The first thing that stood out for me in Fate/EXTRA CCC is that this sequel jumped from Cero B from the first game all the way straight to D. You probably won't notice it in the first few hours of the game but as a dedicated Cero D import collector, I went in apprehensive of any SJW fodder.
What sword fighting technique is this stance?
Fortunately, the sequel came out in that blessed but all too short period in history when developers gave up on localizing all but the most mainstream titles and practically deserted the PSP "Pirates of the Caribbean" ISO download orgy platform. This was the golden age before all this gamer gate nonsense when all non-jhipsters could do was whine and beg instead of complaining that a new game now costs (gasp!) $40?! Stupid Japanese developers!
Because niche means higher volume=lower price... #oxymoron
Ah yes, the golden years, when costumes could be unlocked by playing the fucking game and DLC was a cute idea that fleeced token revenue from only the most gullible. The days of blissful ignorance when nobody knew half the stuff Japan was pumping out like they have been since the mid 80s. When gratuitous panchira was nothing more than a few harmless pixels. I guess what I'm trying to say is, "Can you imagine if Passionlip came out today?"
I claim not clickbait because this is not the first header image
Actually, I am very curious to see what characters will be making a comeback in Fate/Extella. I'm going to go out on a limb here and make a prediction that I WON'T see Passionlip in current gen HD graphics. Nor will we see BB's way too mini skirt and the frequent low angle camera. Oh but it's totally ok because nobody is wearing panties, it's all leotards, right guys? *wink wink*
In communist Russia, panties wear YOU
Anyways, now that I got the obligatory old man ramblings out of the way, let's dive into the game itself. The first thing I want to address is the battle system. The first game gets a lot of flack for being nothing more than a glorified paper-rock-scissor game, a common shitaku-style 10 second analysis before moving onto the next paycheck er... I mean "review". I, for one, enjoyed the pattern matching gameplay and statistical risk analysis for boss fights. It sure beats the spam the "A" button and heal routine of other RPGs that typical gamers rave over *cough Earthbound cough*.
Ugh, another 50+ hours of this shit?
However, no matter how much slack I gave the gameplay, I wasn't expecting the EXACT same thing in the sequel. I'm not asking for a complete different game (ugh Extella musou), but at least they could've made some tweaks, new abilities, ANYTHING to distinguish it from the first game. They recycled pretty much everything including the hougu, which in English is noble phanta... something blah blah blah.
Dunno where they came up with Noble Phanta... whatever
While the combat system is identical, including the already generic and boring enemy models, there's a bunch of tweaks that make this game much easier (eg mainstream) than the first entry. First of all, EXP doesn't have diminishing returns so grinding is now an option and you can retry if you lose a battle. What was Normal/Easy difficulty was also renamed to Maniac/Normal perhaps to make you feel better about being a gamer NEWB.
I actually look a bit younger than the grampa... a bit.
With the tight balance gone, CCC feels more like a TYPE-MOON game instead of an Imageepoch one. In that sense, the visual novel aspect of the game is massively beefed up. There's way more voice acting, which was one of my complaints in the first game. There's a new servant and a few costumes for each servant. Sure, you don't get a choice of dozens of costumes for only 300/400 yen each like the new games but they're included as part of the game (whoaaaaa).
I'm not fucking stupid, you bundled all this on Switch port #boycott #fuckSwitch
Each servant also has their own ending in addition to the standard and CCC ending. However, the biggest flaw in all this new content is that you have to play through the same bosses to view it. My first playthrough was 50 hours but I ended up playing through it twice more for a whopping 105 hours in total. One major problem is that the CCC ending is almost impossible to unlock without a guide and a lot of the story just doesn't make sense without all the events you need to trigger for that ending.
After the first playthrough, I did look up how to get the true ending but fucking google decided it was a good idea to shove spoiler screenshots of the hidden final boss right in my face. Usually, I don't have this kind of issue for Japanese-only Jhipster games but I guess the fate franchise is too mainstream, what with this Fate/GO smartphone bullshit. I quickly closed the offending tab and decided fuck it, I'll try a second playthrough blind and BOY was that a mistake. After another 30 hours, while I did get to see Caster's ending, the true ending was nowhere to be seen. With some more careful googling, I found out that I missed an event in the VERY FIRST CHAPTER. Here we go, round 3, this time, might was well see how the new servant works out story wise. UGH. At least the hougu for the new servant is pretty damn cool and I even got my otome fill. This new servant is SUCH an asshole and you can't help but fall for the "bad boy" even if he does make you sleep pathetically huddled in the corner.
Score: 3.5 Ok, they're not leotards, I admit it! The girls are wearing regular panties and you can see them OMG OMG OMG!!!! out of 5 (50 hours to beat, 105 hours total played).
While the gameplay was recycled, I at least still enjoyed the boss fights even though I didn't enjoy having to replay the game over and over. Caster though is so fun to play because she requires a bit of strategy and is always one step away from dying due to her low HP.
Whoa, Dの食卓 reference? (Sorry non-jhipsters)
In the end, the graphics looked great for the PSP, the music was not bad at all, and the story was interesting enough. Yeah, the story was about girls, girls, girls and their girly problems blown up to have enormous consequence but I enjoyed it. In addition, due to the triggering nature of the content, I'm 99% confident this will never see an English release so +0.5 Jhipster optional points there. What exactly is so risque? Well, minor spoiler but how does "global cum" sound? You'll have to fight the final true boss to see for yourself.
Maybe they'll localize, after all we haven't had good clickbait ad $$$ in a while
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
If you're a long-time reader of this blog, first of all, you have excellent taste and second, you may have noticed just the slightest hint of fondness for Imageepoch. It's not like I planned things that way. I only noticed much later that many of the games I really dug and enjoyed just happened to share the same name.
You may be gone but your spirit lives on... I hope. Sigh...
I was super bummed when the company disappeared (whatever happened to the CEO btw?) but thankfully other companies are picking up the slack. Fate/EXTELLA was just announced and even though it sounds like an action Musou clone (MEH), I'm still hopeful for a good game. At least it's a good excuse to revisit the first game.
Hopeful Fate/EXTELLA will be OK at least story-wise despite this action bullshit
When I first played Fate/EXTRA, my only exposure to the Fate franchise was the Fate/stay night anime and I thought it was boring as hell. Shirou was one of the most whiniest, annoying characters only a bit better than Shinji from Evangelion (aka "the crying masturbator") and Saber was like that super annoying straight edge girl in college who probably should've gone to a dry campus. So you won't hear me raving and drooling over this game just because of the franchise. In fact, I actually came in a bit skeptical but I was quickly pulled in by the very unorthodox premise.
Wha-? You calling ME the NPC?? THE NERVE! Sure, my avatar is super generic but I HAVE FEELINGS!
What I really liked about this game is that you're not some super special hero destined to save the world AGAIN. Ok ok, you start off with amnesia (oh that's a new one) but I loved how everybody just treats you like NPC trash (aka mob-chara if you ask some fucking weaboos). Everyone assumes you're going to die in every battle and it was awesome to see their shocked faces every time you come out alive. They're all like, "WTF?? You're still here??"
Gameplay-wise, the boss battles are definitely the highlight. The regular battles are very simple, pretty much rock-paper-scissor. The environments and regular enemies are super low-budget, very generic and often recycled. You level up very quickly at each new dungeon but there's a huge drop off so you can't grind really. This makes the later boss battles fairly challenging. Between just plain luck, trying to anticipate the boss's moves as well as timing your own special attacks, and making good use of your items, the boss battles are what makes this game fun. Yes, you actually need to use ITEMS in this game!
The music is smooth as hell... just like yours truly
You can choose between 3 servants and so far I've only played through the game with Saber. But man, she's SOOOO much cooler than Fate/stay night. She's deliciously decadent and is totally the opposite of the annoying, straight-edge, frigid Saber character from the anime. I am replaying the game with Caster and there's a couple boss battles and options that you can choose differently in a second playthrough so there is some replayability. A 3rd playthrough is stretching it a bit though.
UPDATE: Since it's been a while and I forgot a lot of the story, I went ahead and beat this game a second time with Caster and it was just as much fun as I remember. I even beat the secret hidden boss that only unlocks on the second playthrough and boy was that fight TOUGH! If you want to win as Caster, you pretty much have to cast a spell almost every turn as the boss can and WILL kill you with one devastating move. However, the battle won't end early enough for your MP to last so that's something you have to figure out. Anyways, great game and I'm sure I'll play it for a final 3rd time a few years later again.
Caster, you're the only waifu for me! Really!
Score: 3.5 Ha, paper beats rock! Wait, why is there a sword in my chest?? GAAAAAH! out of 5 (80 hours to beat twice with Saber and Caster)
I think Fate/EXTRA could have really used some more budget. Despite being a very story heavy TYPE-MOON game, there are far too few voiced lines. I actually had to read or something. (WTF is this "read" shit??) The environments are extremely limited and while the regular battles are kinda relaxing in a way, paper-rock-scissor isn't something to get excited about.
However, I really enjoyed the story despite all the reading and the boss battles were fun as hell. The music was good and overall, I had a great time with the game. I'm going to enjoy replaying it now it's been a few years and a bit more fresh.
Fate/EXTRA is available in English but not dubbed. Even though non-Jhipsters have to read ALL the text, with the large volume of unvoiced dialogue, I guess this time I can sympathize... a bit. LOL, you poor non-Jhipsters.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely