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Showing posts with label Dragon Quest. Show all posts
Showing posts with label Dragon Quest. Show all posts

Saturday, January 8, 2022

Dragon Quest IV(ドラゴンクエストIV 導かれし者たち)

Ahh Dragon Quest IV, the fourth entry in one of the most mainstream RPG series you can think of. Does the internet really need yet another review of this game? I only played the DS version, which I would imagine is very different from the original 1990 Famicom release. But yeah, it's good and if you like traditional RPGs, you should play it. What more is there to say that hasn't already been said? Let's find out, shall we? Heh, heh, heh.

I created an all female party in Dragon Quest III thereby missing some pafu pafu dialog with an NPC. On the flip side, I was able to equip them all with extremely strong bikinis and garter belts. There's no visible difference in the game but I'm sure the fictional game characters felt objectified nonetheless. This time, as a more "mature" gamer, I went with the male protagonist. This had absolutely nothing to do with any concern that a female protagonist would not be pafu pafu eligible. In the end, as far as I could tell, your gender made zero difference to the story.


Not sure if original author but source is here

There is no "official" explanation of what pafu pafu actually IS so thanks to random internet artist for very clearly illustrating an event that takes place in the first chapter where an NPC regains his memory with help from Fureya's umm assets. Speaking of the chapter structure, I really enjoyed playing through each of the character's backstory in each chapter and then recruiting them into your party in what was originally the last chapter (more on that later). I'm frankly shocked that Squeenix didn't make the game into separate episodic purchase$$$ for their mobile ports (barf).

DS version looks mostly the same so fuck this app shit

Overall, I liked the diverse cast such as the twins and Arina, the strong tomboy female character. She doesn't use any magic or any of that weak nonsense, just physical attacks with knives, whip, claws, etc. Oh wait, I forgot that strong female characters didn't exist before Aloy in Horizon Zero Dawn. 

Hey, Aloy doesn't wear a weird hat!

I also liked the fact that you can talk to your party members every time you talk to an NPC. I'm not sure if this was part of the original Famicom release but I found that for the most part, your party members say something unique for every NPC conversation, which adds a ton of additional dialogue to the game. It gave a bit more personality and flavor to the adventure since they weren't silent for the majority of the game. You do miss the comments of people you don't really use so who knows what the old guy or Toruneko had to say about shit. While I prefer something like the skits in the Tales series, it's better than nothing for sure.

As usual, since I can't take screenshots from my game file on the actual hardware, here's a quick screenshot I took of the game status screen.

Definitely better than the male version with the weird fish hat

The final boss animations really stood out for me and were pretty cool. While writing this, I actually found out there was an additional chapter not in the original version even though the game clearly said "Fin". The post credit chapter was pretty grindy and features what looks like the same final boss but with different color palette and a tiny change to the original ending. Meh.

Score: 3 missed opportunity to translate final boss name as "DEATH PISS ARROW" out of 5 (38 hours to beat)

Overall, this was a solid fun and traditional RPG, which of course is what the DQ series is known for. I would definitely recommend setting battle speed to the fastest setting. In additional, having the dual screen real estate made it really easy to look around the map by rotating your view where that was allowed. The dungeon maps are pretty small and easy to navigate as well. As long as you have the hang of basic buffs and debuffs (Sukuruto and Rukana), it's a pretty simple and frictionless playthrough.


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, July 31, 2017

Dragon Quest III(ドラゴンクエストIII そして伝説へ…)

My first reaction when I started up Dragon Quest III was OH MY GOD, it's SOOOO much better than DQ2!!!! Once again, it paid off to start the series chronologically because the graphical leap over DQ2 was huge. I mean, yeah, I'm comparing two Super Famicon remakes but it's obvious they put way more effort into the remake of the 3rd compared to the 1&2 "bargain" bundle.

Finally feels like I'm playing a SUUPA Famicon game.
Not just the graphics, the entire game feels like a breath of fresh air and restored my faith in the series after the awful previous entry. You walk way faster and the battles are fast and smooth. The killer feature is auto dismiss on the battle dialogues. Instead of having to press a button after EVERY SINGLE action, it'll just fly by based on your dialogue speed setting. Compared to DQ2 where a single turn could require up to 20 button presses, you'll only have 8 if you have four party members (attack+select enemy x4). In addition, the battle music is not absolute crap so I'm glad to be able to play this game with the sound ON this time.

Finally, battle music that's not vomit-inducing

The game starts out with an intro of your dad with some pretty awesome cut scenes and then some deity gives you a personality test and proceeds to give you some profound life tips based on your personality. I was told some deep advice that amazingly completely matched my current situation and basically saved me from a self-destructive path of sex, drugs, and rock'n'roll. The sex especially was tough cause you know chicks be all up in my biznass 24/7 G.

I'm now convinced that this game has deeply influenced Japanese society for us old fogeys... somebody should research that. Joking aside, it was definitely fresh and exciting to start off playing a short scenario that tests your personality. I got the one about the king but failed at getting the sexy personality. Though near the end, somehow my strongest equipment ended up being bikinis and garter belts so I ended up with a whole party of sexies anyhow. ¯\_(ツ)_/¯


To be featured on next BBC documentary: "Shaping the weeb generation"

Speaking of sex, another nice customization is the option to pick the gender of you and your party members. Even though you look pretty much identical in my opinion, the other character classes have more variety. A nice touch is every time somebody mentions you as Ortega's son, they have to correct themselves. I'm sure it's still an sexist and misogynist game per SJW's standards but at least now I can finally create my standard waifu party.

Disgusted by sexist pink female armor, I went with a party of all bunnies and died instantly.
However, it was only later that I found out that there is NO pafu pafu with my all waifu party. Personally, as a gender-fluid sometimes lesbian female, this is EXTREMELY OFFENSIVE toward the LGBTKFCABCDEF community and we should all boycott Nintendo NOW.

ANYWAYS, getting into the gameplay, I can quickly summarize all the changes as "everything broken in DQ2 was fixed". They added the bag that allows you to carry EVERYTHING at all times and a line of text that explains what each spell does. FINALLY! No more having to google what Behoimi and Hyadaruko fucking does. However, being a classic DQ title, the random encounters are still very much a multitask repeatedly press 'A' affair or in my case 'L' for one-handed multitasking, though thankfully not as often as DQ2. I only wish holding down 'A' went faster than mashing it. Unfortunately, it's way faster to just mash. However, to its credit, this is the first DQ game where I had to use buffs and debuffs for boss battles namely Rukani, Sukuruto, Piorimu, and Baikiruto. Yeah, I have no fucking clue what those do either, which is why the in-game descriptions are so nice. It was kinda lame that Orochi has some sort of invisible health regeneration every turn but at least it made me use more than just attack and heal.

Holy shit! Explanations? Who'da thunk it?!
So yeah, on paper, this is the best DQ and probably one of the best RPGs on the FC (based on what I've seen). The SFC version definitely has some great graphics including some awesome spell effects. Yet somehow, I just enjoyed the short and simpler days of the first DQ more. There's a TON of content here and some nice surprises near the end but man, it just got kinda boring after a while. Yeah, you could conceivably play around with more jobs but you'd have to start at level 1 again. Or you could mess about with the board games and arena or hunt all those pesky metals down (meh). For me, besides the bosses, the gameplay and world setting was just too I dunno "Dragon Quest" to keep me interested. The personality stuff was cool but as far as I could tell, it has NO effect on the story or gameplay.

Score: 3 overrated JRPG reddit rant post time! out of 5 (also -10 points for no female on female pafu pafu)

Most of the game is just the standard DQ walking around + random encounter + attack + heal affair. So while technically there is nothing wrong with the game, I thought it was just OK. Also, the short, simple dialogues kind of made the story not as impressionable as it could've been. I mean, I guess it's cool for the kids since they can't read so good. I guess I should've played this like 10 years ago... ok ok 20 years ago.. ok I'm OLD, stop pushing it! There is an optional dungeon you can play after the game but I didn't bother. The sparse dialogue just didn't make the effort worth it for me.

I dunno, maybe I'm just not a big DQ kinda guy. I will however devour a Butterscotch dipped cone ANY day but wrong DQ.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, October 30, 2015

Dragon Quest II(ドラゴンクエストII 悪霊の神々)

My first thought when I started Dragon Quest 2 immediately after DQ1 was that I didn't like it. I don't want to sound like an old fogey that hates change but man, I really don't like the changes they made from DQ1.

Yes, this is totally going to be recurring theme here.
I don't want to say something as cliched and hackneyed as "with great power comes great responsibility" but dammit, you can't just tack more shit onto a finely tuned game and expect it to come out decent.

Sure, if you start a series with only one party member, the next natural progression is to add some more party members. I didn't even notice but DQ1 only had exactly one enemy each battle. Oh boy have I noticed it now!! Consider the average length of a one-on-one battle in DQ1. Yes, the whole thing is kinda slow but given that the only turn is either you or the enemy, everything ends pretty quickly. Now take that same slow battle and triple the size of the party (hence button presses) and increase the enemy count up to 7 enemies.
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You still here? Cause I think I just went into a temporary coma. Maybe the slowness wouldn't even be that bad because of course I'm multitasking this game if not for that AWFUL battle music. OH MY GOD. I thought something was up with the emulator on my PSP but NO, it's totally craptastically accurate.




Seriously, not only did I multitask this game hardcore, I did it with the sound OFF. Even though there's actually some halfway decent songs in the game, I don't even care because this is the song you will hear for like 80% of the time. I dunno, maybe it's just me? SquareEnix must have thought this diarrhea is hot shit (LOL get it??) because they included it in Theatrhythm Dragon Quest out of the total TWO DQ2 songs in the game.

Yet another example of more isn't always better is the world map, which must be about 4X+ times larger than DQ1. You can even travel to the original town from DQ1 and though most of places in DQ1 are gone and it's scaled down, you can still get a sense of how small the original map was as it's just a small part of the world in DQ2.

Everything is all hunky-dory until you get the boat, then it becomes an open world of getting lost and trying to find shit on random floor tiles based on cryptic clues from random strangers. This game is worse than even Mother in terms of aimlessly wandering around with no clue of where to go or what to do. Now, you can find a very basic world map that barely does the job but I didn't know that until after navigating vast expanses of ocean to find tiny islands in the middle of nowhere.

Even the awesomeness of the PSP wasn't enough to make this game palatable
For kids bored out of their minds with the ONE game their parents got, I get how wandering endlessly around a vast expanse of nothing but ocean would be a good way to waste time (FUN!!). But as an old fogey with 8 more DQ games on deck, the last thing I want to do is wander for hours looking for a TINY TINY island town in the middle of nowhere to find the goddamn gold key. (Yeah yeah, I talked to the random guy that said the gold key was to the south and his vague "directions" were TOTALLY over-simplified.) So once again, time to load up gamefaq and a world map on the good ol' internets.

Once you load up a walkthrough, you'll need to find item after item scattered around on the world map and also completely invisible. At least DQ1 told you how many steps an invisible item was but DQ2 has you scouring around the floor like some kind of crazy lunatic assuming you even found the clue (aka gamefaq).

Despite the dead simple story, the first game had a kind of charm as it made fun of the standard RPG tropes complete with the ohime-sama dakko. However, it feels like DQ2 actually takes itself seriously and thinks it's all that because it's selling like hotcakes. The endless fetch quest after fetch quest obviously designed to be as obscure as possible combined with the endless stream of painfully slow, random encounters flavored with the wonderful burps of the battle "music"(?) really made me glad to finally put this game down for good. I feel sorry for the poor kids in that last cave with the pitfalls, endless loops, and resetting paths back in the day without a gamefaq and the miracle of saves states.


Yeah, ok, they made some cheap and easy improvements sure. Like how you don't have to keep buying keys as using it once won't break it (that totally made no sense btw). And sure, you can save and whatnot in other towns besides the very first castle but it really doesn't make up for all the crap they added that makes the game slow as molasses. And no, throwing in a halfhearted, token pafu-pafu ain't gonna cut it either.

Score: 1 random stranger told me to crawl around the floor aimlessly searching for some "dew yarn" and now I'm in an insane asylum points out of 5.

PS. Buying the DQ collection on the Wii was NOT cheap and while DQ1 was good, I'm hoping DQ3 at least makes up for the scalper price.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, August 28, 2015

Dragon Quest(ドラゴンクエスト)

Starting all these classic RPG series from the first entry, I was beginning to wonder if they seemed bleh merely because I'm not hip and old-school enough to appreciate it. Perhaps I would have really enjoyed them if I had played them as a kid? But playing Dragon Quest made me feel a bit better because I've actually been having a lot of fun with it. Sure, I'm playing the Super Famicon version with vastly improved graphics and sound but then again, I played FF1 on the PSP and Mother on the GBA and those versions came out many years later than this version of DQ. You can see the differences in the various versions at hardcoregaming.

SFC? Pfft! I don't even care about the graphics.
In fact, I'm so hip, I refuse to play anything unless it's ported to a TI-81
Anyway, I don't know if the SFC version was re-balanced or what but boy is it the good ol' classic RPG fun I was hoping for. On paper, this game should be just as mediocre as the others. It has a fairly high encounter rate and battles consist of repeatedly pressing Attack as usual.

The menu system is the usual DQ clunky mess, but like Mother on GBA, the SFC version has the 便利 (convenient) L button that pretty much does exactly what you want whether it's opening doors or talking to people. Of course, FF fans will then ask, why even have the menu at all and I totally agree. At least it's also nice for one-handed playing and yes, this is yet another multitask game.

It's also kind of crazy that the ONLY place you can save is at the very first castle but the maps and dungeons were manageable and small enough to make exploration fun even with the random encounters unlike some other games (*cough* Mother *cough*). You also learn a spell that will instantly teleport you back to the castle just when you get tired of trudging back there. Perfect! And unlike that sorry excuse of a teleport in Mother, it works instantly without having to find a mile of clear runway (which BTW was practically impossible to do so fuck that lame PSI ability).

Even if the battle system is primitive, the level progression and the economy are so well balanced, I always felt like I wanted to play just a bit more as a bit more grinding would net me enough experience and gold to gain the appropriate levels and equipment to progress with the game. Playing DQ1 after Mother really made me appreciate the motivation factor of a good economy that wasn't broken (ie NOT instantly buy all the best equipment and accrue tens of thousands of useless dollars for the rest of the game).

It's a game I wanted to play because I wanted to beat it, not because I wanted to be done with it, if that makes sense. And just when I got tired of fighting slimes, it seemed like the game read my mind and the hero learns a spell to avoid random encounter from weak enemies at level 15. Perfect!!

While the story is also as primitive as they come, it has those nice Aikra Toriyama moments that I really enjoyed. Yeah, most of you kids know about Dragon Ball, but my first encounter with Toriyama was Dr. Slump and man, that comic is so pervy and full of toilet humor, no wonder all the prepubescent boys loved it. Anyways, personally, when I think Toriyama, this is what I see in my mind:

This fan translator sure has a sense of humor. That or he loves pu...

So it brings a smile to my face when you (literally) carry Princess Lola to the inn and the next morning, the innkeeper says, "you guys sure seemed to have fun last night".

Not sure what's so embarrassing about a fun night of scrabble and pillow fights.
Wait, what were YOU thinking?
Because that wasn't enough fan service, in the SFC version, a girl in the first town will follow you to the inn as well basically getting you laid within the first ten minutes of gameplay. These retro games don't have the resource to waste time teasing LOL. As a nice bonus, the game doesn't stop you from taking BOTH girls to the inn at the same time. Obviously, I'm not the first to discover this as a let's play on youtube went straight for the threesome. Haters don't hate, it's just the perks of being the hot, sexy, irresistible hero

Every boy in Japan probably did this in the 90s. I know I did right away.
Anyways, as a Jhipster, of course I have to point out that all of this was censored for Dragon Warrior because THINK OF THE POOR CHILDREN!! In fact, pafu pafu I guess was censored all the way up to DQ7? I am really curious to know if it was finally included in the Android and iOS releases of DQ1. Is the world finally ready to handle the sheer delights of the *censored* pafu pafu  (only 20 gold!) action in 2014? Unfortunately, I have an extremely rare condition that makes me barf at the very thought of playing an RPG with no physical buttons so only time will tell, I suppose.

Was DQ finally released uncensored for the phone 28 years later?
Or did the social justice warriors win again?

Score: 2.5 yes I'm retro hip too! wannabe out of 5

In the end, DQ1 is a very, very simple and short RPG. It has barely any story, only one party member, no airship, and the tiny world map is centered around the first castle, also the only place you can save in the entire dang game.

However, the game's perfect balance just makes it FUN, which despite everything is the most important part of a game. Despite other games that seem to know just how to be the most frustrating (*cough* Mother *cough*), DQ1 introduces the right spell at the right time to make the whole experience a smooth and enjoyable ride. I can definitely see why those Japanese kids went so crazy over this when it came out. The music in the SFC version is also pretty good. A real orchestra would have been even better but still very relaxing. Maybe in the next remake?

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely