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Monday, August 31, 2015

Corpse Party -THE ANTHOLOGY- サチコの恋愛遊戯♥Hysteric Birthday 2U

♪♪♪ Hysteric Birthday! Hysteric Birthday dear good god what have you done with Corpse Party 5pb! Hysteric Birthday TOOO U!!! ♪♪♪

Oh what can I say about Corpse Party -The Anthology- Sachiko no Ren'ai Yuugi♥Hysteric Birthday 2U that hasn't already been said? First of all, I have to say this game's title is a bit too short. 5pb marketing should really take a lesson from D3, the makers of 夏色ハイスクル★青春白書 ~転校初日のオレが幼馴染と再会したら報道部員にされていて激写少年の日々はスクープ大連発でイガイとモテモテなのに何故かマイメモリーはパンツ写真ばっかりという現実と向き合いながら考えるひと夏の島の学園生活と赤裸々な恋の行方。~.

Anyways, putting the short title aside, let's get right into the heart of things, shall we?

This game is scary alright, but not for the reasons you might think...
16 years since the doujin release of the original venerable Corpse Party on PC98 and this is where 5pb is gonna take the series eh? Those brutal deaths, the tense feeling of dread as you explore the decrepit halls of Tenjin Shougakkou, 16 years since the series inception all culminating into... cross-dressing BL...

......alrighty then.............

Remember when I said Book of Shadows really cut down on scary and upped the fan service? HA! Turns out 5pb was just getting started. Yeah, yeah, we all know this is a spinoff title but really, Book of Shadows was also pretty much a spinoff title EXCEPT for the last hidden chapter. And JUST like Book of Shadows, there is an extra chapter in Hysteric Birthday that is actually part of the main story and even introduces a couple new characters. Characters whom I suspect will show up in Blood Drive (still need to play that one). Interestingly, the new characters just pop up out of nowhere from the beginning making me think I must have missed some comic or other spin-off media. Nope, it was just the weird way they ordered things.

Of course, unlike Book of Shadows, this game doesn't even try to be scary or even serious as it's basically a weird horror-themed comedy filled with the awkward fan service you've come to love from 5pb but powered up. Seriously, like Super Saiyan level 3 power levels. I'm not even exaggerating here.

At least the game lets you know what you're getting into in the very first chapter
Really, this game couldn't be farther than what you'd expect from a Corpse Party game. The developers must have realized how broken the exploration menu system was from Book of Shadows. So instead of fixing it or better yet, going back to the top-down 2D style, they removed it completely, making this a 100% vanilla adventure game (what non-Jhipsters call visual novels). At least it's easier to play than Book of Shadows as it still has all the usual features you'd expect from adventure games such as auto mode, etc without the crappy room navigation.

To be honest, I actually enjoyed playing this game for what it was. It was weird sure, but you can't help but laugh out loud at various parts of the game because it's just so RIDICULOUS. Let me just throw in a phrase to give you a rough idea: "Death by butt suffocation". I'll leave the rest to your imagination for any future Jhipsters that may want to play this game. Frankly, I'm shocked that this game DIDN'T get localized. I'm sure if it came out today, Xseed would have gone for it. After all, they only localize games for gameplay and not fan service, right? YA RIGHT.

I guess sex sells... SHOCKER
Anyways, I had fun with this game. The music isn't as good as even Book of Shadows but it still had some gems, especially this throwback track from the original PC98 version.

16 years later and still just as good

By the way, the part of the game where this music plays was hilarious and was definitely the highlight for me as a wannabe retro hipster. I would say if you have a weird sense of humor and willing to try something different, Hysteric Birthday 2U is definitely not the worst adventure game you can pick. I certainly enjoyed it more than Book of Shadows and of course they did the usual sneaky trick of including the only relevant (canon?) chapter as an "extra" that requires playing through the entire game to unlock.

Score: 3 butt wrestling matches out of 5 (26 hours to complete)

People who are looking for the original Corpse Party experience best just check out Corpse Party 2 Dead Patient for PC. Unfortunately, only Chapter 1 has been released forever ago and I'm still waiting on that one. In the mean time, I can only hope 5pb finally gets down to business in Blood Drive. As much as I enjoyed Hysteric Birthday, I think I'm more than ready for a REAL Corpse Party game next time.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, August 28, 2015

Dragon Quest(ドラゴンクエスト)

Starting all these classic RPG series from the first entry, I was beginning to wonder if they seemed bleh merely because I'm not hip and old-school enough to appreciate it. Perhaps I would have really enjoyed them if I had played them as a kid? But playing Dragon Quest made me feel a bit better because I've actually been having a lot of fun with it. Sure, I'm playing the Super Famicon version with vastly improved graphics and sound but then again, I played FF1 on the PSP and Mother on the GBA and those versions came out many years later than this version of DQ. You can see the differences in the various versions at hardcoregaming.

SFC? Pfft! I don't even care about the graphics.
In fact, I'm so hip, I refuse to play anything unless it's ported to a TI-81
Anyway, I don't know if the SFC version was re-balanced or what but boy is it the good ol' classic RPG fun I was hoping for. On paper, this game should be just as mediocre as the others. It has a fairly high encounter rate and battles consist of repeatedly pressing Attack as usual.

The menu system is the usual DQ clunky mess, but like Mother on GBA, the SFC version has the 便利 (convenient) L button that pretty much does exactly what you want whether it's opening doors or talking to people. Of course, FF fans will then ask, why even have the menu at all and I totally agree. At least it's also nice for one-handed playing and yes, this is yet another multitask game.

It's also kind of crazy that the ONLY place you can save is at the very first castle but the maps and dungeons were manageable and small enough to make exploration fun even with the random encounters unlike some other games (*cough* Mother *cough*). You also learn a spell that will instantly teleport you back to the castle just when you get tired of trudging back there. Perfect! And unlike that sorry excuse of a teleport in Mother, it works instantly without having to find a mile of clear runway (which BTW was practically impossible to do so fuck that lame PSI ability).

Even if the battle system is primitive, the level progression and the economy are so well balanced, I always felt like I wanted to play just a bit more as a bit more grinding would net me enough experience and gold to gain the appropriate levels and equipment to progress with the game. Playing DQ1 after Mother really made me appreciate the motivation factor of a good economy that wasn't broken (ie NOT instantly buy all the best equipment and accrue tens of thousands of useless dollars for the rest of the game).

It's a game I wanted to play because I wanted to beat it, not because I wanted to be done with it, if that makes sense. And just when I got tired of fighting slimes, it seemed like the game read my mind and the hero learns a spell to avoid random encounter from weak enemies at level 15. Perfect!!

While the story is also as primitive as they come, it has those nice Aikra Toriyama moments that I really enjoyed. Yeah, most of you kids know about Dragon Ball, but my first encounter with Toriyama was Dr. Slump and man, that comic is so pervy and full of toilet humor, no wonder all the prepubescent boys loved it. Anyways, personally, when I think Toriyama, this is what I see in my mind:

This fan translator sure has a sense of humor. That or he loves pu...

So it brings a smile to my face when you (literally) carry Princess Lola to the inn and the next morning, the innkeeper says, "you guys sure seemed to have fun last night".

Not sure what's so embarrassing about a fun night of scrabble and pillow fights.
Wait, what were YOU thinking?
Because that wasn't enough fan service, in the SFC version, a girl in the first town will follow you to the inn as well basically getting you laid within the first ten minutes of gameplay. These retro games don't have the resource to waste time teasing LOL. As a nice bonus, the game doesn't stop you from taking BOTH girls to the inn at the same time. Obviously, I'm not the first to discover this as a let's play on youtube went straight for the threesome. Haters don't hate, it's just the perks of being the hot, sexy, irresistible hero

Every boy in Japan probably did this in the 90s. I know I did right away.
Anyways, as a Jhipster, of course I have to point out that all of this was censored for Dragon Warrior because THINK OF THE POOR CHILDREN!! In fact, pafu pafu I guess was censored all the way up to DQ7? I am really curious to know if it was finally included in the Android and iOS releases of DQ1. Is the world finally ready to handle the sheer delights of the *censored* pafu pafu  (only 20 gold!) action in 2014? Unfortunately, I have an extremely rare condition that makes me barf at the very thought of playing an RPG with no physical buttons so only time will tell, I suppose.

Was DQ finally released uncensored for the phone 28 years later?
Or did the social justice warriors win again?

Score: 2.5 yes I'm retro hip too! wannabe out of 5

In the end, DQ1 is a very, very simple and short RPG. It has barely any story, only one party member, no airship, and the tiny world map is centered around the first castle, also the only place you can save in the entire dang game.

However, the game's perfect balance just makes it FUN, which despite everything is the most important part of a game. Despite other games that seem to know just how to be the most frustrating (*cough* Mother *cough*), DQ1 introduces the right spell at the right time to make the whole experience a smooth and enjoyable ride. I can definitely see why those Japanese kids went so crazy over this when it came out. The music in the SFC version is also pretty good. A real orchestra would have been even better but still very relaxing. Maybe in the next remake?

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, August 25, 2015

MOTHER

Mother is probably the best game I've ever played. I was such a fool to think games like Final Fantasy were grindy because this game makes other game's grindyness feel like a walk in the park. Playing this amazing game makes all other games seem so much better. It really does wonders to get you into the mindset of how amazing those other games are... by comparison.


To be fair, going into this game, I had fairly high expectations. I was hoping to walk around, meet some charming characters, experience a nice but simple story, and gain a sense of satisfaction from grinding some levels and beating a boss.

Instead, what I discovered was an amazing, huge open world, maybe something like Grand Theft Auto (kids, I'm talking GTA 1 and 2). The only tiny difference would be to remove all the buildings and anything remotely interesting and turn it into a sprawling expanse of nothing but mountains, trees, and rivers. Then sprinkle in some remote locations that are impossible to find and complement it with the most useless map EVAR. My dog took a piss on the dirt once and it was a better map than this crap.

You can't find your way around? What are you, stupid??
The green arrow CLEARLY shows where you are.
Now finish off the masterpiece with an encounter rate that is apparently suffering from bipolar and refusing to take the meds. You trying to go somewhere? BAM, encounter. Ok, try to take a half step. BAM, encounter. You trying to grind? Ok, cool, you can wander around the sprawling wasteland for miles with absolutely no encounters.

This poor kid has no idea that he lives in the middle of nowhere
Now the version I played was the improved GBA version based on the English version that was only now just released for the Wii U as Earthbound Beginnings. It has some nice extras not in the original Famicon version such as the various censorship for the delicate US audience. Putting sarcasm aside, the L button was a life saver for one-handed playing, which is always a nice bonus for multiasking. And if there was any game that required multitasking, boy, is this it!

I didn't even know about the dash button until well into the second half of the game. (I really need to get into the habit of reading the manual.) But still, I'd rather stick to the left hand and forego the dash to multitask another game.

Kids nowadays be like, "What's a manual?"

To be honest, this game wasn't really all that bad once you give up on trying to play it blind, getting hopelessly lost in the massive map, and random encountering up the wazoo. Load up a faq, find a REAL map, and just follow the instructions.

Actually, GTA is probably too small to be a good comparison. You're gonna have to zoom in to see the red dot.

But the grindiness near the end is just ridiculous. Just when you get totally fed up with constantly running out of space in your tiny inventory, you finally get double, then triple the inventory space as you add members to your party. Unfortunately, it also means your experience now gets halved and then cut into 1/3. Not to mention, the enemies actually start to get REALLY hard and to add insult to injury, hardly give out more experience than the weaker enemies.

Finally, when you get the Katana for Teddy, who actually has some cojones instead of the other party members that seem to love getting killed, you're ready to KICK SOME ASS!!!!!!


10 minutes later...


Teddy leaves your party for the rest of the game. WTF.

The last area seemed pretty much a grind nightmare without Teddy but fortunately, you get some help temporarily. I was able to stock up on heal items and just grinded that short section of the game for hours. Thank god for emulation save states. However, even at level 39, once your help leaves, I could barely handle 4 starmen. As a tip, make sure to get both Franklin badges cause then your cheap death ratio goes down from 100% to just 33%. (Did I already say thank god for save states?)

Fortunately, right around the point when you're totally fed up with this game, it ends. It's even kind enough to dump you right at the end without having to go through the last area with no help.

Look, maybe I'm not hardcore or retro enough to be able to appreciate this frustrating mess. Fine, I'll go load up Minecraft, Dota 2, or whatever the kids are playing nowadays. But man, I seriously doubt I would have had the grit to finish this game without the blessed miracles of save states. On the positive side, the GBA emulator on the PSP is fucking amazing.

Score: 1 rose-tinted nostalgia glasses out of 5 (plus a half-bottle of whiskey needed).

Oh yeah, and I guess there was some kind of story. I wouldn't expect too much in that department though. At this point, I'm really hoping Mother 2 lives up to the hype because buying Mother 1&2 CIB was NOT cheap.

Optional +.5 bonus for making Mother 2's graphics look practically next gen in comparison after you get used to Mother.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, August 24, 2015

Million Arthur (拡散性ミリオンアーサー)

It seems every time I log into PSN, there's some crazy event going on for Kakusansei Million Arthur that just begs me to start it up again. I can't explain the stupid, STUPID part of our brains that makes you feel obsessed at the notion of missing out on some stupid digital cards because of some anime characters in skimpy clothes.

Don't fall for this SHIT!
This strategy is working so well for Square Enix that they now even have a 18+ version (smartphone only of course). The fact that the app is region-locked has absolutely NOTHING to do with the fact that I refuse to play it...... just saying.

I can't play this cause of region-loc... umm... I mean cause nudity is offensive
Anyhoos, there's some sort of story in this game but really WHO CARES? It's another "free" (emphasis on the quotes) game that requires you to play 5 minutes every 3 hours like one of those poor guys that has to go outside to smoke in the dead of winter. If you've never played a gacha game (gotcha SUCKER!), then I advise you to DON'T start. It's so sinister that one form of gacha called コンプガチャ was so addictive and ruining people's lives that it was eventually banned.

Sigh... I guess this is what gaming is about nowadays. Basically, just some crazy psychological experiment to see how companies can exploit some addictive part of our brains. Then dangle some "RARE" stuff that you MAY get if you spin the wheel enough times after you cough up as much money as possible. It's like some evil digital form of crack or I guess just plain gambling without all those pesky regulations and taxes. As proof, the 10,000 yen ticket for this game was ONE OF THE MOST POPULAR DIGITAL ITEMS ON PSN.

Yeah, I can boast that I didn't spend a single penny on this piece of crap but the disruption on my time and schedule is far more valuable then what a measly single $60 full priced game would have cost.

Even if you don't spend a single penny on this "game", Square Enix has a really nice gig going on because they also do TONS of cross promotions for other games and I'm sure that kind of marketing doesn't come free (more moola for Square Enix). If you're wondering where Square Enix is making all their money nowadays, here's your answer.

Please give me all your money for poor ol' squeenix-chan?
Pwetty plea$$$e, OK? Tee Hee!

Score: 0 FUCK OFF, I'M NOT DOWNLOADING THIS SHIT AGAIN points out of 5.

You may be asking, if I gave it a score of ZERO, then why did I 100% it??
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Shaddup

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, August 17, 2015

Final Fantasy(ファイナルファンタジー)

I "missed" out on the NES because I was blessed with a Sega Master System as a kid. All those hours playing awesome games like Zillion and Astro Warrior could have instead been spent on blowing cartridges and pressing reset like a million times. I still remember going to some kid's house and watching him trying to play his NES and I was like WTF? Also Kung Fu on the NES is so shitty that it makes Kung Fu Kid look like the best game of all time.

Anyways, what I'm TRYING to say is that's my excuse for missing out on Final Fantasy until I played the PSP version recently. I started this thing where I decided to play stuff in order. That way, by the time I catch up to the latest entry, it'll already be like 8 years old and cheap. (In other words, I'll never catch up but shhhh, I'm in denial about my backlog).

10 year lag in my case aka BDS (Backlog Denial Syndrome)
However, I'm not as crazy as to play every version of the same game so no indepth look at how this game has evolved over time or platform differences. Having said that, does the 2007 PSP release of this 25+ year-old game hold up to the test of time?

To be blunt. No.

At least they added a nice cool new intro in the PSP version. Of course, the game looks nothing like the intro and from what I understand, is pretty much the same game as the earlier versions with better sprites (correct me if I'm wrong).


SPOILER: Game looks nothing like the OP

This is another one of those "classic" turn-based RPGs where the gameplay mostly consists of walking a few steps, then holding down one button for a while for each random encounter. As usual, the only thing that requires even looking at the screen is to heal your party every once in a while. A perfect example of a multitask title for the gym, commute, or in my case, another (better) game.

I can imagine that if you're a kid with endless hours to kill, FF1 is a great game as it's filled with a wonderfully high encounter rate and is extremely coy about where you're supposed to go next (yeah yeah, retro, I know, but it still sucks). There's a dancer in the first town that tells you what to do next so even though it was a pain to go back there (no Chocobos yet), at least you could progress. But eventually, even she stops giving hints and just wants to dance (no thanks, sprites are not my thing). So unless you want to waste countless hours wandering around with that god awful encounter rate, gamefaqs here we come. You can even miss the class change without a guide, which is probably the coolest part of the game.

The craziest part of the game was when I spent probably HOURS trying to figure out how to navigate the lava in the volcano. Turns out, you're supposed to just WALK on the lava, take the HP hit, and just SUCK IT UP. Talk about some hardcore adventurers.

Too hot? YOU WIMP!! Lava is like only 1,000 C degrees!
The story was actually interesting in its simplistic and rudimentary way. It has everything you can imagine. Of course Elves and Dwarfs but then it busts out vampires, witches, a sunken palace, the works. I guess it's pretty good for its time. The last boss was certainly creative and unexpected. In today's standards though, its pretty bare. Not much more story than even a Ys game especially given that your generic 4 heroes have absolutely zero character development.

The music was good of course especially if you're an addict of that FF nostalgia juice but that sound before each random encounter was just irritating as hell as if to rub in your face: "Here's ANOTHER random encounter, SUCKA!"


I guess the only real saving grace of this game is that it's fairly short. The PSP version has a bunch of extra dungeons and whatnot you can do but unless there's some story involved (which I doubt given the light story of the main game), the tedious gameplay is simply not rewarding enough to merit torturing yourself any longer than necessary.

Score: 1.5 meh at least I got to workout at the gym while playing out of 5.

Optional +.5 bonus for its legacy and maybe it was great for its time? factor.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Saturday, August 1, 2015

Moonlight Syndrome(ムーンライトシンドローム)

Moonlight Syndrome to summarize is a wonderful message from the late 90s to kids about the hazards of recreational drugs. I can only deduce that was the intended purpose as this game makes absolutely no sense and can only be the product of copious amounts of LSD or some other hallucinogen (perhaps Peyote?).

The opening clearly explains how the game was made

At the very least, I have to compliment the mind of Suda Goichi for even coming up with such crazy nonsense with or without the help of recreational narcotics. There's a lot of PS1 3D graphics compared to the original two games which used mostly still images.  And we all know those early PS1 polygons look pretty terrible even for its time. Whether it was by design or not, at least the horrendously dated and creepy graphics match the psychedelic tone of the game. Nevertheless, any charm and affinity you might have felt for Mika, Yukari, and Chisato is completely destroyed in this game. In other words, they are butt-fugly.

I've googled around some Japanese websites to see if this story had any inkling of sense and to loosely paraphrase a random J-blogger on the topic, "without going through the brain juice of the creator, it's impossible" to figure out this mess. The only positive thing I can say about the story is that there are zero branching paths so absolutely no reason to touch this game again after the first play-through. To me, the game's opening cut scene pretty much sums it up perfectly.

THE ORAL SEX OF A COURT OF JUSTICE
Yup, that just about sums this game up right there.
You think I'm being harsh? Pop in a few pills and see for yourself. This game is cheap at least, probably for a very good reason.

Am I just not smart enough to understand this game?
See for yourself (Jhipsters only).

At least the music was not bad, for what it's worth.


Score: 1.5 acid trips out of 5

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely