fair to say that this is the best game for the console. 

Granted, I was playing with additional helpful features on the Switch, I still got a good fill of that old-school Japanese RPG fun. Like many early RPGs, you start out really, really weak and need to cautiously save, heal, and slowly bring your level up. Once you get over the initial hurdle, you're off doing the usual exploring, dungeon crawling, and recruiting party members. It's all good, filling that weird need I have once in a while for a repetitively simple and somewhat therapeutic RPG.

Aww, so cute. Ok, time to get to work. KILL BOY KILL!

In addition to the automap, the pause menu has a handy explanation of all the equipment, items, and magic that you would have had to look up back in the day. What? Did you expect an explanation of what shit is IN the game? What next? Maybe you should watch some Youtuber play the game for you? Jesus, kids these days!

Do-heal. LOL, hope the person that came up with that got a nice bonus for creativity (not)

The manual even tells you the various spots where you could get permanently stuck. Ouch, that would suck if you saved and had to start over! As these things often go, I eventually put the game down when I got stuck looking for some shit in a pile of garbage. And of course, how could you not have an early RPG without the section where you have to wade through shit that hurts you on every step. Yes, I will admit I eventually resorted to looking up some help from a handy guide.


I guess it's better than the usual lava which in real life would kill you instantly

In particular, finding the Flow Mover is kind of a dick move requiring you to talk to a random NPC twice, replying both yes and no. Speaking of Flow Mover, the naming in this game is so unoriginal (eg light saber), it's actually kind of funny. Flow Mover - 24 hour dry protection for the active woman. 😂

I can't expect too much from a console RPG in the late 80s but the story was pretty much finding your party members and then just fetch quests. It's too bad because the opening intro was great. The last boss especially seems to come out of nowhere without any explanation and was kinda anti-climatic. Fortunately, I was barely able to win on my first try with all the best equipment. Tyron had 1 HP left and the cat... well, sorry but poor Snuggles didn't make it.

See what happens when you hire APRIL FOOL to write the story? Geesh!

Score: 3 WHY IS MY CHARACTER MOVING BY ITSELF? THIS GAME FUCKING SUCKS!!! out of 5 (Over 10 hours to beat, fuck Switch's ambiguous time tracking)

I had an average amount of fun with this one. It was pretty easy to play with the various quality of life improvements. I can only imagine how awesome it would have seemed back in 1987 but also probably way more frustrating.

Oh, a real gamer girl? Are you selling your dirty bath water, perchance?

I have no major complaints except of course for the fact that MY FUCKING JOYCON DRIFTS!!! You know, this is where I would go on my usual rant about how Nintendo sucks except now Sony decided to become a Twinkie. If you haven't heard the term before, it means they're fucking white on the inside man! They even have a Karen (Catherine but close enough) to explain why they need to spy on you to protect all the millennial snowflakes. If you really believe they won't store your recording past the last 5 minutes, well, ask Alexa to Google that shit for you.

As much as I would've loved a Vita 2 and the old Sony Japan, looks like I'm going to have to abandon Soyney California and settle for Nintendo, the last Japanese console maker.

I made the switch to PS1 for FF7 and it was a good run before things started going downhill with the PS4. Parasite Eve, Metal Gear, Xenogears, the list of fun goes on and on. Let's pour one out for Playstation Japan. Sigh, why does everything suck now? #2020


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, January 22, 2020

Ripple Island(リップルアイランド)

Continuing on my late "OMG, my phone can emulate old consoles!" discovery thread, I also recently finished Ripple Island. This is a perfect contrast to Hoshi wo Sagashite... because it was released in the same year but on the Famicom. Unlike the doable game by Sega, this is yet another FUCKING IMPOSSIBLE to beat ADV game from SunSoft just like Dead Zone.

FamiCan, like NintenDon't for positive Jhipsters
There's no way I was going to spend hours getting stuck trying to beat this without the help of a guide. Let's all just agree that I don't have enough time in my life to waste and no I'm not talking about having trouble finding time between life's responsibilities any more. I'm literally talking about how much longer I have to live now that I'm old.

Thanks Jacob for putting it all into perspective. Time to play some 30+ year old games!

Ripple Island, in my opinion, is virtually impossible to beat without a guide though maybe slightly less impossible than Dead Zone thanks to the removal of those really specific menu options like "place", "open", "pull", and "pour self some whiskey and cry about squandered youth". The game is split into 5 areas and the first area is super doable. You just gotta walk around, talk to a few folks in the town, pick up your girl, and drug what looks like a gopher. (Whew, good thing PETA didn't have Jhipsters back then!)

Fuck you stout, weasel, whatever you are
As soon as you get past the gopher asshole blocking your way, the King tells you about some lost treasures blah blah defeat evil emperor etc., etc. Then onto Area 2 where the shit hits the fan. To start, you have to knock on one certain tree to get some acorns even though it looks identical to every other tree. You know, there's an unwritten rule in ADV games that necessary items should be distinguishable even if it's just a few pixels. But nope, no respect for the genre here. Hey, why don't you try just knocking on this random tree, identical to every other tree in the fucking FOREST. What, you didn't try every possible action on every possible background item?

Welp, you're fucked. Hope you got a password handy!

Once you know what to do, the game is pretty short so I guess that means it's ok to get completely stuck? There are several points where if you screw up, there is no way to progress, for example, trying to hit on the female fox (you sicko). Another example is not dyeing that fucking white flower red, which by the way is completely hidden in some random bush. I loved (sarcasm) how they bait you with the red flower you can never reach on the cliff. Can you imagine, buying this game at full price on release, and getting forever stuck in Area 2, after playing for like a couple hours? Well, I guess if you were rich enough to be buying Famicon ADV games on release, you could probably afford the strategy guide.


Score: 2 Where is the "fuck" option? What, this isn't a PC88 hentai game? out of 5

Excuse me?? What about my panties?
Anyway, with the help of a guide, it's a cute game with nice visuals and several endings (thank god for save states). The story is simplistic but that applies to every console ADV game I played so far on this generation (PC88 Master Race for the win!). You travel with a cute girl, talk to animals, and ride a giant flying squirrel. What more could you want?

Not even deserving of a squirrel seat? See, this is why we have Incels today.


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Saturday, January 11, 2020

Otogiriso Soseihen(弟切草 蘇生篇)

A sound novel is a term trademarked by Chunsoft and is really just a fancy word for what some would call visual novels ironically with no voice acting. The sound here is referring to SFX and a novel doesn't really talk to you at least back before Audible became a big thing for busy Millennials. Anyhoo, I figured it was my Jhipster duty to check out Chunsoft's sound novel series starting with Otogirisou. I played the PS1 remake and the intro gives off a really good vibe.

Oh boy, this looks scary!
Unfortunately, the writing doesn't quite live up to the enhanced graphics. You can finish this game in a few hours and is designed to be replayed many times. According to the manual, you should replay at least 10 times to get to the "truly interesting" parts.

Oh man, this DOES look scary!
I thought the idea behind the game was certainly interesting. There are tons of dialogue options (supposedly over 1,000) and while the basic premise of the events are the same, it's slightly different and feels fresh every time. For example, the first playthrough shows a photo of the inside of your car while the next playthrough might have a little animation with trees whizzing by.


I'm a sucker for these old school photos
Unfortunately, the freshness lasts maybe about 4 or 5 playthroughs and you quickly realize it's the same basic scenarios. You're driving in the car with your girlfriend Nami, some accident happens, you happen upon a mansion in the woods, etc. etc. The dialogue options get sillier and sillier as well with tons of cheesy puns and it's clear they don't really reflect on the following dialogue.

Ketchup on your salad eh?
Since these scenes are designed to be stitched together in semi-random order, after the first few playthrough, it was mostly a tedious exercise of holding down circle. No skip option is just such a time sink. One might say it's amazing that the story still holds up together even when it shifts and changes but to me, it just means that the story is not that involved.

The rain moves in the background. It's like a novel but EVOLVED!!

Score: 2 desperately trying to get with your gf no matter how fucked up things get out of 5 (15 playthroughs)

Some of the endings were good and it was interesting somewhat but overall I was underwhelmed. Sometimes it got a bit too silly for me and I just couldn't tell if the game was trying to be scary or funny. It wasn't particularly good at being either.

Unfortunately, the story is just not as scary as this picture suggests
However, being the obsessive compulsive that I am, I couldn't help but find all 10 endings to get the pink bookmark. Due to how the story changes up, there wasn't a clear guide and it wasn't that easy but I soldiered through it. The manual suggests some ecchi fanservice with the pink bookmark but I mean, don't get your hopes up. You're not going to be seeing Corpse Party style low angle shots of a girl hanging in a toilet stall. (You sicko.)

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, June 25, 2019

Murder Club(殺人倶楽部)

The legacy of the J.B. Harold series of detective ADV games goes back even further than the Tantei Jinguji Saburo series, though it doesn't seem to have the same miraculous tenacity. The series sadly got into the dead dumb-phone platform for the last 3 games and are basically unplayable as far was I'm aware. It's too bad because I'm kind of curious about the 5th game Seattle Purple Haze. The only thing I could find about the game was this tiny screenshot.

"Little did J.B. know that renting would lead to homelessness years later when he could no longer afford his Ballard rent due to soaring tech stocks."
Unlike the last 3 games which are lost in the heady days of flip phones and PHS (lol remember picchi?), the first game Murder Club has been ported to every platform imaginable. Its release history reads like some sort of abridged game console timeline from the original PC-88 1986 release to the MSX, Famicon, PC Engine CD, PC, DS, etc., the most recent release being a port of the iOS version on the Switch eShop. The later versions are all based on the DS remake which is the version I played.

God, Janet Robbins is so HAWT in the remake.
I believe the DS remake is mostly the same as the original but with a new coat of paint and some improvements to the UI. It also added an epilogue where you can check on what the cast is up to after the main game, as well as, a lead in to the sequel. Fortunately, my used copy had already unlocked the epilogue because supposedly you have to beat it with 100% completion to unlock and I only had 97% with zero desire to play all over again.

The official sites always feature Janet... Well, she IS hawt.
I also checked out the PC Engine CD version because it's the only version with all voiced dialogue. It's a rare fully bilingual game with both text and audio so no reason to pay $80 for the TurboGrafix CD version. But then again, what else would all the rich, privileged non-Jhipsters spend their money on?

Well, you have to spend your institutionalized socially advantageous money somewhere.
The unfortunate thing about the PCE version is that the BGM for the game is just awful. It's so weird because the title and setting screens have pretty darn good CD quality jazz music. A little too much soprano sax for my taste but still pleasant to listen to. What, did they think having a nice jazz BGM would be too relaxing or maybe it was some technical limitation? Even without a CD soundtrack, they could've done a better job with the sound chip IMO. At least in the DS version, while the BGM is super boring, I didn't even really notice nor care.

Yeah the OP sounds good but wait till the game starts...

Finally, onto the game itself, what's all the hubbub about? Is this game really so good that it needs to be ported to 13 different platforms over the span of 31 years? Well, for a 31 year old game, it's pretty good but that's not saying much. It's a standard old-school PC-88 ADV game which means you're trying menu option after menu option. I feel like some of the menu options are useless and should've been removed. For example, why the fuck would you want to ask everybody's blood type? Americans don't even know their blood type half the time. It's not like we're reading Japanese teen magazines to see what boy hunk is compatible with our blood type "personality". I actually had a tiny bit of fun seeing how many ways the VAs could say "I don't know" for all the various menu options but it gets old fast.

Today's blood type?? She's playing ya man! Get a DNA swab! You never watched CSI?

In addition, I understand that there weren't countless podcasts and murder channels to describe in depth how murder investigations were conducted in 1986 but the way you go about it is simply ridiculous. The game dumps a ton of characters on you at the very start which is a bit overwhelming, trying to remember who did what. After you spend a few hours asking everybody their blood type, you then get search warrants and start finding evidence I guess nobody bothered to dispose of. Then, you go to the DA to start arresting people for questioning. You press them with the evidence until they confess. Case closed. All in a good day's work, eh detective?

If you ignore the gameplay, this game does a pretty decent job of uncovering a web of human drama for you to untangle. The story pales in comparison to the deep human drama presented in Hokkaidou blah blah but it kept me interested enough once I got over the initial mental hurdle of memorizing all the characters.

Unfortunately, this is the extent of the fan service. No Yuji Horii panti here.
Score: 2 "Look at my amazing complete PC Engine collection, no it doesn't bother me that I can't read most of it, I'm a Youtuber not a gamer silly!" out of 5 (8 hours to complete)

Pretty cool but how much was a Sharp X68000? Probably like one of my kidneys.

As I look back on the short list of games I completed so far from 1986, I would say that this game is a very middle of the road average 3 score for its time. The remake was fairly well done in that it was faithful to the original while adding some minor improvements. However, in today's standards, this would be a hard one to recommend unless you're striving to be a Jhipster gamer historian like yours truly or just really partial to old school ADV games.

