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Showing posts with label 1988. Show all posts
Showing posts with label 1988. Show all posts

Wednesday, February 2, 2022

In search of GOTY for 1988

Here we go, 1988. While us proud American kids were deeply engrossed in mutant turtles and the 1988 Crystal Light National Aerobic Championship was in full swing, the Japanese console market was heating up with the PC master race Engine in its first full year on the market and the Mega Drive that launched on October 29 for the holidays.

Somehow I missed this on my TV Guide 

However, despite the newer, shiny consoles, the Famicom had just begun its peak of dominance with a whopping 142 titles and even 55 titles on the FDS. This is compared to just 21 games on the PC Engine and 28 Sega Mark III games along with 4 launch titles on the Mega Drive. While I'm not a big fan of the FC, I would never write something so cliché as "quality over quantity". It's hard to argue for other consoles when the numbers are so dominating for Nintendo.

PC Engine

Let's quickly go over the PC Engine's lineup which mostly consisted of a mix of action, sports, shooting, and other genres I'm not really into. There was only one RPG Necromancer, released in January. I did put in a few hours but man, it's pretty tedious. Will update when (or if) I ever do finish it.

Among the handful of shooters, the most notable ones are R-Type I and II. I rented Super R-Type on the SNES a bunch as a kid and got good enough to almost beat it. So I guess if I was a rich, Japanese kid I could have been playing at home a few years earlier. However, it's kind of lame that it's split into two parts. Overall, it's a good game but not a GOTY contender.

I like to stick it to the back. What? It's a valid strategy.

Also of note are the first two CD-ROM games released in December No・Ri・Ko and Fighting Street and needless to say, these first two games are not a good showcase for the new technology. I always did wonder as a kid growing up when everybody was playing Street Fighter II, what happened to the first one? It sucked ass, was what happened.

Yes, I did play this... and no I don't want to talk about it

Among all the games, Makyou Densetsu looks to be the most impressive technically, especially that sweet music. It basically looks like a Super Famicon platformer except of course 2 years before that console even hits the market. Still, while visually impressive, doesn't seem likely to be GOTY.


Sega Mark III

1988 effectively marks the end of the Sega Mark III besides the last game Bomber Raid released in February of 1989. The Sega Mark III has a paltry total 85 games for the system, which is surprising given that the Sega Master System lived on with far more games overseas over the years.

So far, I've only played through one game: Hoshi wo Sagashite. It was a family-friendly and decent ADV game I suppose. Nothing special in my opinion.

Another notable game is Maou Golvellius, an action RPG ported from the MSX version released the year prior. I remember the snakes from this game playing it at some kid's house back in the day. The controls are kind of stiff but given the paltry library on the system, it does bear mentioning. At least the MSX2 updated version has a nice intro but $128??? Jesus.

Some poor sap payed that based on the cover art

I loved the Master System as a kid but objectively, it falls far short of the FC. But don't worry, Sega fans, here's another console you have to buy!

MEGA DRIVE

As Sega has historically always done, they launched another console before owners of the old console could get much value for their investment. Not much to really comment on given the paltry 4 titles released in the first year. Space Harrier II is cool and all but not a GOTY for me.

I have to say though as a kid, I wanted a Genesis and Altered Beast SOOOOO bad when it released state site, I would dream about it for weeks. To this day, I never did own a Genesis.

Oh nice, a screenshot of broken promises and depressing childhood

I supposed I do now finally own the arcade version of the game now on my Astro City Mini. It only took like over 30 years. Thanks mom and dad, I didn't need you guys after all! But then we knew that all along didn't we?

It's as good as I remember playing at the store's demo kiosk as a kid but not GOTY level for me. Ok, let's move on (per my therapist's suggestion).  #NotBitter

PC-88/98

The early PC gaming era is really nostalgic for me because it still has that distinctive old-school yet mature feeling that caters to a completely different market (that also incidentally happens to have jobs and money). And by "mature", I mean more advanced writing and scenarios intended for adults not porn, you sickos.

It's all about the music, right guys?!

Not to mention, the still graphics were way ahead of consoles. Check out the intro for Digan no Maseki for instance, this game is definitely on my radar to check out. Will update here at a later date.

Sorry, I haven't played it... yet

At this point in time, I still have quite a ways to go in terms of covering the PC games of 1988... who knows when I'll have the time.

Famicon and Disk System

At last, we come to the big pile of shovelware... err I mean timeless classics loved by all the privileged kids whose parents bought them an NES and $120 games (adjusted for inflation). Bitter, me? Nah! Yeah, I haven't played even a tiny fraction of the almost 200 games. So far, I've only played Ripple Island. I'm just really not into the FC except for what I have to admit is GOTY.

Super Mario Bros. 3

This is undoubtedly going to be the first and last Mario game I would even nominate as GOTY because I don't even like them. But damn, as much as I hate to admit it, 3 is fucking amazing. Not only does it blow every other FC game out of the water, I still sometimes confuse myself into thinking it's a SFC game.



It's leagues above the first game and the lame remix sequel (aka Lost Levels to non-jhipsters). The Tanuki suit, P-Wing, flying battleships... there was no other platform game that could even touch it. Ah yes, the fond memories of holding the down button on the white hill for 3 seconds. Yes, I even watched the infomercial... err I mean movie The Wizard as a kid at some point. As much as I hate to admit it, I find it hard to believe I will find another game in 1988 that was better than Super Mario Bros. 3.

Verdict: GOTY Overall

Other games I tried

Dragon Quest III

Release Date: February 10

To be clear, I did not play the original version that was released on the Famicom. The SFC remake was so well done and looks so much better that I don't really feel any need to replay the original version. However, putting aside the graphics and music, given the great story that completes the first trilogy, I would be surprised if I run into a better RPG. Sorry, Final Fantasy II, you lose this round.

Verdict: GOTY for RPGs

Snatcher

Release Date: November 26

There's a lot to like about Snatcher. I mean sure, it "borrows" ideas (to put it mildly) from movies that are pretty obvious. But it has amazing music and graphics for the time even on the original PC-88 hardware. 

It's ok to show nudity if we don't know what gender they identify as

The only reason why it's not GOTY for me is because Act 3 was never released on this version. By the time the game was finally finished with SD Snatcher and PC Engine CD, it wasn't as impressive. Still, the music holds up even today, listen for yourself.

Verdict: GOTY for Soundtrack

Games I plan to try later

妖怪道中記
リップスティックアドベンチャー
ファンタジーゾーン
オールドヴィレッジストーリー
リサの妖精伝説

Monday, March 30, 2020

SNATCHER(スナッチャー)

Snatcher was one of the games I definitely wanted to play before I compiled my GOTY list for 1988. It's a Hideo Kojima ADV game blah blah blade runner blah blah terminator, you get the idea.

Oh hi Deckar- ...err I mean Gillian

To put things in perspective, I played a couple console ADV games from that year and a little bit of ANGELUS from Enix on the PC-88. I have to say, besides those Enix games such as Wingman and JESUS, Snatcher is probably one of the best looking ADV games I've seen on the PC-88 so far. However, the biggest issue with the original version is that it ends on a cliffhanger at the end of Chapter 2.

For 1988, this is pretty darn awesome

The PC Engine CD version that was released 4 years later in 1992 is the definitive way to play this game for sure. There are a number of really great looking ADV games on that system and boy was it way ahead of its time. It had amazing graphics, CD audio music, and voiced dialogue! For quick reference, Myst didn't come out until late 1993. What did the competing consoles have around that time? Otogiriso on the Super Famicom? Pfft, get out of here.

In any case, this version has the complete story and is the last one that Hideo Kojima himself worked on. The later ports are just complete garbage especially the washed out and censored PS1 crap. I made the mistake of buying that before I knew better and threw it in the Gamestop dumpster as soon as I finished the best version.

This is pretty much what my wife looks like IRL

So yeah, non-Jhipsters can go ahead and buy the ridiculously expensive Sega CD version to flaunt in their various YT videos, sure, why not? Or I guess you can play it on the just released PC Engine Mini... as long as you don't mind playing it in Japanese. Oh, I haven't done a Jhipster smug pic in a while now!

Aww, no English? I'm sure they'll make it real soon just like that vaccine!

Putting aside the standard Jhipster agenda, I thought the game was, I dunno, pretty good I guess? Maybe a bit over-hyped. For one thing, it's one of the easiest ADV games I played. Pretty much anybody will be able to beat it in roughly over 5 hours with little effort. I'm not saying that's a negative. I'm just as happy to enjoy the story instead of being stuck for hours, say for example, trying to pick a flower that's FUCKING impossible to reach. I think the fact that people could actually finish the game might have helped it stand out.

Ugh, this just reminds me of all those Metal Gear games I still need to finish...

Of course, the cyberpunk setting is also cool. I mean, who doesn't like cyberpunk? The visuals and voice acting was great too. The last chapter did feel rushed though. I wonder if Kojima meant to make a much bigger game but just didn't have the resources? Oh, and of course, how can I not talk about Catherine, the 14 year old model. Err... excuse me, I mean 18, duh! Don't you know that ages are counted differently in Japan at a ratio of 1.285714285714286, you culturally ignorant philistine?! A 14 year old Japanese person is actually 18 here, and 15 years is 19.28571428571429. Geesh, you Americans are SO ignorant!

Why is that towel transparent? TIME TO GO ON TWITTER!

So for a quick Japanese lesson, which doesn't have future tense, Catherine says she's 14 this year. Does that mean she is 14 already or actually 13 and will turn 14 later in the year? No really guys, this is actually really important for states like Alabama. Well, at least it was until 2003, when they raised the minimum marriage age from 14 to 16. (Yeah Japan, why are YOU so backwards?)

Score: 3.5 Man, I'm so glad that a massive biological accident will never wipe out half the world's population in the REAL world, right guys? Um... MAGA? Tired of winning yet? Ah... fuck. out of 5

Anyways, I think if I was rich and Japanese and played this game in 1992, I would've been blown away. As it is, being late to the party as usual, I thought it was pretty good. Just not worth $700 or whatever for a censored version in my Jhipster opinion at least.

Now, that's some fucking sexy sax music



Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, January 22, 2020

Ripple Island(リップルアイランド)

Continuing on my late "OMG, my phone can emulate old consoles!" discovery thread, I also recently finished Ripple Island. This is a perfect contrast to Hoshi wo Sagashite... because it was released in the same year but on the Famicom. Unlike the doable game by Sega, this is yet another FUCKING IMPOSSIBLE to beat ADV game from SunSoft just like Dead Zone.

FamiCan, like NintenDon't for positive Jhipsters
There's no way I was going to spend hours getting stuck trying to beat this without the help of a guide. Let's all just agree that I don't have enough time in my life to waste and no I'm not talking about having trouble finding time between life's responsibilities any more. I'm literally talking about how much longer I have to live now that I'm old.

Thanks Jacob for putting it all into perspective. Time to play some 30+ year old games!

Ripple Island, in my opinion, is virtually impossible to beat without a guide though maybe slightly less impossible than Dead Zone thanks to the removal of those really specific menu options like "place", "open", "pull", and "pour self some whiskey and cry about squandered youth". The game is split into 5 areas and the first area is super doable. You just gotta walk around, talk to a few folks in the town, pick up your girl, and drug what looks like a gopher. (Whew, good thing PETA didn't have Jhipsters back then!)

Fuck you stout, weasel, whatever you are
As soon as you get past the gopher asshole blocking your way, the King tells you about some lost treasures blah blah defeat evil emperor etc., etc. Then onto Area 2 where the shit hits the fan. To start, you have to knock on one certain tree to get some acorns even though it looks identical to every other tree. You know, there's an unwritten rule in ADV games that necessary items should be distinguishable even if it's just a few pixels. But nope, no respect for the genre here. Hey, why don't you try just knocking on this random tree, identical to every other tree in the fucking FOREST. What, you didn't try every possible action on every possible background item?

Welp, you're fucked. Hope you got a password handy!

Once you know what to do, the game is pretty short so I guess that means it's ok to get completely stuck? There are several points where if you screw up, there is no way to progress, for example, trying to hit on the female fox (you sicko). Another example is not dyeing that fucking white flower red, which by the way is completely hidden in some random bush. I loved (sarcasm) how they bait you with the red flower you can never reach on the cliff. Can you imagine, buying this game at full price on release, and getting forever stuck in Area 2, after playing for like a couple hours? Well, I guess if you were rich enough to be buying Famicon ADV games on release, you could probably afford the strategy guide.


Score: 2 Where is the "fuck" option? What, this isn't a PC88 hentai game? out of 5

Excuse me?? What about my panties?
Anyway, with the help of a guide, it's a cute game with nice visuals and several endings (thank god for save states). The story is simplistic but that applies to every console ADV game I played so far on this generation (PC88 Master Race for the win!). You travel with a cute girl, talk to animals, and ride a giant flying squirrel. What more could you want?

Not even deserving of a squirrel seat? See, this is why we have Incels today.


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, January 21, 2020

Hoshi wo Sagashite...(星をさがして・・・)

Hoshi wo Sagashite... is one of the few ADV games on the Sega Mark III and of course since I wasn't born a Japanese kid with money (curse you, non-Japanese parents!), I had no idea about this game growing up. Hopefully, none of you took my weeb joke seriously because knowing what it's like to live as a Japanese salaryman, let me just say being Japanese isn't all that it's cracked up to be.

Sure, you're having fun now, but wait till you're working 8-9 (no, not 1 hour)
This is one of the few early ADV games that I think is totally beatable without a guide. In fact, I finished it in a few hours with virtually no cheating. I only looked up the minor ending differences. Sure, I putzed around a bit trying to figure out how to order a drink at the bar but mostly if you go around talking to people and banging on stuff, you'll get through it. The menu items are a bit weird such as the option to "eat" even though you don't eat a single thing the entire game. You do have to drink in one part but I guess it would be too obvious if the menu was just "drink".

Yum, fresh meat!
So my screenshots are a little weirdly proportioned because I don't know why I didn't think of this before but the phone is like the perfect platform to knock out these early console ADV games. The shitty touch controls aren't an issue for navigating a menu and it's so handy to just try random shit when you're out doing random shit in real life. Nothing like trying to eat a cat creature with wings that can talk while you're in the checkout line at the grocery store!

Shopping for your GF while shopping for your pretend GF IRL #Gamers
So yeah, this is a pretty cute and simple story about buying an egg for your girlfriend Laila that hatches into the creature you see in the cover. There's really not much to say about the story except I guess maybe environmentalists will get a kick out of it. Mio, the species of that little creature is I guess kinda cute? But let's face it, it's not going to be a grumpy cat or baby Yoda on the social medias any time soon.

Did not sell merchandise or generate even one meme - 0 out of 5 review
Score: 2.5 Yes! This game is not fucking impossible! out of 5

Overall, definitely a neat little title that is probably the best looking ADV game on the system. You'll know what I mean if you look at that Sherlock Holmes game. (My eyes!) Best of all, I loved that it's actually beatable without having to similarly beat your head on a hard surface. Definitely not a bad one to check out on your phone while you're out, presumably doing important stuff in real life (ya right).

And unlike in real bars, she'll actually talk to you!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, July 31, 2017

Dragon Quest III(ドラゴンクエストIII そして伝説へ…)

My first reaction when I started up Dragon Quest III was OH MY GOD, it's SOOOO much better than DQ2!!!! Once again, it paid off to start the series chronologically because the graphical leap over DQ2 was huge. I mean, yeah, I'm comparing two Super Famicon remakes but it's obvious they put way more effort into the remake of the 3rd compared to the 1&2 "bargain" bundle.

Finally feels like I'm playing a SUUPA Famicon game.
Not just the graphics, the entire game feels like a breath of fresh air and restored my faith in the series after the awful previous entry. You walk way faster and the battles are fast and smooth. The killer feature is auto dismiss on the battle dialogues. Instead of having to press a button after EVERY SINGLE action, it'll just fly by based on your dialogue speed setting. Compared to DQ2 where a single turn could require up to 20 button presses, you'll only have 8 if you have four party members (attack+select enemy x4). In addition, the battle music is not absolute crap so I'm glad to be able to play this game with the sound ON this time.

Finally, battle music that's not vomit-inducing

The game starts out with an intro of your dad with some pretty awesome cut scenes and then some deity gives you a personality test and proceeds to give you some profound life tips based on your personality. I was told some deep advice that amazingly completely matched my current situation and basically saved me from a self-destructive path of sex, drugs, and rock'n'roll. The sex especially was tough cause you know chicks be all up in my biznass 24/7 G.

I'm now convinced that this game has deeply influenced Japanese society for us old fogeys... somebody should research that. Joking aside, it was definitely fresh and exciting to start off playing a short scenario that tests your personality. I got the one about the king but failed at getting the sexy personality. Though near the end, somehow my strongest equipment ended up being bikinis and garter belts so I ended up with a whole party of sexies anyhow. ¯\_(ツ)_/¯


To be featured on next BBC documentary: "Shaping the weeb generation"

Speaking of sex, another nice customization is the option to pick the gender of you and your party members. Even though you look pretty much identical in my opinion, the other character classes have more variety. A nice touch is every time somebody mentions you as Ortega's son, they have to correct themselves. I'm sure it's still an sexist and misogynist game per SJW's standards but at least now I can finally create my standard waifu party.

Disgusted by sexist pink female armor, I went with a party of all bunnies and died instantly.
However, it was only later that I found out that there is NO pafu pafu with my all waifu party. Personally, as a gender-fluid sometimes lesbian female, this is EXTREMELY OFFENSIVE toward the LGBTKFCABCDEF community and we should all boycott Nintendo NOW.

ANYWAYS, getting into the gameplay, I can quickly summarize all the changes as "everything broken in DQ2 was fixed". They added the bag that allows you to carry EVERYTHING at all times and a line of text that explains what each spell does. FINALLY! No more having to google what Behoimi and Hyadaruko fucking does. However, being a classic DQ title, the random encounters are still very much a multitask repeatedly press 'A' affair or in my case 'L' for one-handed multitasking, though thankfully not as often as DQ2. I only wish holding down 'A' went faster than mashing it. Unfortunately, it's way faster to just mash. However, to its credit, this is the first DQ game where I had to use buffs and debuffs for boss battles namely Rukani, Sukuruto, Piorimu, and Baikiruto. Yeah, I have no fucking clue what those do either, which is why the in-game descriptions are so nice. It was kinda lame that Orochi has some sort of invisible health regeneration every turn but at least it made me use more than just attack and heal.

Holy shit! Explanations? Who'da thunk it?!
So yeah, on paper, this is the best DQ and probably one of the best RPGs on the FC (based on what I've seen). The SFC version definitely has some great graphics including some awesome spell effects. Yet somehow, I just enjoyed the short and simpler days of the first DQ more. There's a TON of content here and some nice surprises near the end but man, it just got kinda boring after a while. Yeah, you could conceivably play around with more jobs but you'd have to start at level 1 again. Or you could mess about with the board games and arena or hunt all those pesky metals down (meh). For me, besides the bosses, the gameplay and world setting was just too I dunno "Dragon Quest" to keep me interested. The personality stuff was cool but as far as I could tell, it has NO effect on the story or gameplay.

Score: 3 overrated JRPG reddit rant post time! out of 5 (also -10 points for no female on female pafu pafu)

Most of the game is just the standard DQ walking around + random encounter + attack + heal affair. So while technically there is nothing wrong with the game, I thought it was just OK. Also, the short, simple dialogues kind of made the story not as impressionable as it could've been. I mean, I guess it's cool for the kids since they can't read so good. I guess I should've played this like 10 years ago... ok ok 20 years ago.. ok I'm OLD, stop pushing it! There is an optional dungeon you can play after the game but I didn't bother. The sparse dialogue just didn't make the effort worth it for me.

I dunno, maybe I'm just not a big DQ kinda guy. I will however devour a Butterscotch dipped cone ANY day but wrong DQ.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, October 2, 2015

Final Fantasy II(ファイナルファンタジーII)

I naturally started Final Fantasy II right after beating the first one and of course, stopped playing it not long after.There's only so much final fantasying I can do before I need to take a break. Anyway, I came back to it after I got tired of how SLOW DQ2 was with the awful changes they made from DQ1 (review pending). I guess there's only so much dragon questing I can do before I need to take a break from that too.

Not that there's anything wrong with FF2. In fact, it's far better than FF1 as sequels should be (but sadly often isn't *cough* DQ2 *cough*). I didn't like it much at first because it was just so different from most RPGs I've played (I don't want to brag but I've played a few). But thankfully, I was able to keep an open mind and the game eventually grew on me. It probably helps that the PSP version I think has a re-balanced leveling system (ie easy mode for retro hipster wannabes like me).

My first impression of FF2 was WTF? I was wandering around the world map at the start of the game and then just DIED. You see, this game is linear OLD SCHOOL. At least DQ1 warned you that crossing a bridge would result in stronger enemies. Here, the only hint that you're not supposed to go somewhere is not mountains or a fancy 3d tunnel (*cough* FFX *cough*), but rather monsters that just DESTROY YOU. Game over. No retry option. Go back to title screen. Thanks for playing!

Looking for INSTANT DEATH? Just cross the eastern bridge and go north.
Not only does FF2 feature the linear world map of death, you also can't fight for shit in the beginning. Basically, the leveling system has been micromanaged to hell and you need to level every single possible thing separately. That means because your weapon levels start at zero, you are constantly missing until you level up at least one type of weapon for each character. So yeah, FF2 can make quite a negative impression in the beginning. It's like some kind of weird hybrid between more complicated PC RPGs and the stripped down console RPGs of the time.

However, once I got used to this weird hybrid, I actually enjoyed the mechanics quite a bit. For example, in one part of the game, Gai, despite having like double the HP of everybody else, was constantly getting wailed on. So I put a shield on him and even though his DEF stayed the same, after he leveled up his shield skills, he didn't get hit quite so hard anymore. The girl of course, per RPG sexist rules, went in the back row. LOL

Before my ascension to Jhipster, I was big into PC RPGs. In fact, my first RPG was Curse of the Azure Bonds on the C64 (with code wheel copy protection and the works). So having a console RPG with a tint of PCness was actually kind of refreshing.

My first RPG. That's magic armor in case any SJWs were wondering. You would know this if you read the book. DUH!
The dialogue mechanic is another example of this approach. While there are no complicated branching dialogue options, you can memorize words that are highlighted in red. You can then ask characters questions based on the list of words you memorized. Still very simple but just a tad more PC-like than any other FF game. Of course, people must've hated this approach because all of FF2's game mechanics were scrapped, never to be introduced again in any other FF title EVAR.

It's no Fallout but hey at least they tried.
The story in FF2 feel like the beginnings of what makes FF stand out as a series instead of the standard RPG clones FF1 felt like. While the story is still basic and the villain one-dimensional, there are hints of the character development and touching moments we'll see much better fleshed out in later games. So not a great story but it's a decent start to an evolving series.

Is it just me or is it getting HOT in here?
I have to give FF2 credit for trying some new things that actually worked pretty well (at least in the PSP version) despite some flaws. It also introduced Chocobos and Cid, two things that would continue on for well over a decade. The PSP remake also has a great CG opening intro that actually relates to the game (unlike the PSP remake of FF1) and several really neat non-CG cut scenes. It also has a great OST especially as you near the end of the game.

Game has way better songs but this is still pretty darn good for listening to like 1000+ times

FF2 has a lot going for it and I liked it quite a bit. However, at the end of the day, it's still very much a multitask game. I actually played this game for a bit with my full attention and it was a tedious cycle of random encounters and holding down circle. Yes, I had to use magic on certain monsters (red, black, and yellow blobs in classic FF fashion) so it was maybe 10% less of holding down circle compared to FF1 but there were tons of buff/debuff spells and whatnot that I never felt the need to even try. Fight, cure, fire, ice, and thunder is really all you need for the entire game.

Ok ok, that's a slight exaggeration. The last dungeon had a large difficulty spike so I had to use flare and holy but it was such a pain to level up the spells, that I just grinded a few hours to completion. I never even grinded a spell past level 9. I can't even imagine how long it must take to grind to 16 levels. And by the end, the economy was so broken, I could just elixir my way to the end of the game with totally weak spells. Of course, this meant that I may have missed out on some cool spell animations but ah well, I simply didn't have the patience. Especially since Ultima requires leveling OTHER spells to be effective. Speaking of Ultima, there's some interesting FF lore about why it was so weak in the original version with some harsh life lessons for the poor unwary kids back in the day.

In conclusion, while not a bad game, FF2 wasn't quite innovative enough to warrant my full attention.

Score: 2.5 wish this game had a level for auto-battle/encounter rates, it has a level for freakin' everything else out of 5 (25 hours to beat)

As a bonus, after playing FF1, I felt like a retro-gamer expert when I jumped into LAVA with no hesitation. YOU WON'T SCARE ME THIS TIME WITH 1,000 DEGREES LIQUID OF DEATH!!

"Your entire body is covered in lava!!!"
"Hmph! It's just a flesh wound"
The PSP version also has some weird random caves scattered throughout the land and a new game plus "Soul of Rebirth" bonus quest that I have not delved into. Soul of Rebirth seems cool cause it makes it worth grinding the constantly switching weak ass 4th party member. Of course, I had no clue about that while playing the game so I'm probably screwed but we'll see. Maybe I will revisit after I finish FF4's bonus quest.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely