You have to admit, the OP is pretty cool
Even though I played the PS1 port which was released in 2001, nearly ten years after the original SFC 1992 release, graphically it looks pretty close to the original. In fact, the 1995 SFC Kyuuyaku remake of the previous 2 games looks WAY better, in particular the world map in Megami Tensei II. In that remake, you're walking around a detailed map of Tokyo in your cool cape while in this PS1 port, you're still just a generic spinning shape walking around a boring map of various geometric shapes.
Never been to Sendagaya but pretty sure this is not accurate |
See, it's clearly explained right there! Also, notice the similar SFC graphics |
Snagged from internets cause I played on PSP (no emu cheats) |
This was one of those odd games where it's much better to concentrate on speed and mostly ignore strength until you get the strongest sword. Especially given how devastating status ailments are, if you get first hit, you can literally beat some bosses with zero damage. And yeah, the boss battles were all kind of a joke even though I played on EXPERT.
The only real highlight for me was the story which is the most interesting so far. The dialogue is pretty minimal but I liked how things started on a very small scale that quickly escalates into some very bad shit. It all begins when you download some shady program on your handy 199X handbelt computer (probably while browsing porn).
Wooooow, SOOO futuristic! |
This guy mysteriously survives through everything and doesn't seem to age. Hmm... |
Score: 2.5 Cero A? Really? I'm sure the Christians would beg to differ out of 5 (44 hours to beat)
SMT like the previous 2 games is definitely, totally 100% a multitask affair. It helps that the sword attack is essentially useless until you fuse Hinokagutsuchi so I found myself selecting gun on the first battle after loading up the game and then going auto mode afterwards. In fact, I found it really annoying when a dungeon had one of those rare enemies where guns deal no damage. Sometimes, I was so lazy, I just let them shoot in vain for a while and let my demons handle it in auto mode.
Still, even though the game barely required any strategy, I had fun filling out the maps OCD style. But the encounter rate near the end really just soured the game for me. Especially the consecutive battles where there would be another battle 1 or 2 more times requiring me to select Auto x2 more before taking another single step.
Though not nearly as bad as DQ2, it was also really annoying how often you had to press O to skip through the useless messages of how you won, how much exp each of your party members acquired, mag, and maka. Even though I enjoyed the game overall, the last two dungeons especially the fuck fest at the Tocho made me want to toss the game at times. Still, how can you not enjoy the late 80s shoulder-pad blazer fashion? Kids these days don't know what they're missing.
So salty I missed the bubble no-pan kissa times #metoo #jk |
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
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