The only reason to buy the U$ version is if this typo bother you. #1stWorldProblems


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, June 19, 2019

Majin Tensei(魔神転生)

JESUS FUCKING CHRIST!!! I finally, finally finished Majin Tensei after 59 scenarios of tedious fucking hell/makai. I really need to question my own sanity. I guess I'm a glutton for punishment? Unfortunately, I didn't realize the snapshot feature on my emulator overwrites the previous snapshot so I pulled most of these images from other JP bloggers that are almost as crazy as me. I say almost because they stopped updating before finishing the game, which in retrospect was probably the right thing to do.

Ugh, seriously, fuck this game
I'm going to go on a little rant here because this game has a LOT of problems. The biggest problem is all the goddamn waiting for enemies to move and sometimes those fucking yellow neutral demons that take their own turn. It's so bad that the game was pretty much unbearable without a fast-forward emu button. I really, really should have started using the turbo button from the start. Even with that, it was a bear, especially Scenario 56 near the end with the fucking sprawling desert that you can only travel at 2 squares a turn.

Fuck this desert. I'm too fed up to even come up with a funny caption.
Now, I'm not too big into SRPGs so it's not like I have a ton of experience to compare to other games in the genre but I can tell a shitty game when I see one. Not only is the waiting just unbearable but the whole demon fusion part is completely useless. You generally only want to play with just the two main characters because the demons only get a few levels in the form of stars and experience is pretty much wasted on them. On most maps, it's the same spiel, rush to the nearest blue healing pool thingy, kill all the nearby enemies, rinse and repeat.

The other issue is your tiny inventory space which makes items and most of the treasure chests an absolute waste of time. Basically, you just hoard the jewels until you can trade them in for some aura gear or Excalibur.

Thanks for making items essentially useless
If for some crazy reason that I can't fathom, you are interested in playing this game, you might want to look up the conditions to unlock the "best" ending cause why the fuck would you want to play this any longer than necessary? One of the annoying requirements of this ending is to visit Atlas 3 times with 3 floors, essentially extra repeat playthroughs of 9 maps (almost as fun as stabbing yourself with a fork!).

I unfroze you so can you please get out of the fucking cave?
The other tip I would offer before you go down to hell/makai is to recruit both the army guy and the blonde dude by finding Izanami on a random square in a cave. At the very least, I recommend the angels because they can fly around fast to plug up those pesky spawn circles.

She's in a cave somewhere, just google jp it. 
Score: 1.5 "so good I cried in joy when it was finally over" out of 5 (too many hours of my life wasted to beat)

Honestly, besides the boring waiting game Atlus thinks somehow qualifies as "gameplay" and the fact that none of the mechanics are fun or serve any practical purpose, I thought it was a pretty good Megami Tensei game. I can't comment on the music because it was playing at 2x speed pretty much the entire time but the story however minimal it was, has the standard Megaten shenanigans.

If you don't mind fast forwarding after every turn and really, really must play ALL the Megami Tensei spin-off series, I would say give it a go. However, to play the game as it was originally intended without emulation is just a pure exercise in self-flagellation. (I mean if you're into that kind of stuff, I won't judge.)

Thankfully, I'm here to warn the 2 people that read this blog to avoid a game they were never going to play anyway so I'll conclude my contribution to the greater good of society here. Don't say I didn't warn you...
..
.
Hello? Is anybody reading this? Bueller? Aww. (◞‸◟)

C'mon, we have boobies on Nintendo here! (Yet another AdSense violation)

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Sunday, December 2, 2018

Undertale

I learned not to get swept up by internet hype especially since I STILL regret paying even a single cent for "oh look at me cover all the hipster selling points" indie title Gone Home. But as even my nephew recommended it, I guess I had to try Undertale at some point especially since I live in my sister's basement for free #MillennialMinimalistGamer.

What my room looks like minus piles of games, empty dew cans and hentai wall scrolls.

I decided to get this one on (my sister's) Switch during the recent #BLACKFRIDAYKILLERDEALSCLICKNOW!!!! even though I would have preferred to play this on the Vita. I skipped the Vita because digital games are region locked and I didn't want to waste the money and space on a physical copy. I'm not a weeb so I really didn't want to play this in Japanese and cringe at how they tried to translate all the stupid puns nor did I want to have to reset my Vita to NA region. The Switch version miraculously has no region restrictions and even comes with both languages. I'm sure glad I went the English route because the JP version doesn't look like it uses any Kanji. I guess what was an unfortunate technical restriction from the Famicon days is now some sort of weird hipster retro fashion statement. Fuck off.


Speaking of ぎじゅつ, have you heard of fucking Unicode?

Even in English, I noticed a weird usage of singular "they" to refer to the Player, which in our time was a sentence agreement grammar error. I thought it was an easy problem to fix by asking your gender but then I remembered nowadays that would be a PC nightmare with whatever popular genders youngers are identifying with this week. So yeah, I guess they don't have to worry about grammar no more and by "they", I was referring to me. So should I start talking about the game or finish off with another round of old man ramblings?

I feel like every indie game I played has at least one picturesque, scenic road. +1 hipster point?
Given how hyped this game is for reasons I cannot fathom except I guess not everybody has played 30 years of masterpieces that were never translated to English, the question is not if this game is overrated but by how much. After all, DDLC pretty much lived up to the hype for me so miracles do happen. Well, I'm happy to report that Undertale is only very mildly overrated. Unlike other shit hipster titles, this game actually has some substance and is even fun to play. The combat system is challenging and the music is really good all around.


The entire OST is good, which is quite a feat.

As for the story, it was pretty good and yes, I'd hate to say it but for the hipsters, it does have that Mother 3 vibe. I don't know if Toby played Mother but I wish he could have at least added a dash option like Mother 3.

I thought this was gonna be a place for some revelation but no, it's just where the boat takes you back.

To see the true ending, you do have to play the game twice but it's not that much of a chore since the game is pretty short. The characters were charming enough that I did feel bad about deleting the game but hey, what are their lives compared to the extra space so nephew can play the next trendy game?

Not everybody made it in my first playthrough (sorry lesser 🐕)

I think the story had potential to make this a 4 great game but I didn't quite get the narrative about the Player. I don't want to go into spoilers but yeah, I don't understand the reason for why you were still there.

Overall, it was a good game but I'm still glad I didn't waste my money on an overpriced physical copy. At least it's not published by Super Limited "you might need to suck some dick to get a copy" hipster publisher.


Score 3.5 out of 5 (played maybe around 5-15 hours even though the Switch knows the actual FUCKING number and no I'm not going to install stupid parental control app just for record of hours played)

I might have gone for a 3rd playthrough to complete the trophies but oh, Switch doesn't have trophies. How am I going to know I'm fully enjoying a game without trophies? And also, the Switch is fucking heavy to play in bed, portable my ass. Oh I guess I was supposed to stand it up and play with my (non-existent) friends IRL during a trendy party on my urban roof? Thanks Nintendo for making me feel inadequate. Ok, that's it for my mini Switch rant, sorry.


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Sunday, September 2, 2018

Megami Tensei Gaiden: Last Bible II(女神転生外伝 ラストバイブルII)

It's fitting that I finished Last Bible II just before Labor day because slogging through this boring RPG was quite laborious or as our most eminent and erudite statesman today would say, "much bigly labor (at the golf course)".

I just like to snatch me some Gorgon pus- uh... where is it?!
Now, the first Last Bible game was localized as Revelations Slayer Demon Gods Ultra Cross-fire Deathrays on Sharks... or something, whatever the 'merican marketing folks thought would sell. Yet surprisingly, NOA decided to ditch the series starting from this one. I dunno, maybe because the game starts with mass infanticide? I don't know what the problem is, Reggie? Do you hate the bible? Don't tell me you're one of those atheist anarchist Antifa violence, yes there will be actual violence people??

Hey mom, what does "dispose of all babies" mean?
As we all know, there was no ratings board back in the good ol' days so really how were the parents to know not to buy this for kids? After all, it has cute anime kids on the cover and you can barely make out the crowd of demons in the backgrounds. Oh yeah, sorry not demons, these are magical beasts(まじゅう)cause you know, think of the children!

Oh I'm sure she'll be crossing her arms in the game as well. It's for kids after all!
However, thanks to the magic of Nintendo's "emuparadise killer" eshop, we now know that the series went from Cero A from the first game to Cero B. Oh thank goodness parents know not to expose their kids to infant genocide until 12 years old... um what? Cero B for "Sexual Content"? Spoiler alert but um... there's no sexual content unless they're referring to the monster designs in which case what's different from the first game? Oh right, ratings are totally subjective and arbitrarily.

I heard a rumor there's a patch that unlocks some hot green tea!
Anyways, I guess I should get on to talking about the game but I honestly don't have much to say about it. It's just a boring RPG all round and yes, even though it's a Game Boy game, it just doesn't have much going for it even ignoring the primitive graphics.

Is this 60FPS? Cause 30 gives me migraine headaches...
While in the first game, you kind of knew there were going to be 3 Gaia Masters for your party, this game is similar to FFIV in that people come and go throughout the story. I might be exaggerating by even calling it a "story" cause yeah, events occur but they're just kind of random as you go from one generic town to the next. There's so many towns I don't even remember their names or care. I do have to say the highlight of the game is Safia cause she's a girl that was so naughty, they had to lock her up. I don't mean naughty in any sexual way though despite her attire (and the Cero rating).

Waaait! My pants!
They added a token demon magic beast fusion system and some other ways to grow demons such as carrying an egg and defending it from attacks. Honestly, I really can't think of a reason why you would want to play this game. I only made it through thanks to fast forward on my PSP err... I mean... they have fast forward on 3DS virtual console right? But yeah, seriously, save your 617 yen unless you have an unhealthy obsession with playing things in order.

Score: 1.5 let's see if this qualifies as an Adsense violation out of 5

Wide open arms, damn false advertising!

The game got particularly annoying near the end when it started getting coy about where you were supposed to go such as buying a certain type of claw to open a floating rock to get the Lapis. Thakfully, there was a playthrough on YouTube but then I had to wonder why I didn't just watch the rest like the kids these days.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, July 26, 2018

Megami Tensei Gaiden: Last Bible(女神転生外伝 ラストバイブル)

So given that I'm finally starting to make progress in the Megaten series by beating the first 3 games, I figured I should mix it up by playing something more modern like Devil Survivor Overclocked. Naw, who am I kidding, time to play Last Bible!

So who REPROGRAMED GAME? I can't tell.
I checked out both the Game Boy Color and Game Gear versions of this game and not shockingly, the Game Gear version looked far better in every category including graphics, monster design, sound, and even the ending which I'll get into very vaguely later (no spoilers).

I'm going to be perfectly honest here and admit that I don't own a Game Gear nor would I want to destroy my eyes with those amazing color graphics on actual hardware. Did I ever mention that the PSP is the greatest system ever made? Just saying...

No pesky Nintendy censors here!
The game starts with you, chosen along with 2 others to become a Gaia Master. You kids part ways and you grow up to 15 or whatever the standard ridiculously young age for JRPG adventuring is (insert obligatory reddit/resetera thread complaining that no JRPGs have mature protagonist here). Of course, the first thing that happens is monsters appear out of nowhere and attacks the town. Pretty standard stuff.

Oh sheeit, that kancho laced with Gaia is gonna hurt REAL bad.
To be honest, I really didn't get the story maybe because this is a pretty short and minimal game without too much dialogue. It was also confusing how your master's name is Zodia and there's some other guy called Zodo. At one point, Zodia suddenly brings out another student from nowhere called Morgan and you kill him immediately for some reason... yeah, I dunno.

Thank god I'm used to Kana from PC88 games!
Anyway, I didn't expect too much from an RPG originally released for the Game Boy. The game play isn't really anything to write home about. You can save anywhere and you merely lose some money if you die. The demon recruitment is a huge pain in the ass as they ask so many damn questions. Fortunately, you can pick up some bones and resurrect some real good zombies. Just like all the previous games in the series so far, I mostly used Auto battle.

There's better designs than this man boob Medusa
Speaking of the battle system, unlike the Nintendo version, the monster designs are probably not what I would call um... Cero A. While the Game Boy version is all cutesy and fun times for kids, some of the monsters in the Game Gear version were like dayum, better make sure no kids are around.

Awww, look at that pretty flower!
Overall, I feel like the Game Gear version is the true game that Atlus really wanted to make. While the original game has a Gaia (Chaos) vs Force (Neutral) type of ending, things don't end in quite the same way in the remake. There's a whole extra dungeon at the end that you reach after 3 blue stones turn red and umm... well let's just say those 3 blue stones were REALLY important.

This is not Kansas I'm pretty sure.
Score: 2 my schwartz is bigger than your gaia out of 5

Overall, I kind of enjoy these simple, early portable RPGs to kill some time. There's not too much to think about, they're pretty short, and the dungeons in this one were super tiny. Yeah, maybe there's a ton of better games I could play. You're totally right. I probably should be making better use of my time... Ah fuck it, time to play Last Bible 2! Too bad there's no GG remake of the sequel.

Eh, I guess this game was aight


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely