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Showing posts with label 1994. Show all posts
Showing posts with label 1994. Show all posts

Sunday, February 27, 2022

Shin Megami Tensei II(真・女神転生II)

I can't believe I wrote about the first Shin Megami Tensei game in 2018. In fact, I can't believe I started this blog in 2015! Jesus, I'm old! Well, it's now 2022 and I finally finished the sequel Shin Megami Tensei II. I've said this before but at this point, I just have to live with the fact that I'll die of old age before I finish every game in my closet. I no longer try to force myself to finish awful games (fuck you Avalon Code) so the fact that I was able to complete this one already means it was enjoyable enough to reach the end.

I'll enjoy SMTV in like 10 years, in the meantime...

Probably my favorite part of the first game was the beginning, talking to your mom and going to the mall. The events in normal Tokyo leading to the apocalypse was fun and pretty much all I remember from the first game.

Remember when everything didn't suck? Oh man, the good ol' days


In this sequel, it's not clear what happened to the first game's characters but apparently they did end up building Tokyo Millenium, which was maybe the Law ending? In any case, you start out as a gladiator with memory loss, which doesn't seem to be the most original start to a story. But no worries, without any spoilers, the story did not disappoint. 

Is it amnesia or... something else? No spoilers on this blog!

Even though 95% of the game consists of filling maps, grinding, and going here and there, you'll read some brief dialogue that drop some bombshell revelations. It is a good reminder that you don't need hours and hours of dialogue to tell a good story though I won't complain if it's voiced by Kana or Ayachi.

Fully voiced remake when? Ahh, it'll probably suck cause it won't be the same (huh?)

As for the gameplay, it's a pretty mixed bag, nothing surprising if you've played the previous games. First of all, the Mag consumption really discourages walking around with demons in your party. I almost always played with just two characters. The only time I felt the need to recruit and fuse demons was when you had to go rescue Hiroko all by your lonesome and to beat Abbadon. You really, really need to fuse a demon with Tarukaja because trust me, I tried to beat him whittling away at his HP on auto mode and gave up after a couple HOURS.

Near the end, you run into enemies where neither swords nor guns work but I just ran away from them. Maybe because I pumped all my points into speed, I had no trouble running away from any enemies that were annoying to kill.

Apparently this is Cero A... fine with me?

All in all, it was pretty much auto battle all the way. The enemies in this game are so generous in dropping full health items, I hardly used any magic. Now, you could conceivably go to town, recruiting and fusing, and devising all kinds of clever strategies but I just slashed and shot everything and ran away if that didn't work. Near the end, Hiroko learns a spell that allows you to summon your demon as undead and that seemed almost a cheat because they're pretty much invincible. I just spammed Tarukaja and whittled away at the final boss to reach the neutral route ending where you basically kill everybody... again. 

A quick couple things to note if you are interested in playing this game. There are two points in the game where you have to raise both your INT and MAGIC to 10, really annoying for a character that doesn't use magic. Though I suppose INT is supposed to help you recruit demons. Also, the direction your avatar spins no longer shows your alignment. You can check with law/chaos exclusive gear or by trying to heal at either.

It's a classic, you gotta use your imagination, damn kids these days...

Fortunately, I was able to switch my alignment back to neutral even after the game asks you a bunch of questions near the end that swings it pretty hard one way or the other. The final point to decide is when Zain asks you to join him, about 10 hours from the end of the game so you may want to keep a couple saves at that point. For me, I doubt I'll ever come back to replay the other routes.

Score:  "Oh, you like Nocturne? Kids these days..." 3 dismissive snorts out of 5 (45 hours to beat)

All in all, this game is tied for my favorite Megaten game so far with Kyuuyaku Megami Tensei 2. I liked that your character has an actual backstory to reveal instead of just some generic kid from the first game. I also really like Beth's character and would totally play a remake with her voiced by some cute voice actress.

Hot springs event / bikini DLC, c'mon Atlus it's free money!!!

The difficulty balance was weird and quirky but at least it wasn't super frustrating and frankly fairly easy to play through even on so called EXPERT mode. Yeah Abbadon was a pain but at least his body wasn't too annoying to navigate again if you didn't have the proper skills to beat him. All in all, not a bad way to spend my ever dwindling life span...  I guess?


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, December 30, 2019

The Legend of Zelda(ゼルダの伝説)

Well it's the end of the decade and what better way to end it by playing a classic that is now over 33(!) years old: Zeruda no Densetsu. What a great way to make myself feel freakin' old that is! Yes, here at Jhipster blog, us humble gamers take pride in not playing all that fancy new shit. I didn't buy any new games this year and put them into a hoarder box still sealed and untouched. Nope, totally did NOT do that.

Anyways, I was working on my 1988 GOTY list, checking out Fire Bam on the FDS that vaguely resembled Zelda II and then remembered I never played the first one and so here we are a few days and 7 hours of gameplay later and I'm happy to report that this 33 year-old, out of shape beer belly, middle age crisis Tesla buying game still holds up really well! And no, that description has absolutely no bearing on my personal appearance whatsoever!

Getting off my fat arse to switch to Disk Side B not shown here

This Famicom Disk System launch title really does justify buying an FDS at the time in Japan. The poor Japanese kids wouldn't get the FC version until 1994, years after the Super Famicom was already out! Sure, you have to flip the disk and deal with loading, but it's an amazing game for its time and even more so considering it was one of the launch titles on the system. Now, I obviously haven't played every game before 1986 but I have to believe this is the first action adventure game of this type.
"1 star, don't speak fucking french" -review on Amazon Japan

The title screen has a quick summary of the setting and story in English, I guess because it looks cool? Amazingly, it is grammatically correct and gets the point across. At least they were nice enough to ask you to look at the "book" in their customers' native language. I'm assuming they're referring to the game's manual.

Which button do I press to see this book?

Fortunately, due to the re-release of this game on the Famicom mini console, you can read a beautiful scan by Nintendo themselves (how nice!). I took a look at the English version and they "erroneously" translated Zelda's wet nurse Impa as a "nursemaid". Talk about discriminating against a perfectly legitimate and reputable profession. Time to go wild on Twitter! #CENSORSHIP2019 #BOYCOTTNOW

Kanji for "breast" + "mother" = "wet nurse". See, Japanese is so EASY!

I've always been intimidated by this game as you have pretty much almost full reign of the overworld map with no clear direction on the next destination. There's no giant rock blocking most of the way here until you get the right item to progress, this is old-school. However, playing with a guide, this game is probably just as fun as any of the more modern Zelda games. I don't feel bad about using a guide (sparingly) because honestly some of the hidden shit screams "please subscribe to Nintendo Power" marketing to me. For example, I don't think there was any hint on how to find the Magic sword.

Sure this one was easy to find but try to find the Magic Sword (Google time!)

Once you know which trees to burn with the candle and get a better sword and tunic, I found the difficulty was pretty fair though most of the bosses are pretty easy. I mean of course it is, you play a character that can burn a fucking tree with a candle for god's sakes! The hardest dungeon is probably the 6th level. That weird jelly enemy that steals your magic shield was SO ANNOYING.

The fact that you can only save when you die also really made it hard for me to put the game down (literally). I played the GBA version so no sissy save states or "life of luxury" mode for the privileged kids. Nintendo nowadays is all kid family friendly with the, "oh maybe you should take a break" messages. However, in this game, after you beat a dungeon, you get back all your health as if to invite you to keep playing and that's what I did instead of going to work or being a responsible member of society. Great game, thanks Nintendo!

Score: 4 breast moms out of 5 (7 hours to beat)

Great innovation! Ok, time to make like 20 sequels now!

I have to hand it to Nintendo here. They managed to create an entire new genre on a system launch title, which is really impressive. The open world exploration, smooth and fun action gameplay, this is a game that really wouldn't work on the PC-88/98. Ys doesn't come on PCs until a year later and it's choppy as hell. I missed out as a Sega kid, and only vaguely remember the snake from Golvellius at some other kid's house but I'm pretty sure it's not as good as this game.

There's also great replay value with the second quest after you beat the game for the first time. I haven't played the second quest yet but I still think it's amazing that they included a remix of the whole game. They certainly don't do that anymore at least for free. (Hard mode DLC only 800 yen!)

I definitely think for 1986 in terms of innovation, this deserves a 4 star great game score. The only minor downside is the fact that you need a guide and a lack of variety in the music. The overworld and dungeon themes are great, they didn't grate on my ears even after hours of gameplay. But those are the only two songs you hear the whole game except for the intro screen, the last dungeon, and the ending credits.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, June 19, 2019

Majin Tensei(魔神転生)

JESUS FUCKING CHRIST!!! I finally, finally finished Majin Tensei after 59 scenarios of tedious fucking hell/makai. I really need to question my own sanity. I guess I'm a glutton for punishment? Unfortunately, I didn't realize the snapshot feature on my emulator overwrites the previous snapshot so I pulled most of these images from other JP bloggers that are almost as crazy as me. I say almost because they stopped updating before finishing the game, which in retrospect was probably the right thing to do.

Ugh, seriously, fuck this game
I'm going to go on a little rant here because this game has a LOT of problems. The biggest problem is all the goddamn waiting for enemies to move and sometimes those fucking yellow neutral demons that take their own turn. It's so bad that the game was pretty much unbearable without a fast-forward emu button. I really, really should have started using the turbo button from the start. Even with that, it was a bear, especially Scenario 56 near the end with the fucking sprawling desert that you can only travel at 2 squares a turn.

Fuck this desert. I'm too fed up to even come up with a funny caption.
Now, I'm not too big into SRPGs so it's not like I have a ton of experience to compare to other games in the genre but I can tell a shitty game when I see one. Not only is the waiting just unbearable but the whole demon fusion part is completely useless. You generally only want to play with just the two main characters because the demons only get a few levels in the form of stars and experience is pretty much wasted on them. On most maps, it's the same spiel, rush to the nearest blue healing pool thingy, kill all the nearby enemies, rinse and repeat.

The other issue is your tiny inventory space which makes items and most of the treasure chests an absolute waste of time. Basically, you just hoard the jewels until you can trade them in for some aura gear or Excalibur.

Thanks for making items essentially useless
If for some crazy reason that I can't fathom, you are interested in playing this game, you might want to look up the conditions to unlock the "best" ending cause why the fuck would you want to play this any longer than necessary? One of the annoying requirements of this ending is to visit Atlas 3 times with 3 floors, essentially extra repeat playthroughs of 9 maps (almost as fun as stabbing yourself with a fork!).

I unfroze you so can you please get out of the fucking cave?
The other tip I would offer before you go down to hell/makai is to recruit both the army guy and the blonde dude by finding Izanami on a random square in a cave. At the very least, I recommend the angels because they can fly around fast to plug up those pesky spawn circles.

She's in a cave somewhere, just google jp it. 
Score: 1.5 "so good I cried in joy when it was finally over" out of 5 (too many hours of my life wasted to beat)

Honestly, besides the boring waiting game Atlus thinks somehow qualifies as "gameplay" and the fact that none of the mechanics are fun or serve any practical purpose, I thought it was a pretty good Megami Tensei game. I can't comment on the music because it was playing at 2x speed pretty much the entire time but the story however minimal it was, has the standard Megaten shenanigans.

If you don't mind fast forwarding after every turn and really, really must play ALL the Megami Tensei spin-off series, I would say give it a go. However, to play the game as it was originally intended without emulation is just a pure exercise in self-flagellation. (I mean if you're into that kind of stuff, I won't judge.)

