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Tuesday, May 18, 2021

Tsugu no hi -Tozasareta Mirai-(つぐのひ ー閉ざされた未来ー)


Oddly enough, this is the most viewed post on this blog and the old link to the game was dead so I updated it. The whole series of games are also now on this one convenient page as well:

I will definitely try the latest Showa kara no Yobigoe so stay tuned!

Original Post

I was trying to play Blood Drive for Halloween but it's obvious I'm not gonna finish it any time soon (probably wasted too much time playing Majin Tensei), so here's a quick look at a dead (ha!) simple game that only takes 15 minutes or so to finish: Tsugu no hi -Tozasareta Mirai-, the latest in a series of freeware games so popular(?), it even spawned a movie.

JK and shoes, what more do you want?

The "gameplay" if you can call it that, consists of moving left until you get to the river. Apparently, things are not going as you'd hoped (you're a JK, isn't that good enough?!) and you decide to redo the day somehow.

Anyways, after repeating the walk a few times, there is a little bit of scary to enjoy especially with headphones. On the phone, it was a bit annoying that I couldn't hide the browser bar but I somehow managed to cope.

The ✋ woman! Worry about the ✋!

Score: 2 JK first world problems, cry me a river out of 5

Not much to say about this one except it's not the worst way to spend 15 or so minutes.

0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, May 3, 2021

Avalon Code(アヴァロンコード)

Cute girl smiling sadly while boy disappear into dust, so deep

Yes, this blog has kind of been in a slump these days as my posts seemed to get kind of stale. However, I should remember one of the original reasons why I even started the blog, which was to catalog what I've played.

I'll still continue to make little swipes at the absurdity of the so called "gaming community", for example how people think games are the way to go to disseminate social agendas instead of, oh I dunno, politics? Oh golly gee, why are Republicans trying to pass a record number of anti-trans bills when we "fixed" Deadly Premonition 2?? It's almost like boomer politicians don't play games?? Naw, that can't be it!

To be clear, I really don't care how Nintendo labels gender in Animal Crossing either way. Putting aside the fact that Animal Crossing is a chore game I don't care about, it's all the "articles" and griping on social media by privileged westerners or Chinese that would be so comical if it wasn't so ridiculous.

Where's the petition to remove these toxic words from the English vocabulary?

All of which has nothing to do with Avalon Code, ha. So yeah, I hated this game and every minute of it was so painful. And no, it has nothing to do with the fact that I chose the girl and failed to woo that bad boy from the desert. IGNorant has a 8.3 GREAT score because of course they loved it.

The "deep and engrossing story" is about you putting shit in a book before the end of the world. And the "innovative game play mechanics" is hunting through page after page for the right size pieces to make shit. It's not so bad at first if you haven't played through the end, but I'm sure the professional IGN reviewer MUST have played to the bitter end. Later on, you really do want to tear your hair out trying to find 3 pieces of fire, 4 pieces of spiders, or whatever through pages and pages of characters, monsters, weapon, etc. again and again and fucking again.

Shuffling shit around might seem dandy now but wait till you're flipping through all the characters, enemies, weapons, and items in the game

I even resorted to looking up a guide because surely, this couldn't be how you're supposed to actually play the game but nope, there was no secret menu of categories or sorting or anything at all really. I threw all the deaths into a piece of bread to keep it handy to weaken bosses. Hmm, maybe I should've organized the shit on random characters so I don't have to dig through page after page. No, fuck that shit! Why do I have to WORK to make up for what the game purposely made a chore? Even Atelier Marie, made over a decade earlier, had fucking menus and blue/green/etc. categories. To add insult to injury, to make the better weapons, you have to solve fucking sliding puzzles. The difficulty near the end was just fucking ridiculous having to match just the goddamn background patterns. And no, just looking up the recipe online doesn't work. You HAVE to solve the puzzle for the item to appear, which logically makes no sense.

I have a life so I'm proud to say I didn't touch this shit

Fortunately, the last boss wasn't too hard to beat with a weak weapon that didn't require torturing oneself with this shit. Putting aside the "innovative game play mechanics", all the dungeons are boring stupid time trials, which I quickly stopped giving a shit about and the story so unremarkable, I don't even feel like writing about it. Oh yeah, except of course for that part where you lose all your spirits so you have to collect them AGAIN but in reverse order.

To sum up, the best part of this game was when I was finally able to trade it in to get some store credit. It felt so good to get rid of this piece of shit that honestly, I would have been happy to get Gamestop level pennies as long as I wouldn't have to see it sitting on my shelf of DS games.

Score: 0.5 well at least I can retire on my GME stock out of 5 (just kidding, I tried to cash in at the peak and eventually had to sell my cousin's truck to pay off my payday loan)

0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, March 25, 2021

Cosmic Fantasy: Bouken Shounen Yuu(コズミック・ファンタジー 冒険少年ユウ)

Well, it's fucking 2021 and shocker, things are still shitty as ever but hey, at least we still got video games. Oh, I don't mean the shit they're churning out these days according to "global standards" (aka whatever China will allow). I'm pretty much resigned to sticking with games made up to 2020 at this point except for maybe the occasional Falcom game here and there. Fortunately, there's plenty of games on my backlog so let's play some classics from the good ol' PC Engine: Cosmic Fantasy.

Stop peeping over the Great Firewall, China!

Yeah, I know, I know, same ol' gripes. Even I'm getting tired of my own blog. Still, the last thing I want to do is to write about games in-depth like Hardcore Gaming 101 or something. I would think most real gamers would just prefer to play the damn game instead of reading some lame blog about it. Maybe I'll try some pro gaming journalist tactics and find some potentially transphobic dialogue that needs to be wiped off the face of the planet.

16 years old but at least no gender is specified here

By all accounts, Cosmic Fantasy is a pretty mediocre RPG. It plays like one of those super barebones, fap PC RPGs such as Dragon Knight except without the breastasees. Speaking of characters that might identify as a girl (not that I would dare to assume), Saya is the only other party member that can fight despite that motorcycle robot and others who supposedly join your party. The Sega CD version seems to have added having more than two characters in your party but I don't know if I'm going to ever bother playing this again.

Why don't you DO something, motorcycle mouse?

However, despite the bare bones mechanics, it's still an extremely impressive technical showcase of the PC Engine CD using animated cutscenes with voiced dialogue. Along with Tengai Makyou Ziria, it must have been exciting to see in early 1990, when the competing consoles were just the Famicom and Mega Drive.

Look at that cutting edge very round technology!

These days, I'm much more appreciative of the freedom developers had to umm "innovate" with games like this even though I woudn't say this one is a great game. Nowadays, it seems we have all this fancy technology only for it to go completely to waste due to racist coporate policies and the latest social media rage fit. Sometimes, you just want a simple lighthearted RPG story with maybe a hot spring scene thrown in for fun. Is that too much to ask nowadays? Yeah, apparently it fucking is.

Yeah, yeah, another DQ clone

What, should I talk about the game? I mean, there was that one part of the story where you probably want to grind before Saya leaves the party temporarily for story reasons. The items get kind of ridiculous near the end with how many elixers you get but really, there isn't much to say.

I stocked up on these Camp Capsules for nuthin

Score: 2.5 (CONTENT WARNING: Full nudity screenshow below!!!) out of 3

Sike! You perv!

0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Saturday, December 12, 2020

Kyoto Ryuu no Tera Satsujin Jiken(京都龍の寺殺人事件)

Long time readers may remember way back when I realized that I could play old ADV games on my phone (duh). I figured, hey this should be easy! Whip out the phone in a free moment, load my save state, and play a few minutes at a time. And here we are, almost a year later, I'm finally writing about the first Yamamura Misa Suspense title on the Famicom. Needless to say, this was NOT an easy game to get through.

To be fair, the rest of the game does not look this but c'mon

Now, I'd like to think I'm pretty fair in judging games in their proper context and timeframe and according to Google, this game came out at the end of 1987 (December 11 to be exact). Ignoring my disingenuous screenshot above, the graphics are not bad for the Famicom. On the surface, this game looks like it could be one of the better early murder mystery ADV games on the console. Unfortunately, in reality, it sucks so bad, it makes the first Tantei Jinguji game look good, which is quite a feat.

Hi, nice to meet you. Oh, don't mind the frickin' corpse behind you!

There are two major problems with this game, the first being the goddamn awful menu system that requires you to go through multiple steps just to ask a fucking question. Select the ear icon, pick the person to ask, pick the topic, pick the question and start all over for the next question.  Honestly, how hard would it be to remember your menu position?

Well, as long as there's some cleavage, who cares about mechanics?

At this point, I'm a hardened retro gamer so I can stand bad mechanics and some frustration if the story is good but that's where my major problem lies with this game. I dunno if Yamamura Misa's novels are a hundred times better but the whole premise of the game was just... stupid. It starts with the first murder victim holding some petals with letters on them and so the rest of game is filled with character names that just so happen to use those exact same letters. Be prepared to be constantly confused about who is who as you talk to Minako, Namiko, Minao, Naoko, etc. because yeah, it's totally believable that every suspect's first and last name just happen to be perfect anagrams. And also, why are you, a freakin' game designer, responsible for investigating the murder instead of the police?

Why the hell is this my job? Is this because of #DefundThePolice?

The game was so boring, I feel like I don't want to bore my growing audience with an equally boring blog post about it. I'm going to be honest here and admit I totally followed a guide after a few hours of navigating the god awful menu. There is one trick where you have to call *69 to find the last caller on someone's phone, except it's the Japanese version of *69, which I have no clue about. I didn't grow up in Japan. I'm a Jhipster. If I was Japanese, I would just be a "gamer". Well, a Japanese gamer so probably less trolling and death threats.

Oh yeah, you know I'm a real game journalist now that I'm trashing gamers. Don't worry, no matter how shitty some gamers might be, at least they're shitty for free instead of trying to make a living off of it like those game "journalists".

A gamer girl? Nice! Oh wait, Famicom? Pass for lack of taste.

Score: 1 so boring I inadvertently started ranting about gamergate for old times' sakes out of 5

I'm sorry, what were we talking about again? Oh right, this game! So anyway, it's terrible. Don't waste your time with it. Still, I read online that the next Yamamura Misa game is better so I'll probably stick with the series. The one I played on DS seemed pretty good but more on that in 2024.

0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, November 12, 2020

Trails in the Sky the 3rd Evolution(英雄伝説 空の軌跡 the 3rd Evolution)

It's become a regular ritual of mine to pick up a Trails game every time a new one comes out in a desperate attempt to try to keep up. Now that I've finally beaten the 3rd one, that brings the current tally to 3/11 or a grade of F minus minus minus, which compared to the US government is actually pretty good IMO. I would put up the usual Trump meme pic but I'm so fucking tired of that shit, here's a picture of a bat plushie instead.

Please stop eating the fuckers, for fuck's sake!! (You know who you are)

There is no better time than now to escape from shitty reality into the sweet bliss of logical and responsible adults in a fantasy RPG video game. Yes, let's dig into the 3rd iteration of brave heroes fighting against people of differing ideologies, political intrigue, and high-level foreign policy negotiations between shrewd leaders... Naw, let's just go into some la-la land after the prologue chapter with magic memory doors n shit... yeeaaaaah....

Falcom, your own characters are saying your setting is a fucking JOKE!

I'm glad they didn't call this Sora no Kiseki TC, calling it "the 3rd" like a 5th wheel is appropriate because it plays like a fan-service afterthought, not the finale of a trilogy. It's a good excuse to get all the characters from the first 2 games together and reminisce on extra events that fill out the setting. As much as I love to see little side stories of tiny RPG characters in pajamas, the manner in which the game presents them just bothered me. Like, why does a character that recently LIVED through the event need to see a memory of it much less through some weird door? From the standpoint of the character, it must be like watching a shitty home movie from last week on VCR (kids, you'll need to Google that).
Awww, so cute! Oh I know, let's have her fight ruthless mercenaries and ancient legendary monsters!

Yeah sure, technically the game does have a story and it's not bad actually. But at times, it just feels so contrived and just an excuse to beam all the familiar crew back into another game (and I mean "beam" literally). I did at least like the new character and her VA, RieB with a weird B (or whatever that is). While I'm not into nuns, she was cool because she likes to eat. It's too bad she's not a morbidly obese trans person of color to properly represent us American gamers. Missed opportunity there IMO. Maybe it'll be fixed in the PS5 version if MS buys Falcom or something. #FuckMe2020

Why is she white, thin, and binary? I want REAL people, like those assholes that don't wear masks

The part of the game that I finally really started warming up to was the combat. I know I complained about the fact that it's recycled for SC but kinda like how some people start to like shitty songs after hearing it repeatedly on the radio, it eventually grew on me. As usual, I loved how you start at level 90 unlike most RPG sequels that offer no explanation as to why you're back at level 1 and weak as fuck again.

They couldn't resist the obligatory stroll in molten lava cliché however

Another common annoyance that this game handles gracefully is grinding under-leveled characters. I really wish more RPGs scale EXP like this. You haven't used a character for a few chapters? No problem, just have them hang out in the back for a few battles and they'll level up in no time. I even maxed out 9999 EXP in one battle for the unsightly males to prepare for the final battle.

As usual, I tend to leave... ugh MEN out of my party

Save for some minor changes such as enemy elements, the mechanics are pretty much identical. However, the strategies I employed were different because of the insanely effective quartz. While I mostly ignored arts in the first game, having 50%-75% reduction in casting time made them so much more useful. In particular, because some bosses are immune to all debuffs and status ailments, it's vitally important that you keep your buffs up. Speed, in particular, is of the upmost importance in hard mode. As usual, I have not played in nightmare mode, saving that for another day.

Yeah! What's wrong with having a 13 year old girlfriend? Hmm... let me think... #Jailbait

Other notable areas besides the combat, side stories, new character, and Agate's weird relationship with a 13-year-old girl, are the annoying mini games and music. The mini games such as poker, blackjack, and trivia are well, like I said, just annoying. I didn't mind the fishing contest so much though.

From this angle, you can tell Estelle has it where it counts

Some of the dungeon songs were head rockers so I'm liking the soundtrack more and more with each iteration of the series, which is always a good sign of things to come.

Good stuff. I was rocking while dungeon crawling.

Score: 3.5 C'mon Falcom, where is the obligatory hot springs church outing event? out of 5 (79 hours to beat)

Is the premise contrived and the game a bit fan servicey for bringing back all these characters? Sure, but overall, I still had fun for the total of almost 80 hours and the main plot wasn't bad, just a bit too much hocus pocus for my tastes. For the reason that I had fun for that amount of time and there's nothing wrong with the game, I would rate it as slightly above average.

Cover art for "I'm so wet, I want to have your baby but I'm a nun!" (as featured in the doujin series) 

I guess there's finally an English localized version of the game on Steam but based on the original PSP version. I dunno, maybe because I wasn't a Jhipster back then, but I like the Evolution remakes just fine so there's a tiny Jhipster smugness bonus added on for this version.

"It was a clever inducement of the temporary representative Cashius bright that broke down the agglutinating situation of a war." WTF??? I bet Falcom never expected anyone to read this shit.

The final boss battles were kind of brutal even in just Hard mode. I recommend looking up the best party member distribution before you start the last dungeons. Thankfully, they at least offer you an option to save before the last boss battle because I would have thrown my Vita at the wall if I had to start over after hours and hours of fighting. Thanks to the OP Absolute guard and continually buffing despite that annoying move the final boss has to remove all your buffs, I was able to make it to the end on my first try. Whew!

Legend of Heroes VII? That's one of like 5 ways to define this series (fucking Falcom man)

And that's that, finally done with this series in a series in a series. I'm definitely NOT catching up on all these Legend of Heroes RPGs but I'm having fun with them so I suppose it's not a bad thing to have a whole stack to go through still. I'm certainly looking forward to moving on from Liberl after well over 200 hours in the same locations. It's time to go to Crossbell... finally!!!

Additional Evolution screenshots for the Jhipster smugness library

Beating the game unlocks music from all 3 games. Cool, unless you're a classic OST pig in the mud

Ugh, fuck this trivia game. I'm down for more what's his face crossdressing though.

Holy shit, is this some huge spoiler?! Naw, it's just another fucking "memory".

Oh magic clothes that coincidentally reuses an existing asset? How... convenient!

The cursive on this Salt Paling doc is hard to read saving Falcom from further embarrassment.

It's a hidden gem shooter! Get your copy now before it becomes RAREZ!!!

0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, November 10, 2020

GOTY for 1984

I figured 1984 was a good year to start for coming up with Game of the Year since it's the first full year after the Famicon's release (July, 1983). Despite never owning a Famicon or NES, surprisingly I've played quite of few of games including Pacman (let's pretend Atari version doesn't exist) and of course, Duck Hunt. The most surprising part is I had friends at the time with a NES. As for Sega's SG-1000, well, I'm going to be mostly ignoring it as I'm not really into arcade ports.

I've even played games such as Nuts & Milk, which instantly brought back nostalgia tears with that darn music you can never, ever forget. Given that I DEFINITELY didn't own a Famicon as a kid for a Japanese exclusive title, I most likely played it on some unlicensed, shady Korean console with a 100 games on one cartridge. (This game technically first came out in 1983 for the MSX, Sharp X1, etc. but I played the FC version which is significantly different.)

Umm, yeah I owned this game... TECHNICALLY


Release date: Sometime in 1984

Now if I were to stick with the Jhipster theme, I would probably pick some silly Japanese arcade port like Pacman for GOTY but I must remind you, a REAL Jhipster appreciates ALL games and is only particular about playing Japanese games in their pure, unaltered form. In terms of pure fun, I would have to pick Tetris as GOTY for 1984. Even though I have not played the original version, the core gameplay remains unchanged from the original 1984 release as far as I can tell.

Yup, looks like Tetris but way more Russian

The highlight for me was playing against my friend on 2 player Tetris via that janky ass cable for the original gameboy. It even has the same dull green color scheme of the original so can't get more authentic than that. Right?

Verdict: GOTY runner up

King's Quest

Release Date: May 10

While I have tons of great memories of Tetris and it has a long line of puzzle games that expand and extend the original concept, King's Quest, or rather Sierra On-Line has far more personal significance for me. If you compare the games that came out around 1984, you can truly appreciate how revolutionary and ahead of its time the graphics were in King's Quest.

Believe me, for its time, this is fucking amazing.

I originally left this game out because I was a bit confused on the release date but this nice video explains that while it was shown in 1983, the official public release was indeed in 1984. So if you consider what games look liked especially as early as 1983, you can see why King's Quest is easily GOTY in terms of its sheer technical marvel and hey, it's not a bad game either to boot.

Whoa, an informative youtube video??? WTF is this shit?

While I did not play King's Quest around the time of its original release, to me, this marks a whole series of franchises and the golden years of a company that pretty much made up most of my childhood. Yes, I might not be retro hipster enough for the first King's Quest but I was there on my friend's Tandy (I was poor, remember?) with EGA graphics for Police Quest. I was also a fanboi of Space Quest and have fond (painful) memories of trying to get the mouse to work using HIGHMEM and various, ancient incantations from my AUTOEXEC.BAT and CONFIG.SYS spellbooks for the VGA version of Hero's Quest.

I did try out a later version of King's Quest on Steam. Sure, the story is a bit primitive and some of the puzzles are the usual type of stuff from those days that are pretty much impossible to figure out without calling the Sierra hint hotline aka "1-900-OHMYGOD-TIMMY-WHAT-DID-YOU-DO-TO-THE-PHONE-BILL!!!!" However, even today, it was still fun to walk around in a full graphical map and explore and... stuff.

Verdict: GOTY Overall

Other games I tried

The Black Onyx(ザ・ブラックオニキス

Release Date: January

I'm triggered by the objectified male bulge

CRPG addict has the historical background on this first-person DRPG and there's plenty of other info as being one of the earliest RPGs released in Japan (though it was made by a guy called Henk Rogers). These really early DRPGs are frankly hard for me to wade through. I did try playing a bit of the moe-fied GBC version that's more my style but yeah, I've got a million other games I'd rather play right now.

Zarth (ザース)

Release Date: August

If only the rest of the game looked like this... (spoiler: it doesn't)

Somewhat notorious as a bait and switch, Famitsu featured the screenshot above, which of course everybody assumed was the heroine or at least more than a passing minor character. Entering text via Kana input on a PC88 emulator proved too much for me so I watched a let's play on youtube. Can I join the cool kids crowd now?

Showing all the best parts of a game?! Trailers NEVER do that!

The Hitchhiker's Guide to the Galaxy

Release Date: September

A text adventure game that I remember giving up on in about 5 minutes back in the day. I am a Douglas Adam's fan so I tried playing again via flash but this game is brutal. PASS

> fuck this game
I type this command in just about every text adventure game I've played

Dragon Slayer(ドラゴンスレイヤー

Release Date: September 10

Yikes, I did not play this version but not GOTY

Nihon Falcom's 2nd ARPG. I played the Saturn version for 20 minutes, plenty of time to get a feel for the mechanics. It's a great game for masochists I guess. Ugh, not even as good as Ultima I.

Square, where is the sports bra patch per the ethics dept?

Notable for being Sakaguchi's first game from Square and the first ADV I've played so far with multiple endings.


Release Date: November

Unlike Zarth, the rest of the game DOES look like this

Notably unlike Zarth, this game features a whole slew of great art and is the most visually impressive game so far for the year. Once again, the Kana input kind of makes this game impossible to beat without a guide. According to a random Japanese blogger, the guy that produced that one image for Zarth helped out.

Verdict: GOTY in visual and graphics


Release Date: December 13

If I was born like 10 years earlier and rich, I might've have enjoyed this

Yeah, yeah, this game gets the usual unfair flack from non-Jhipsters (AVGN, etc) due to  late localization but in the proper context, what's a better ARPG from 1984 or earlier? Certainly not Dragon Slayer at least. I can't stand scroll-hell PC-88 action games so I tried the Famicom version (1986) and it's playable at least with save states. The amount of EXP seemed really low and level progression tedious so I probably won't play through it but let's give credit where it's due.

Hokkaidou Rensa Satsujin Okhotsk ni Kiyu(北海道連鎖殺人 オホーツクに消ゆ)

Release Date: December 21

Unfortunately, the PC-98 version doesn't keep that clothing with improved fidelity

What a way to close out the year. Of course, this was when Yuji Horii was fine with showing his true pervy self. I played the PC-98 version but the story stuck with me after I navigated the pain in the ass maze at the end.

Verdict: GOTY for story and narrative

Thursday, November 5, 2020

Phantasy Star(ファンタシースター)

So I got a comment (holy smokes, what are those??)  about Phantasy Star that prompted me to pick this game up again. This just goes to show that yes, comments matter here and goddamn I love them little jolts of serotonin. Alistel (thanks for the comments!) prompted me to finally finish the game and I have to say, I had fun with it on the Switch with automap and "Ages Mode" baby difficulty edition.

I played with the scanlines and mapless for all of like 5 minutes

Sure, you could play it without the map OG style but c'mon, the temptation is too hard to resist. If I was in the mood to draw maps, I have a pile of Sekaiju no Meikyuu games somewhere in my hoarder pile (oh god, the never ending backlog...)

For a game that came out in 1987, it looks really, really good. If the Mark III was this capable, it makes you wonder why there weren't more good games on the system (poor Sega). With all the weak arcade ports, and the small library, it's fair to say that this is the best game for the console. 

Granted, I was playing with additional helpful features on the Switch, I still got a good fill of that old-school Japanese RPG fun. Like many early RPGs, you start out really, really weak and need to cautiously save, heal, and slowly bring your level up. Once you get over the initial hurdle, you're off doing the usual exploring, dungeon crawling, and recruiting party members. It's all good, filling that weird need I have once in a while for a repetitively simple and somewhat therapeutic RPG.

Aww, so cute. Ok, time to get to work. KILL BOY KILL!

In addition to the automap, the pause menu has a handy explanation of all the equipment, items, and magic that you would have had to look up back in the day. What? Did you expect an explanation of what shit is IN the game? What next? Maybe you should watch some Youtuber play the game for you? Jesus, kids these days!

Do-heal. LOL, hope the person that came up with that got a nice bonus for creativity (not)

The manual even tells you the various spots where you could get permanently stuck. Ouch, that would suck if you saved and had to start over! As these things often go, I eventually put the game down when I got stuck looking for some shit in a pile of garbage. And of course, how could you not have an early RPG without the section where you have to wade through shit that hurts you on every step. Yes, I will admit I eventually resorted to looking up some help from a handy guide.

I guess it's better than the usual lava which in real life would kill you instantly

In particular, finding the Flow Mover is kind of a dick move requiring you to talk to a random NPC twice, replying both yes and no. Speaking of Flow Mover, the naming in this game is so unoriginal (eg light saber), it's actually kind of funny. Flow Mover - 24 hour dry protection for the active woman. 😂

I can't expect too much from a console RPG in the late 80s but the story was pretty much finding your party members and then just fetch quests. It's too bad because the opening intro was great. The last boss especially seems to come out of nowhere without any explanation and was kinda anti-climatic. Fortunately, I was barely able to win on my first try with all the best equipment. Tyron had 1 HP left and the cat... well, sorry but poor Snuggles didn't make it.

See what happens when you hire APRIL FOOL to write the story? Geesh!

Score: 3 WHY IS MY CHARACTER MOVING BY ITSELF? THIS GAME FUCKING SUCKS!!! out of 5 (Over 10 hours to beat, fuck Switch's ambiguous time tracking)

I had an average amount of fun with this one. It was pretty easy to play with the various quality of life improvements. I can only imagine how awesome it would have seemed back in 1987 but also probably way more frustrating.

Oh, a real gamer girl? Are you selling your dirty bath water, perchance?

I have no major complaints except of course for the fact that MY FUCKING JOYCON DRIFTS!!! You know, this is where I would go on my usual rant about how Nintendo sucks except now Sony decided to become a Twinkie. If you haven't heard the term before, it means they're fucking white on the inside man! They even have a Karen (Catherine but close enough) to explain why they need to spy on you to protect all the millennial snowflakes. If you really believe they won't store your recording past the last 5 minutes, well, ask Alexa to Google that shit for you.

As much as I would've loved a Vita 2 and the old Sony Japan, looks like I'm going to have to abandon Soyney California and settle for Nintendo, the last Japanese console maker.

I made the switch to PS1 for FF7 and it was a good run before things started going downhill with the PS4. Parasite Eve, Metal Gear, Xenogears, the list of fun goes on and on. Let's pour one out for Playstation Japan. Sigh, why does everything suck now? #2020

0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely