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Tuesday, October 13, 2015

Black★Rock Shooter THE GAME

You know when you have a really cool idea for a story, character, or setting but not enough to develop it into anything fleshed out? Well, Black Rocker Shooter is kinda like that but the original illustrator just rolled with it cause INTERNET. The rest, as they say is internet viral/social/whatever history.

Looks cool so let's just roll out a whole media franchise on it
I was first exposed to Black Rock Shooter as these viral things go pretty randomly. It was probably an AMV or MAD from a related youtube vid which led me to the OVA, which brings us here to the game.


The famous(?) supercell song

Given the grassroots nature of the whole BRS thing, there really is no canonical anything as it's media developed out of nothing more than a concept and the game is totally unrelated to any other BRS media works. It definitely took an interesting approach as the story begins with the human race almost entirely wiped out.

You thought other post-apocalyptic games were hardcore? This game starts out with literally only 12 humans left alive after 2 die right at the start of the game. My first thought at the beginning of the game was, you're the only girl (weapon thingy?) in the ENTIRE WORLD surrounded by 12 men? UH OH. Turns out my fears were unfounded as the story is not about any sort of fan service and is actually quite serious (the unlockable costumes on the other hand...).

The main story is fairly short and can be completed in about 12 hours or so and it's exactly the type of story that every mainstream gamer would hate. Without going into spoilers, let's just say it's not exactly Hollywood happy endings and was very artsy, indie film-ish. I personally loved it as it definitely breaks the mold.

Try dem graphics on the DS in 2011
The graphics are great as Imageepoch (RIP) is the master of the PSP platform and I was already biased towards the BRS character designs. The gameplay was fun as well, especially the boss battles. In classic Imageepoch fashion, it tries lots of new things and battles are a mix of balancing dodging, blocking, shooting (of course), and special moves along with stamina and recovery time. My only complaint is that the standard enemies are often recycled and VERY generic.

While the main story is fairly short, there's tons of things to unlock in the EX missions including the most powerful, best looking special attacks and some sexy costumes (this is a Japanese game after all). I tried to swipe my credit card on the PSP to buy the costume DLC but it wasn't working for some reason. Amazingly, it appears to be unlock by playing the game??? WEIRD!

The OST definitely has a few gems

Overall, I really enjoyed this game. The music was really good, I loved the character designs (WRS OMG), and the boss battles were a blast. It was also fun unlocking all the cool stuff post end-game. Yes, the regular battles could get a bit repetitive and some of the bike missions were a pain in the ass but I definitely think this is one of those underrated titles that mainstreamers are totally gonna write off.

Score: 3 when costumes could be unlocked without a credit card out of 5 (27 hours played)
+.5 optional bonus point for the EXTREMELY short skirt costume.



The PSN version is only available in English as Imageepoch published games were pulled from the Japanese PSN store. :-(
I LOVE YOU IMAGEEPOCH! PLZ COME BACK!!!!!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, October 2, 2015

Final Fantasy II(ファイナルファンタジーII)

I naturally started Final Fantasy II right after beating the first one and of course, stopped playing it not long after.There's only so much final fantasying I can do before I need to take a break. Anyway, I came back to it after I got tired of how SLOW DQ2 was with the awful changes they made from DQ1 (review pending). I guess there's only so much dragon questing I can do before I need to take a break from that too.

Not that there's anything wrong with FF2. In fact, it's far better than FF1 as sequels should be (but sadly often isn't *cough* DQ2 *cough*). I didn't like it much at first because it was just so different from most RPGs I've played (I don't want to brag but I've played a few). But thankfully, I was able to keep an open mind and the game eventually grew on me. It probably helps that the PSP version I think has a re-balanced leveling system (ie easy mode for retro hipster wannabes like me).

My first impression of FF2 was WTF? I was wandering around the world map at the start of the game and then just DIED. You see, this game is linear OLD SCHOOL. At least DQ1 warned you that crossing a bridge would result in stronger enemies. Here, the only hint that you're not supposed to go somewhere is not mountains or a fancy 3d tunnel (*cough* FFX *cough*), but rather monsters that just DESTROY YOU. Game over. No retry option. Go back to title screen. Thanks for playing!

Looking for INSTANT DEATH? Just cross the eastern bridge and go north.
Not only does FF2 feature the linear world map of death, you also can't fight for shit in the beginning. Basically, the leveling system has been micromanaged to hell and you need to level every single possible thing separately. That means because your weapon levels start at zero, you are constantly missing until you level up at least one type of weapon for each character. So yeah, FF2 can make quite a negative impression in the beginning. It's like some kind of weird hybrid between more complicated PC RPGs and the stripped down console RPGs of the time.

However, once I got used to this weird hybrid, I actually enjoyed the mechanics quite a bit. For example, in one part of the game, Gai, despite having like double the HP of everybody else, was constantly getting wailed on. So I put a shield on him and even though his DEF stayed the same, after he leveled up his shield skills, he didn't get hit quite so hard anymore. The girl of course, per RPG sexist rules, went in the back row. LOL

Before my ascension to Jhipster, I was big into PC RPGs. In fact, my first RPG was Curse of the Azure Bonds on the C64 (with code wheel copy protection and the works). So having a console RPG with a tint of PCness was actually kind of refreshing.

My first RPG. That's magic armor in case any SJWs were wondering. You would know this if you read the book. DUH!
The dialogue mechanic is another example of this approach. While there are no complicated branching dialogue options, you can memorize words that are highlighted in red. You can then ask characters questions based on the list of words you memorized. Still very simple but just a tad more PC-like than any other FF game. Of course, people must've hated this approach because all of FF2's game mechanics were scrapped, never to be introduced again in any other FF title EVAR.

It's no Fallout but hey at least they tried.
The story in FF2 feel like the beginnings of what makes FF stand out as a series instead of the standard RPG clones FF1 felt like. While the story is still basic and the villain one-dimensional, there are hints of the character development and touching moments we'll see much better fleshed out in later games. So not a great story but it's a decent start to an evolving series.

Is it just me or is it getting HOT in here?
I have to give FF2 credit for trying some new things that actually worked pretty well (at least in the PSP version) despite some flaws. It also introduced Chocobos and Cid, two things that would continue on for well over a decade. The PSP remake also has a great CG opening intro that actually relates to the game (unlike the PSP remake of FF1) and several really neat non-CG cut scenes. It also has a great OST especially as you near the end of the game.

Game has way better songs but this is still pretty darn good for listening to like 1000+ times

FF2 has a lot going for it and I liked it quite a bit. However, at the end of the day, it's still very much a multitask game. I actually played this game for a bit with my full attention and it was a tedious cycle of random encounters and holding down circle. Yes, I had to use magic on certain monsters (red, black, and yellow blobs in classic FF fashion) so it was maybe 10% less of holding down circle compared to FF1 but there were tons of buff/debuff spells and whatnot that I never felt the need to even try. Fight, cure, fire, ice, and thunder is really all you need for the entire game.

Ok ok, that's a slight exaggeration. The last dungeon had a large difficulty spike so I had to use flare and holy but it was such a pain to level up the spells, that I just grinded a few hours to completion. I never even grinded a spell past level 9. I can't even imagine how long it must take to grind to 16 levels. And by the end, the economy was so broken, I could just elixir my way to the end of the game with totally weak spells. Of course, this meant that I may have missed out on some cool spell animations but ah well, I simply didn't have the patience. Especially since Ultima requires leveling OTHER spells to be effective. Speaking of Ultima, there's some interesting FF lore about why it was so weak in the original version with some harsh life lessons for the poor unwary kids back in the day.

In conclusion, while not a bad game, FF2 wasn't quite innovative enough to warrant my full attention.

Score: 2.5 wish this game had a level for auto-battle/encounter rates, it has a level for freakin' everything else out of 5 (25 hours to beat)

As a bonus, after playing FF1, I felt like a retro-gamer expert when I jumped into LAVA with no hesitation. YOU WON'T SCARE ME THIS TIME WITH 1,000 DEGREES LIQUID OF DEATH!!

"Your entire body is covered in lava!!!"
"Hmph! It's just a flesh wound"
The PSP version also has some weird random caves scattered throughout the land and a new game plus "Soul of Rebirth" bonus quest that I have not delved into. Soul of Rebirth seems cool cause it makes it worth grinding the constantly switching weak ass 4th party member. Of course, I had no clue about that while playing the game so I'm probably screwed but we'll see. Maybe I will revisit after I finish FF4's bonus quest.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, September 15, 2015

Touch Detective(おさわり探偵 小沢里奈)

I really wanted to like Osawari Tantei, I really did. The game had me sold from the get-go just with the cute cover art alone. Combined with the fact that I'm already heavily invested in the nameko franchise, I'm probably the most biased customer Success would ever find. However, no matter how much I tried to like this game, it just wasn't very good.

You had me at hello.
First of all, this adventure game doesn't even have a single puzzle. This is more the old-school adventure game where the only puzzle is combining and using things in your inventory except... it doesn't even really do that!

I mean out of the 4 cases included in the game, the first case has some item puzzle solving and the 2nd case gets a bit tougher in terms of figuring out what you need to do as well.

Enjoy solving puzzles while it lasts (spoiler: it doesn't last very long)
But just when you expect case 3 and 4 to bring things up a notch, it's almost like the developers stopped caring because the last two cases consist almost entirely of visiting the same 6 locations OVER AND OVER, talking to various people in order to trigger an event to progress the game.

This game isn't exactly open-world to put it mildly
Another problem is that while the characters are cute in a weird emo way, they are totally one-dimensional. I enjoyed the first and second case but by the time I got to case 3 and 4, it was just kind of more of the same. Combined with what seemed like a total lack of effort in the latter half, the game was quickly wearing out its welcome, which is really bad for a short game that took less than 10 hours to finish. I have to admit though, the fleas in case 4 were pretty damn funny. Definitely the highlight of the game.

There are additional extra puzzles and whatnot you can do besides the tutorial and 4 main cases but at this point, I just don't feel like playing it beyond the game end credits.


In theory, this game should've been totally up my alley, but it really wasn't.

Score: 2 sometimes just being cute isn't enough out of 5 (9 hours to beat)

I really wanted to like this game and I did in the beginning but ultimately, I just ended up hoping that at least the two sequels are much better. If anything, the Nameko franchise that came about from this series seem far more successful for Success (yeah, I had to go there). Nameko has tons of merch, anime, children's books, games, you name it. This is great if you're like in elementary school or have kids. But yeah, as for me, I'll pop in the sequel 2 1/2 in the ol' DS sometime and hope for the best. Or maybe I'll even pick up the nameko 3ds rhythm game. (It's on my wishlist *wink wink*).

Get dat banana stand money!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, September 11, 2015

Another Code(アナザーコード 2つの記憶)

I literally have nothing interesting to say about Another Code: Two Memories so this is gonna be a short post. I'd say that also reflects upon the game itself as it's not very interesting and very short.

It's not that the game is bad per se, in fact, I would have a lot more to say about a bad game. It does at least make clever use of the DS hardware with some of the puzzles. I must admit I got stuck on a couple of those, like closing the DS and stuff like that.

The graphics are not bad either and once again I just don't have much to say except, meh, I guess this game was aight. If you like puzzles and adventure games, at least get this on the cheap. For the 500ish? yen I paid, you know, whatever, it's aight.

yeah, I lifted this from hardcoregaming.net, that's how lazy I am
The story premise had potential for some feels but it kinda falls short. Ashley is a likeable character but certainly nothing special and somehow I don't really feel like the developers know what it's like to have kids as the story was just lukewarm in general. As for the game's length, sometimes a game is good because it's short and sometimes it's just... short

I guess there's a bad and good ending? I really can't be bothered to play this game again though. Here's hoping the sequel is better cause I paid like almost 1,000 yen for it. Oh, and as an obligatory Jhipster comment, I have to say the localized title "Trace Memory" is like the most generic and boring game title I've ever seen. Good job as usual, localizers.

Score: 2 I honestly can't think of a single clever thing to say here out of 5 (6 hours to beat)

Liked the main character so hopeful for a good sequel

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, September 3, 2015

Toushin Toshi(闘神都市)

I have never played an 18+ game before (no, FOR REAL, I'm NOT EVEN LYING), but I wanted play this game before Toushin Toshi for the 3DS. And what a horrible name for the 3DS game because it's actually a remake of Toushin Toshi TWO and it totally screwed up my google searches for the original title. Anyways, being the obsessive compulsive as usual, I decided it was better, nay A DUTY, to play the first entry before digging into a remake of the sequel. You know, in case I would miss something important like uh... plot points?

Yeah sorry, couldn't help myself.
I debated whether to even post any 18+ games but whatever, you guys can handle it right? I promise what I post here will not get any raunchier than Cero D levels.

Originally released in 1990, this multiplat game was available on all your favorite, popular platforms such as the PC-9801, X68000, MSX2 and FM TOWNS. Ummm, yeah, we all totally had one of those growing up right?

OMG, I totally saw this ad in an issue of EGM. NOT!
This is probably the most retro I've gone so far but I'm playing the Windows version, part of the Aliceの館456 compilation released in 1997. I have no idea if it's any different from the original but for a game that came out 18 years ago, it worked impressively with no issues on my Win7 PC without any silly compatibility settings to fudge around with.

Can you handle this much retro? Can you? PUNK?
I guess Alicesoft or MS or whomever deserves some kudos here. But I'm just gonna go ahead and give all the Kudos to Alicesoft (cause you know M$) because they were kind enough to release a bunch of their older games as freeware. So you can go ahead and download yourself a FREE copy absolutely guilt-free! You're gonna have to go through the age check and find it yourself and if you're not Jhipster enough to do so, well, there's probably easier ways to find porn. I hear there's this thing called the Internet that supposedly has a small sample.

For the rest of us, there's actually a pretty decent RPG underneath the 18+ label. The nice thing about this game is that battles are REALLY fast. Not like ATB or anything fancy like that but you can just spam attack and end a battle in like 5 seconds. Maybe it's because my PC is like 1000000x faster than the original platforms but this game almost feels like an action game. In fact, my only major gripe was that pressing the keys so fast made my hand cramp up (don't even think about making a joke about my other hand). A controller would have been really nice but I guess there was ONE compatibility issue as my PS3 DS3 did NOT work with this PC-9801/X68000/MSX2/FM TOWNS game from 1990. (Geesh, these developers are SOOOOOOO LAZY)

There's even a really nice feature (bug?) where once you've fought enough enemies on  a single floor, the random encounters just stop altogether giving you free rein to explore the entire floor.

Apparently you have no issues with tearing this monster apart with your sword. Um, I'm talking about the attack options? Geesh, get your mind out of the gutter.

You play as a guy named Custom, which is ironic because you can't change his name. The premise is you (Custom) enter in a tournament to help a girl you meet traveling. Apparently, her dad won a previous tournament and then cut off all contact with her and her mom. Winners of the tournament get a special title and live in a fancy palace that only winners of the tournament can enter. That's where you come in as she'd very much like to meet her dad and ask why he abandoned her and her (now deceased) mom. Basically, you have a few days before each match to explore dungeons, level up, and complete various quests in order to defeat your next opponent.

There's actually quite a lot to do in this game. You have to talk to people in the bar, find items, learn how to use magic, etc., etc. I actually got stuck a couple times, which made the fact that the 3DS remake has the same name SO annoying when you're trying to look for information online.

There's even like a story and stuff. Off-topic but I also totally read Playboy for the articles.

Overall, the gameplay is fast and convenient for short play sessions. Buy a return item for 10 gold, go straight to the floor you want, do some exploring and whatnot, use the return item, and then go back to the inn to save. While you can heal by sleeping only a few times before it's time for your match, you can also restore your HP with items and by leveling up. The game is actually pretty easy for the most part and only near the end around the 7th floor does it get a bit challenging.

That is until you get to the final boss, when there's a huge difficulty spike. Basically the setup is that you lose all but a handful of items and I had to grind for a few hours just to finally beat the last boss.

Score: 2 are you getting tired of innuendo jokes yet? out of 5.

This was a pretty fun, fast, and dead simple game. Although the hours of grinding at the end was pretty annoying, at least I got a bit of satisfaction after finally beating the last boss with barely any health left. If you don't mind all the sex or the dated graphics, it's not a bad game by any means especially given the VERY nice price tag. Plus, now I don't have to be afraid of missing anything (probably absolutely nothing) when I play Toushin Toshi for the 3DS.


Some more bonus screenshots cause I had them laying around you know for uh, review purposes.

Features a very unique system for learning new magic spells: Girl in a box
Heisei 2  is 1990 in case you forgot this game was old. Alicesoft asks for any feedback but I doubt they care anymore?

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, August 31, 2015

Corpse Party -THE ANTHOLOGY- サチコの恋愛遊戯♥Hysteric Birthday 2U

♪♪♪ Hysteric Birthday! Hysteric Birthday dear good god what have you done with Corpse Party 5pb! Hysteric Birthday TOOO U!!! ♪♪♪

Oh what can I say about Corpse Party -The Anthology- Sachiko no Ren'ai Yuugi♥Hysteric Birthday 2U that hasn't already been said? First of all, I have to say this game's title is a bit too short. 5pb marketing should really take a lesson from D3, the makers of 夏色ハイスクル★青春白書 ~転校初日のオレが幼馴染と再会したら報道部員にされていて激写少年の日々はスクープ大連発でイガイとモテモテなのに何故かマイメモリーはパンツ写真ばっかりという現実と向き合いながら考えるひと夏の島の学園生活と赤裸々な恋の行方。~.

Anyways, putting the short title aside, let's get right into the heart of things, shall we?

This game is scary alright, but not for the reasons you might think...
16 years since the doujin release of the original venerable Corpse Party on PC98 and this is where 5pb is gonna take the series eh? Those brutal deaths, the tense feeling of dread as you explore the decrepit halls of Tenjin Shougakkou, 16 years since the series inception all culminating into... cross-dressing BL...

......alrighty then.............

Remember when I said Book of Shadows really cut down on scary and upped the fan service? HA! Turns out 5pb was just getting started. Yeah, yeah, we all know this is a spinoff title but really, Book of Shadows was also pretty much a spinoff title EXCEPT for the last hidden chapter. And JUST like Book of Shadows, there is an extra chapter in Hysteric Birthday that is actually part of the main story and even introduces a couple new characters. Characters whom I suspect will show up in Blood Drive (still need to play that one). Interestingly, the new characters just pop up out of nowhere from the beginning making me think I must have missed some comic or other spin-off media. Nope, it was just the weird way they ordered things.

Of course, unlike Book of Shadows, this game doesn't even try to be scary or even serious as it's basically a weird horror-themed comedy filled with the awkward fan service you've come to love from 5pb but powered up. Seriously, like Super Saiyan level 3 power levels. I'm not even exaggerating here.

At least the game lets you know what you're getting into in the very first chapter
Really, this game couldn't be farther than what you'd expect from a Corpse Party game. The developers must have realized how broken the exploration menu system was from Book of Shadows. So instead of fixing it or better yet, going back to the top-down 2D style, they removed it completely, making this a 100% vanilla adventure game (what non-Jhipsters call visual novels). At least it's easier to play than Book of Shadows as it still has all the usual features you'd expect from adventure games such as auto mode, etc without the crappy room navigation.

To be honest, I actually enjoyed playing this game for what it was. It was weird sure, but you can't help but laugh out loud at various parts of the game because it's just so RIDICULOUS. Let me just throw in a phrase to give you a rough idea: "Death by butt suffocation". I'll leave the rest to your imagination for any future Jhipsters that may want to play this game. Frankly, I'm shocked that this game DIDN'T get localized. I'm sure if it came out today, Xseed would have gone for it. After all, they only localize games for gameplay and not fan service, right? YA RIGHT.

I guess sex sells... SHOCKER
Anyways, I had fun with this game. The music isn't as good as even Book of Shadows but it still had some gems, especially this throwback track from the original PC98 version.

16 years later and still just as good

By the way, the part of the game where this music plays was hilarious and was definitely the highlight for me as a wannabe retro hipster. I would say if you have a weird sense of humor and willing to try something different, Hysteric Birthday 2U is definitely not the worst adventure game you can pick. I certainly enjoyed it more than Book of Shadows and of course they did the usual sneaky trick of including the only relevant (canon?) chapter as an "extra" that requires playing through the entire game to unlock.

Score: 3 butt wrestling matches out of 5 (26 hours to complete)

People who are looking for the original Corpse Party experience best just check out Corpse Party 2 Dead Patient for PC. Unfortunately, only Chapter 1 has been released forever ago and I'm still waiting on that one. In the mean time, I can only hope 5pb finally gets down to business in Blood Drive. As much as I enjoyed Hysteric Birthday, I think I'm more than ready for a REAL Corpse Party game next time.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, August 28, 2015

Dragon Quest(ドラゴンクエスト)

Starting all these classic RPG series from the first entry, I was beginning to wonder if they seemed bleh merely because I'm not hip and old-school enough to appreciate it. Perhaps I would have really enjoyed them if I had played them as a kid? But playing Dragon Quest made me feel a bit better because I've actually been having a lot of fun with it. Sure, I'm playing the Super Famicon version with vastly improved graphics and sound but then again, I played FF1 on the PSP and Mother on the GBA and those versions came out many years later than this version of DQ. You can see the differences in the various versions at hardcoregaming.

SFC? Pfft! I don't even care about the graphics.
In fact, I'm so hip, I refuse to play anything unless it's ported to a TI-81
Anyway, I don't know if the SFC version was re-balanced or what but boy is it the good ol' classic RPG fun I was hoping for. On paper, this game should be just as mediocre as the others. It has a fairly high encounter rate and battles consist of repeatedly pressing Attack as usual.

The menu system is the usual DQ clunky mess, but like Mother on GBA, the SFC version has the 便利 (convenient) L button that pretty much does exactly what you want whether it's opening doors or talking to people. Of course, FF fans will then ask, why even have the menu at all and I totally agree. At least it's also nice for one-handed playing and yes, this is yet another multitask game.

It's also kind of crazy that the ONLY place you can save is at the very first castle but the maps and dungeons were manageable and small enough to make exploration fun even with the random encounters unlike some other games (*cough* Mother *cough*). You also learn a spell that will instantly teleport you back to the castle just when you get tired of trudging back there. Perfect! And unlike that sorry excuse of a teleport in Mother, it works instantly without having to find a mile of clear runway (which BTW was practically impossible to do so fuck that lame PSI ability).

Even if the battle system is primitive, the level progression and the economy are so well balanced, I always felt like I wanted to play just a bit more as a bit more grinding would net me enough experience and gold to gain the appropriate levels and equipment to progress with the game. Playing DQ1 after Mother really made me appreciate the motivation factor of a good economy that wasn't broken (ie NOT instantly buy all the best equipment and accrue tens of thousands of useless dollars for the rest of the game).

It's a game I wanted to play because I wanted to beat it, not because I wanted to be done with it, if that makes sense. And just when I got tired of fighting slimes, it seemed like the game read my mind and the hero learns a spell to avoid random encounter from weak enemies at level 15. Perfect!!

While the story is also as primitive as they come, it has those nice Aikra Toriyama moments that I really enjoyed. Yeah, most of you kids know about Dragon Ball, but my first encounter with Toriyama was Dr. Slump and man, that comic is so pervy and full of toilet humor, no wonder all the prepubescent boys loved it. Anyways, personally, when I think Toriyama, this is what I see in my mind:

This fan translator sure has a sense of humor. That or he loves pu...

So it brings a smile to my face when you (literally) carry Princess Lola to the inn and the next morning, the innkeeper says, "you guys sure seemed to have fun last night".

Not sure what's so embarrassing about a fun night of scrabble and pillow fights.
Wait, what were YOU thinking?
Because that wasn't enough fan service, in the SFC version, a girl in the first town will follow you to the inn as well basically getting you laid within the first ten minutes of gameplay. These retro games don't have the resource to waste time teasing LOL. As a nice bonus, the game doesn't stop you from taking BOTH girls to the inn at the same time. Obviously, I'm not the first to discover this as a let's play on youtube went straight for the threesome. Haters don't hate, it's just the perks of being the hot, sexy, irresistible hero

Every boy in Japan probably did this in the 90s. I know I did right away.
Anyways, as a Jhipster, of course I have to point out that all of this was censored for Dragon Warrior because THINK OF THE POOR CHILDREN!! In fact, pafu pafu I guess was censored all the way up to DQ7? I am really curious to know if it was finally included in the Android and iOS releases of DQ1. Is the world finally ready to handle the sheer delights of the *censored* pafu pafu  (only 20 gold!) action in 2014? Unfortunately, I have an extremely rare condition that makes me barf at the very thought of playing an RPG with no physical buttons so only time will tell, I suppose.

Was DQ finally released uncensored for the phone 28 years later?
Or did the social justice warriors win again?

Score: 2.5 yes I'm retro hip too! wannabe out of 5

In the end, DQ1 is a very, very simple and short RPG. It has barely any story, only one party member, no airship, and the tiny world map is centered around the first castle, also the only place you can save in the entire dang game.

However, the game's perfect balance just makes it FUN, which despite everything is the most important part of a game. Despite other games that seem to know just how to be the most frustrating (*cough* Mother *cough*), DQ1 introduces the right spell at the right time to make the whole experience a smooth and enjoyable ride. I can definitely see why those Japanese kids went so crazy over this when it came out. The music in the SFC version is also pretty good. A real orchestra would have been even better but still very relaxing. Maybe in the next remake?

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, August 25, 2015

MOTHER

Mother is probably the best game I've ever played. I was such a fool to think games like Final Fantasy were grindy because this game makes other game's grindyness feel like a walk in the park. Playing this amazing game makes all other games seem so much better. It really does wonders to get you into the mindset of how amazing those other games are... by comparison.


To be fair, going into this game, I had fairly high expectations. I was hoping to walk around, meet some charming characters, experience a nice but simple story, and gain a sense of satisfaction from grinding some levels and beating a boss.

Instead, what I discovered was an amazing, huge open world, maybe something like Grand Theft Auto (kids, I'm talking GTA 1 and 2). The only tiny difference would be to remove all the buildings and anything remotely interesting and turn it into a sprawling expanse of nothing but mountains, trees, and rivers. Then sprinkle in some remote locations that are impossible to find and complement it with the most useless map EVAR. My dog took a piss on the dirt once and it was a better map than this crap.

You can't find your way around? What are you, stupid??
The green arrow CLEARLY shows where you are.
Now finish off the masterpiece with an encounter rate that is apparently suffering from bipolar and refusing to take the meds. You trying to go somewhere? BAM, encounter. Ok, try to take a half step. BAM, encounter. You trying to grind? Ok, cool, you can wander around the sprawling wasteland for miles with absolutely no encounters.

This poor kid has no idea that he lives in the middle of nowhere
Now the version I played was the improved GBA version based on the English version that was only now just released for the Wii U as Earthbound Beginnings. It has some nice extras not in the original Famicon version such as the various censorship for the delicate US audience. Putting sarcasm aside, the L button was a life saver for one-handed playing, which is always a nice bonus for multiasking. And if there was any game that required multitasking, boy, is this it!

I didn't even know about the dash button until well into the second half of the game. (I really need to get into the habit of reading the manual.) But still, I'd rather stick to the left hand and forego the dash to multitask another game.

Kids nowadays be like, "What's a manual?"

To be honest, this game wasn't really all that bad once you give up on trying to play it blind, getting hopelessly lost in the massive map, and random encountering up the wazoo. Load up a faq, find a REAL map, and just follow the instructions.

Actually, GTA is probably too small to be a good comparison. You're gonna have to zoom in to see the red dot.

But the grindiness near the end is just ridiculous. Just when you get totally fed up with constantly running out of space in your tiny inventory, you finally get double, then triple the inventory space as you add members to your party. Unfortunately, it also means your experience now gets halved and then cut into 1/3. Not to mention, the enemies actually start to get REALLY hard and to add insult to injury, hardly give out more experience than the weaker enemies.

Finally, when you get the Katana for Teddy, who actually has some cojones instead of the other party members that seem to love getting killed, you're ready to KICK SOME ASS!!!!!!


10 minutes later...


Teddy leaves your party for the rest of the game. WTF.

The last area seemed pretty much a grind nightmare without Teddy but fortunately, you get some help temporarily. I was able to stock up on heal items and just grinded that short section of the game for hours. Thank god for emulation save states. However, even at level 39, once your help leaves, I could barely handle 4 starmen. As a tip, make sure to get both Franklin badges cause then your cheap death ratio goes down from 100% to just 33%. (Did I already say thank god for save states?)

Fortunately, right around the point when you're totally fed up with this game, it ends. It's even kind enough to dump you right at the end without having to go through the last area with no help.

Look, maybe I'm not hardcore or retro enough to be able to appreciate this frustrating mess. Fine, I'll go load up Minecraft, Dota 2, or whatever the kids are playing nowadays. But man, I seriously doubt I would have had the grit to finish this game without the blessed miracles of save states. On the positive side, the GBA emulator on the PSP is fucking amazing.

Score: 1 rose-tinted nostalgia glasses out of 5 (plus a half-bottle of whiskey needed).

Oh yeah, and I guess there was some kind of story. I wouldn't expect too much in that department though. At this point, I'm really hoping Mother 2 lives up to the hype because buying Mother 1&2 CIB was NOT cheap.

Optional +.5 bonus for making Mother 2's graphics look practically next gen in comparison after you get used to Mother.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, August 24, 2015

Million Arthur (拡散性ミリオンアーサー)

It seems every time I log into PSN, there's some crazy event going on for Kakusansei Million Arthur that just begs me to start it up again. I can't explain the stupid, STUPID part of our brains that makes you feel obsessed at the notion of missing out on some stupid digital cards because of some anime characters in skimpy clothes.

Don't fall for this SHIT!
This strategy is working so well for Square Enix that they now even have a 18+ version (smartphone only of course). The fact that the app is region-locked has absolutely NOTHING to do with the fact that I refuse to play it...... just saying.

I can't play this cause of region-loc... umm... I mean cause nudity is offensive
Anyhoos, there's some sort of story in this game but really WHO CARES? It's another "free" (emphasis on the quotes) game that requires you to play 5 minutes every 3 hours like one of those poor guys that has to go outside to smoke in the dead of winter. If you've never played a gacha game (gotcha SUCKER!), then I advise you to DON'T start. It's so sinister that one form of gacha called コンプガチャ was so addictive and ruining people's lives that it was eventually banned.

Sigh... I guess this is what gaming is about nowadays. Basically, just some crazy psychological experiment to see how companies can exploit some addictive part of our brains. Then dangle some "RARE" stuff that you MAY get if you spin the wheel enough times after you cough up as much money as possible. It's like some evil digital form of crack or I guess just plain gambling without all those pesky regulations and taxes. As proof, the 10,000 yen ticket for this game was ONE OF THE MOST POPULAR DIGITAL ITEMS ON PSN.

Yeah, I can boast that I didn't spend a single penny on this piece of crap but the disruption on my time and schedule is far more valuable then what a measly single $60 full priced game would have cost.

Even if you don't spend a single penny on this "game", Square Enix has a really nice gig going on because they also do TONS of cross promotions for other games and I'm sure that kind of marketing doesn't come free (more moola for Square Enix). If you're wondering where Square Enix is making all their money nowadays, here's your answer.

Please give me all your money for poor ol' squeenix-chan?
Pwetty plea$$$e, OK? Tee Hee!

Score: 0 FUCK OFF, I'M NOT DOWNLOADING THIS SHIT AGAIN points out of 5.

You may be asking, if I gave it a score of ZERO, then why did I 100% it??
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Shaddup

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Monday, August 17, 2015

Final Fantasy(ファイナルファンタジー)

I "missed" out on the NES because I was blessed with a Sega Master System as a kid. All those hours playing awesome games like Zillion and Astro Warrior could have instead been spent on blowing cartridges and pressing reset like a million times. I still remember going to some kid's house and watching him trying to play his NES and I was like WTF? Also Kung Fu on the NES is so shitty that it makes Kung Fu Kid look like the best game of all time.

Anyways, what I'm TRYING to say is that's my excuse for missing out on Final Fantasy until I played the PSP version recently. I started this thing where I decided to play stuff in order. That way, by the time I catch up to the latest entry, it'll already be like 8 years old and cheap. (In other words, I'll never catch up but shhhh, I'm in denial about my backlog).

10 year lag in my case aka BDS (Backlog Denial Syndrome)
However, I'm not as crazy as to play every version of the same game so no indepth look at how this game has evolved over time or platform differences. Having said that, does the 2007 PSP release of this 25+ year-old game hold up to the test of time?

To be blunt. No.

At least they added a nice cool new intro in the PSP version. Of course, the game looks nothing like the intro and from what I understand, is pretty much the same game as the earlier versions with better sprites (correct me if I'm wrong).


SPOILER: Game looks nothing like the OP

This is another one of those "classic" turn-based RPGs where the gameplay mostly consists of walking a few steps, then holding down one button for a while for each random encounter. As usual, the only thing that requires even looking at the screen is to heal your party every once in a while. A perfect example of a multitask title for the gym, commute, or in my case, another (better) game.

I can imagine that if you're a kid with endless hours to kill, FF1 is a great game as it's filled with a wonderfully high encounter rate and is extremely coy about where you're supposed to go next (yeah yeah, retro, I know, but it still sucks). There's a dancer in the first town that tells you what to do next so even though it was a pain to go back there (no Chocobos yet), at least you could progress. But eventually, even she stops giving hints and just wants to dance (no thanks, sprites are not my thing). So unless you want to waste countless hours wandering around with that god awful encounter rate, gamefaqs here we come. You can even miss the class change without a guide, which is probably the coolest part of the game.

The craziest part of the game was when I spent probably HOURS trying to figure out how to navigate the lava in the volcano. Turns out, you're supposed to just WALK on the lava, take the HP hit, and just SUCK IT UP. Talk about some hardcore adventurers.

Too hot? YOU WIMP!! Lava is like only 1,000 C degrees!
The story was actually interesting in its simplistic and rudimentary way. It has everything you can imagine. Of course Elves and Dwarfs but then it busts out vampires, witches, a sunken palace, the works. I guess it's pretty good for its time. The last boss was certainly creative and unexpected. In today's standards though, its pretty bare. Not much more story than even a Ys game especially given that your generic 4 heroes have absolutely zero character development.

The music was good of course especially if you're an addict of that FF nostalgia juice but that sound before each random encounter was just irritating as hell as if to rub in your face: "Here's ANOTHER random encounter, SUCKA!"


I guess the only real saving grace of this game is that it's fairly short. The PSP version has a bunch of extra dungeons and whatnot you can do but unless there's some story involved (which I doubt given the light story of the main game), the tedious gameplay is simply not rewarding enough to merit torturing yourself any longer than necessary.

Score: 1.5 meh at least I got to workout at the gym while playing out of 5.

Optional +.5 bonus for its legacy and maybe it was great for its time? factor.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Saturday, August 1, 2015

Moonlight Syndrome(ムーンライトシンドローム)

Moonlight Syndrome to summarize is a wonderful message from the late 90s to kids about the hazards of recreational drugs. I can only deduce that was the intended purpose as this game makes absolutely no sense and can only be the product of copious amounts of LSD or some other hallucinogen (perhaps Peyote?).

The opening clearly explains how the game was made

At the very least, I have to compliment the mind of Suda Goichi for even coming up with such crazy nonsense with or without the help of recreational narcotics. There's a lot of PS1 3D graphics compared to the original two games which used mostly still images.  And we all know those early PS1 polygons look pretty terrible even for its time. Whether it was by design or not, at least the horrendously dated and creepy graphics match the psychedelic tone of the game. Nevertheless, any charm and affinity you might have felt for Mika, Yukari, and Chisato is completely destroyed in this game. In other words, they are butt-fugly.

I've googled around some Japanese websites to see if this story had any inkling of sense and to loosely paraphrase a random J-blogger on the topic, "without going through the brain juice of the creator, it's impossible" to figure out this mess. The only positive thing I can say about the story is that there are zero branching paths so absolutely no reason to touch this game again after the first play-through. To me, the game's opening cut scene pretty much sums it up perfectly.

THE ORAL SEX OF A COURT OF JUSTICE
Yup, that just about sums this game up right there.
You think I'm being harsh? Pop in a few pills and see for yourself. This game is cheap at least, probably for a very good reason.

Am I just not smart enough to understand this game?
See for yourself (Jhipsters only).

At least the music was not bad, for what it's worth.


Score: 1.5 acid trips out of 5

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely