So minor spoiler here but in the SFC Kyuuyaku Megami Tensei remake, when you beat the
first game, it shows you going to save in the first floor of Daedalus except in a new overhead view. Then all of a sudden, it pops up an error message saying your save data was lost and that it will reset. OH noes! TIME FOR CLASS ACTION LAWSUIT!!!
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Son of a-! I KNEW I shouldn't have blown the cart! |
Kidding aside, the remake seamlessly starts you into the 2nd game right after you beat the first. When you start the sequel, you are actually playing the first game IN THE GAME. In fact, since you lost your save file, you have to beat the first boss
again. Fortunately, it's not actually the same game. The overhead map is WAY smaller and you can beat the first boss in a fraction of the time it took in the original game.
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Game in a game? Pfft! Wake me when it's in ANOTHER game... on twitch... which is an app on the character's phone. |
I thought it was pretty clever how it pretends to reset your save, especially the part where it totally makes the events and all your hard work in the first game irrelevant since it all happened in a game... in
this game. So much for all the Megami Tensei books and lore. ¯\_(ツ)_/¯
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This looks NOTHING like the first game! LAWSUIT TIME!! |
Meanwhile, in the REAL world (in the game), things aren't so rosy as you are actually playing a computer game not in the comfort of a suburban home nestled in the safety of a decadent consumer capitalist economy (ie US). No, in fact, you're actually in a shelter and not the homeless kind but rather well... you can guess.
Anyway, once you leave the shelter, you'll see the biggest change from the first game which is an overhead map you'll need to travel in between the first-person dungeons. This overhead map fortunately gets rid of most of the pain of running out of MAG by dragging around demons as it does not deplete on the overhead map. You can easily grind some more MAG outside the dungeons.
Speaking of mechanics, in the first game, you don't want to spend a single point on INT for Nakajima because he can't do magic and you want to keep him dumb as a brick for optimal male barbarian bashing and smashing. (#gamergate #misandry?) This time around, they addressed this lack of balance not by actually changing the gameplay but by making you give the main character (you) at least 8 INT to beat a certain boss. Of course I didn't know this beforehand, so I had to grind a few levels. Bleh. Near the end of the game, you also have to waste even MORE INT points all the way up to 25 (20 with Masakado helmet) so you can equip Lucifer's sword and armor. The game does nothing to explain this, it just refuses to equip until you have the necessary stats.
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Look at all that INT wasted on... being smart n shit. USELESS |
Other than that, and the fact that you can equip guns, this game is pretty much the same in terms of lots and lots of dungeon crawling and fighting random encounters (almost always on AUTO). However, there's just a LOT more dungeons as this game is much larger and longer to beat.
The fusion system is also a lot more complicated and I had to do quite a bit of googling to figure out all the rules and various combinations. It was kind of annoying near the end when you have to fuse very specific demons to progress in the game such as Undine or Gnome.
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So Seirei is a special type that requires two identical types... blah blah |
Minor plot spoilers to follow, skip to end if you care. And yes, there IS an English fan translation. English, English, English... geesh.
I loved the post apocalyptic vibe as you wander the wasteland with your cool cape and cybernetic arm. Yes, you get a cybernetic arm when a trap rips off your real arm and you have to frantically walk to the cybernetic company with a bleeding stub of a shoulder. You can't fight, see the map, or use the COMP and you lose health every step. Now that's pretty damn hardcore.
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For future reference, try NOT sticking your arm in holes with blood stains... |
And of course, who can forget the final true boss that would probably give wholesome American Christian soccer moms from the 90s a heart attack especially on the allegedly family friendly Nintendo platform. Thank goodness for ignorance and limited internet back in those days. My advice if you are playing this game is to capture the frog as it makes it easy to see the various endings MUCH later in the game.
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I lucked out by keeping the frog without really knowing what I was doing |
Score: 3 "Oh our company doesn't deal in evil filth like Nighttrap, senator" out of 5
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I personally don't have an animal mask fetish but I won't judge |
On the difficulty scale, while most of the game is not too hard except for Zaratan, it kind of gets brutal around the end. Zaratan was garbage because you can't leave unless you clear it and it's filled with damage tiles all OVER the place. I eventually just ended up looking up the map online and going straight to the pillar and exit as soon as possible. I guess you can exchange an item for a Core Shield for the damage traps but it only works till the next full moon. What a pain in the arse!
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This was my successful run, barely made it out with almost no MP to heal |
While I liked the setting and the story, this game has a lot of cheap deaths and I'm glad I was playing on an emulator. It's not like there's much strategy either as I attacked and healed all through most of the game. However, in the end, I enjoyed this classic or at least this classic remake. It's kind of like a Persona clone that has the difficulty of Dark Souls but with Undertale graphics. NOT! (Sigh... kids these days...)
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
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