Thankfully, I'm here to warn the 2 people that read this blog to avoid a game they were never going to play anyway so I'll conclude my contribution to the greater good of society here. Don't say I didn't warn you...
..
.
Hello? Is anybody reading this? Bueller? Aww. (◞‸◟)

C'mon, we have boobies on Nintendo here! (Yet another AdSense violation)

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, July 26, 2018

Megami Tensei Gaiden: Last Bible(女神転生外伝 ラストバイブル)

So given that I'm finally starting to make progress in the Megaten series by beating the first 3 games, I figured I should mix it up by playing something more modern like Devil Survivor Overclocked. Naw, who am I kidding, time to play Last Bible!

So who REPROGRAMED GAME? I can't tell.
I checked out both the Game Boy Color and Game Gear versions of this game and not shockingly, the Game Gear version looked far better in every category including graphics, monster design, sound, and even the ending which I'll get into very vaguely later (no spoilers).

I'm going to be perfectly honest here and admit that I don't own a Game Gear nor would I want to destroy my eyes with those amazing color graphics on actual hardware. Did I ever mention that the PSP is the greatest system ever made? Just saying...

No pesky Nintendy censors here!
The game starts with you, chosen along with 2 others to become a Gaia Master. You kids part ways and you grow up to 15 or whatever the standard ridiculously young age for JRPG adventuring is (insert obligatory reddit/resetera thread complaining that no JRPGs have mature protagonist here). Of course, the first thing that happens is monsters appear out of nowhere and attacks the town. Pretty standard stuff.

Oh sheeit, that kancho laced with Gaia is gonna hurt REAL bad.
To be honest, I really didn't get the story maybe because this is a pretty short and minimal game without too much dialogue. It was also confusing how your master's name is Zodia and there's some other guy called Zodo. At one point, Zodia suddenly brings out another student from nowhere called Morgan and you kill him immediately for some reason... yeah, I dunno.

Thank god I'm used to Kana from PC88 games!
Anyway, I didn't expect too much from an RPG originally released for the Game Boy. The game play isn't really anything to write home about. You can save anywhere and you merely lose some money if you die. The demon recruitment is a huge pain in the ass as they ask so many damn questions. Fortunately, you can pick up some bones and resurrect some real good zombies. Just like all the previous games in the series so far, I mostly used Auto battle.

There's better designs than this man boob Medusa
Speaking of the battle system, unlike the Nintendo version, the monster designs are probably not what I would call um... Cero A. While the Game Boy version is all cutesy and fun times for kids, some of the monsters in the Game Gear version were like dayum, better make sure no kids are around.

Awww, look at that pretty flower!
Overall, I feel like the Game Gear version is the true game that Atlus really wanted to make. While the original game has a Gaia (Chaos) vs Force (Neutral) type of ending, things don't end in quite the same way in the remake. There's a whole extra dungeon at the end that you reach after 3 blue stones turn red and umm... well let's just say those 3 blue stones were REALLY important.

This is not Kansas I'm pretty sure.
Score: 2 my schwartz is bigger than your gaia out of 5

Overall, I kind of enjoy these simple, early portable RPGs to kill some time. There's not too much to think about, they're pretty short, and the dungeons in this one were super tiny. Yeah, maybe there's a ton of better games I could play. You're totally right. I probably should be making better use of my time... Ah fuck it, time to play Last Bible 2! Too bad there's no GG remake of the sequel.

Eh, I guess this game was aight


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, June 9, 2015

Breath of Fire II(ブレス オブ ファイアII 使命の子)

In my continuing quest to multitask pretty much everything with games that are easy to multitask with (ie have very boring mechanics), I have finally completed the long and arduous journey that is Breath of Fire 2.

So a year and 8 months after the first game, we have Breath of Fire 2 "The Fatal Child" (supposed to be "fated"), technically an impressive improvement of the first game in every aspect in terms of characters, graphics, and length. And boy oh boy, did this game feel loooooong.

A Japanese company tries to get fancy with English in the 90s... hilarity ensues.

Breath of Fire 1 definitely felt like a first attempt for a company that normally didn't make RPGs so it's good to see that the sequel was able to build up to what you would expect from a decent RPG in that era. For example, they added an option to sort your items, a feature that was sorely missing in the first game. And the menus use *GASP* actual words instead of just single Kanji like 「能」. I have to give kudos to whomever was able to localize a game with menus that only used essentially one letter but anyway, all that is fixed in the sequel. Funny story but I couldn't help reading that 「能」 as "neng" throughout the first game. Ok, not funny at all, sorry.

Not only the menus but feature wise, everything about the sequel is better than the first game. The graphics are improved, you even get a bit of back story on the characters instead of the paper thin story of the first game. (Though Nina was pretty well "fleshed out" in both games. Hardy har har) It even has a couple alternate endings and though both games don't record your game time (BOO!!!), Bof2 felt like about twice as long as the first one.

However, longer isn't always better and the first significant chunk of the game has TONS of backtracking. What's worse is that you need certain party members to go certain places and if you don't happen to have them in the party, back you go, trudging all the way back to your town. Fortunately, this is not an issue once you get the teleport spell but the party system rears its ugly head once again when the game's story makes you go solo with a certain party member. Since people not in your party don't get EXP, prepare to grind unused characters for hours.

Tip for you guys: only including waifus in your party is not a strategy I would recommend but dammit, I can't help myself.

The other major issue with Bof2 is that the battle mechanic remains mostly unchanged from Bof except for the improved menus. The majority of the game was still spend on auto-attacking (thank god they left that feature in), healing, rinse and repeat. Yes, this is pretty much the par for the course of 90s SFC RPGs but the story wasn't compelling enough to make the grind rewarding in my opinion. What's worse is the item/spell to reduce random encounters hardly seemed to make a difference and expires way too quickly. It also didn't help that the SNES emulator on PSP couldn't really handle the graphics and had quite a bit of slowdown. (I later discovered you can fix this by upping the number of frame skips.) In any case, it's usually not a good sign that I got bored enough to load up a visual novel for some multitask grinding.

I DO NOT recommend emulating on PSP but waifus are ALWAYS RECOMMENDED

The story was better than Bof2 but not great. The main villian was as generic as they come and my MAIN complaint is that once you gain the ability to switch party members, they say almost nothing in response to events in the story except at the last dungeon. I'm guessing it was too much work to come up with dialogue for all the possible combinations of party members, which wasn't really a problem in the simpler Bof1. Capcom's solution to this problem was to have your party members make a comment once you go back to your town and they all go back to their rooms. It was WAY too much of a pain to go back to your town after anything happened in the story just to talk to your party members scattered throughout a huge house and hear their dumb comment on what just happened after the fact, so I didn't bother.

The one thing I found really amusing about this game is that even though it didn't have the obligatory bath scene fan service (otherwise known as a POOL for us English speakers), it was kinda pervy in a lot of ways. Monkey hitting on girls, poor Rinpuu getting called flat-chested by said monkey, girl getting kidnapped for her looks, asking a lady with big breasts about her well... breasts, etc. etc. Of course, thank god, Nintendo of America took some liberties with the translation to protect us poor Americans. Flat chest = little girl, etc etc.

The Adventures of Conan and animal pals I hear was not a bad game either.
Score: 2.5/5
Overall, is Bof2 a better game than Bof? Yes but is it a good game by itself? Well, when you improve the story a little bit but add a LOT more grinding, the ratio isn't a good direction for someone who really places importance on story like me. The GBA version might actually be the better way to go for the extra experience but again, I much preferred the SFC version's music.

While Bof2 improved on the sequel, other companies are doing the same and for an RPG that came out 8 months AFTER Final Fantasy VI, this game still falls squarely in the mediocre category. Plus .5 points for perviness and waifus.

Also, screw that stupid rhythm mini-game. Worst rhythm game I ever played.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely