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Showing posts with label Breath of Fire. Show all posts
Showing posts with label Breath of Fire. Show all posts

Tuesday, June 9, 2015

Breath of Fire II(ブレス オブ ファイアII 使命の子)

In my continuing quest to multitask pretty much everything with games that are easy to multitask with (ie have very boring mechanics), I have finally completed the long and arduous journey that is Breath of Fire 2.

So a year and 8 months after the first game, we have Breath of Fire 2 "The Fatal Child" (supposed to be "fated"), technically an impressive improvement of the first game in every aspect in terms of characters, graphics, and length. And boy oh boy, did this game feel loooooong.

A Japanese company tries to get fancy with English in the 90s... hilarity ensues.

Breath of Fire 1 definitely felt like a first attempt for a company that normally didn't make RPGs so it's good to see that the sequel was able to build up to what you would expect from a decent RPG in that era. For example, they added an option to sort your items, a feature that was sorely missing in the first game. And the menus use *GASP* actual words instead of just single Kanji like 「能」. I have to give kudos to whomever was able to localize a game with menus that only used essentially one letter but anyway, all that is fixed in the sequel. Funny story but I couldn't help reading that 「能」 as "neng" throughout the first game. Ok, not funny at all, sorry.

Not only the menus but feature wise, everything about the sequel is better than the first game. The graphics are improved, you even get a bit of back story on the characters instead of the paper thin story of the first game. (Though Nina was pretty well "fleshed out" in both games. Hardy har har) It even has a couple alternate endings and though both games don't record your game time (BOO!!!), Bof2 felt like about twice as long as the first one.

However, longer isn't always better and the first significant chunk of the game has TONS of backtracking. What's worse is that you need certain party members to go certain places and if you don't happen to have them in the party, back you go, trudging all the way back to your town. Fortunately, this is not an issue once you get the teleport spell but the party system rears its ugly head once again when the game's story makes you go solo with a certain party member. Since people not in your party don't get EXP, prepare to grind unused characters for hours.

Tip for you guys: only including waifus in your party is not a strategy I would recommend but dammit, I can't help myself.

The other major issue with Bof2 is that the battle mechanic remains mostly unchanged from Bof except for the improved menus. The majority of the game was still spend on auto-attacking (thank god they left that feature in), healing, rinse and repeat. Yes, this is pretty much the par for the course of 90s SFC RPGs but the story wasn't compelling enough to make the grind rewarding in my opinion. What's worse is the item/spell to reduce random encounters hardly seemed to make a difference and expires way too quickly. It also didn't help that the SNES emulator on PSP couldn't really handle the graphics and had quite a bit of slowdown. (I later discovered you can fix this by upping the number of frame skips.) In any case, it's usually not a good sign that I got bored enough to load up a visual novel for some multitask grinding.

I DO NOT recommend emulating on PSP but waifus are ALWAYS RECOMMENDED

The story was better than Bof2 but not great. The main villian was as generic as they come and my MAIN complaint is that once you gain the ability to switch party members, they say almost nothing in response to events in the story except at the last dungeon. I'm guessing it was too much work to come up with dialogue for all the possible combinations of party members, which wasn't really a problem in the simpler Bof1. Capcom's solution to this problem was to have your party members make a comment once you go back to your town and they all go back to their rooms. It was WAY too much of a pain to go back to your town after anything happened in the story just to talk to your party members scattered throughout a huge house and hear their dumb comment on what just happened after the fact, so I didn't bother.

The one thing I found really amusing about this game is that even though it didn't have the obligatory bath scene fan service (otherwise known as a POOL for us English speakers), it was kinda pervy in a lot of ways. Monkey hitting on girls, poor Rinpuu getting called flat-chested by said monkey, girl getting kidnapped for her looks, asking a lady with big breasts about her well... breasts, etc. etc. Of course, thank god, Nintendo of America took some liberties with the translation to protect us poor Americans. Flat chest = little girl, etc etc.

The Adventures of Conan and animal pals I hear was not a bad game either.
Score: 2.5/5
Overall, is Bof2 a better game than Bof? Yes but is it a good game by itself? Well, when you improve the story a little bit but add a LOT more grinding, the ratio isn't a good direction for someone who really places importance on story like me. The GBA version might actually be the better way to go for the extra experience but again, I much preferred the SFC version's music.

While Bof2 improved on the sequel, other companies are doing the same and for an RPG that came out 8 months AFTER Final Fantasy VI, this game still falls squarely in the mediocre category. Plus .5 points for perviness and waifus.

Also, screw that stupid rhythm mini-game. Worst rhythm game I ever played.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, June 2, 2015

Breath of Fire(ブレス オブ ファイア)

I finally made some headway on catching up on some of the "classic" RPG series in the 90s by beating Breath of Fire recently. The game starts out with premise of a goddess, wars, blah blah, none of which really applies to you and is promptly forgotten. The only thing you need to take away from it all to enjoy the game is that there's some bad guys and they're trying to take over the world. I can't really fault it for being an RPG trope unless there's a good decade or so to become a trope so I'll let the cliche premise slide for the early 90s. It does have a nice, very dramatic beginning with your home village getting attacked, etc., etc.

The rest of the story reveals a diverse set of characters that have interesting premises but are unfortunately barely fleshed out. The most interesting for me was ダンク (Dan-ku) for reasons that have nothing to do with the game but more because he was a grey (purple?) thief with big lips from the town of Bleak. Nintendo of America obviously had to do a bit of "localization" work which I found highly amusing.


ダンク (Dank?): A more innocent (racist) time
The other notable bit of "censorship" was coloring in some pixels purple to make a princess bath in purple clothes(?) unlike those Japanese weirdos who bathe naked... I guess? This is really the only small, tiny bit of fan service in the entire game. Thank goodness Nintendo of America was there to protect impressionable kids from this bit of nudity and morally corrupting collection of pixels.


Oh right, POOL, gotcha! Cause that TOTALLY makes sense!

The story overall is pretty thin as there's very little dialogue overall. There were only a few moments where I was really enjoying the story such as what happened with Nina while the rest were just annoying fetch quests on top of fetch quests to the point that you forgot what you were trying to get in the first place.

The gameplay suffers from a common flaw among games of this type in that battle is reduced to pretty much fight and heal. Thankfully, there's an auto-battle option so that you could do something else for a few minutes (such as play another game) and then come back and heal as necessary. Besides the dragon powers, I didn't even explore any of the spells or items because there really was no need. The only difficult battle was the Gremlin, a VERY over-powered boss for no reason I can think of. There is this annoying feature of where certain bosses have a lot of hidden HP left after you drain the bar. In this case, there was a LOT of hidden HP and you had no clue as to how much was left. It felt more like a balancing issue especially since the final boss was so easy.

Given the primitive gameplay, I was at least thankful for the lack of any real need for grinding save for a bit in the beginning and the Gremlin boss. Having experience apply to characters not in the party is a feature it turns out I'll sorely miss in the sequel especially since you can fuse most of the characters into your party anyway.

The only real difficulty in the game is that it's often not obvious where you were supposed to go next. And exploring the world with frequent random encounters is simply too annoying to make it fun. I tried to use a guide as little as possible resulting in over-powered characters purely from the constant barrage of encounters as I was trying to go places. I was also stuck for a while because you need to put certain characters in front to navigate certain terrain and the NPC character said せんとう which can either mean "combat" or "lead". It would have been obvious which if the game used Kanji. Having no Kanji was pretty annoying in general I have to say.

I can't comment on the English localization since I played in Japanese but based on the American Conan box art, I'm sure it was totally fine.

Is that guy supposed to be NINA?!!! SOMEBODY NEEDS TO BE FIRED FOR THIS!
I checked out the GBA version briefly but stuck with the Super Famicon due to the superior sound. The extra exp/gold and run ability would have made the game easier to beat but in RPG standards, it's not THAT long of a game. Certainly not very hard either.

Score: 2/5
Not a bad game by any means but is definitely the type I would play on the handheld while multitasking. Given the fact that this came out 2 years AFTER FFIV, really kinda puts it firmly in the "meh, it's not bad, I guess?" category.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely