Best looking cover but 3DS barf. Played Vita version (duh) |
Phi is so hawt. Going back to VLR after this game is kinda painful. |
Another beef I had with the game was the poor synch between the dialogue and mouth movements. For example, even for a one liner 「ええ」, which is totally one syllable, the mouth moved twice. I assume it was to match the shitty and awkward English track (as usual). The reason I'm guessing this is because this game was bankrolled by Aksys Games, not Spike Chunsoft.
We've reached a weird time in gaming history where Japanese games are simply not sustainable without the western market. Not only are there so much more people outside Japan (obviously), the rise of the shitty mobile games in Japan have made naruto onepiece weeb money indispensable ("naruto" pronounced as "now-roo-toe" of course).
You know who you are. |
The music is also nothing special, much of it is recycled from the previous game. Overall, the quality of this game just kinda reeks of indie, the kind that over promises and under delivers. Maybe Aksys Games didn't put up that much money after all, I dunno.
I enjoyed the last entry of the ZERO ESCAPE series and yet couldn't help feel disappointed. Yes, the story had some good moments but also introduced things that I feel kinda broke the rules. I'm not one of those anal assholes that try to find every plot hole. I don't really care as long as I'm enjoying myself and things are believable enough. However, at the end of the day, while I enjoyed Koku no Jirenma, there was nothing exceptional about it (well except for Phi's hawt visual upgrade).
Score: 3 Meh, I guess it's better than nothing™ (by Inafune) out of 5 (25 hours to beat)
+.5 optional bonus for Phi's design.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
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