I know almost nothing about the Leaf brand of games because it's smut which I abhor but from what I can gather, they started out with a Mahjong trash smut game on the PC-88 and followed it up with a trash garbage smut RPG after which, they released three heathen trash garbage barf filth visual novels called the Leaf Visual Novel Series.
RPG with memorable cast such as DURK BOLT, who also moonlights as pool cleaner and pizza delivery boy
Of course, I have no idea what most of these games are about and I wasn't able to find any screenshots probably because they were ignored by the wholesome internet community due to the filthy contents. As we all know, the internet HATES porn.
Girls from the Shizuku remake; I have no idea how this image got here.
All three games in the series were later remade with better graphics, full voice, and some with new characters, more endings etc. but unfortunately the first two games Shizuku and Kizuato are PC fap machine only. I avoided looking up anything about them in the fear that I might get inadvertently contaminated. Fortunately, ToHeart, the third entry was cleaned up for the holy rays "Oh Lord, please save us from sins of the flesh" Purestation.
I'm sure God will approve (or your diety of choice)
I'm afraid to say I had actually owned 3 copies of this game at one time until I purged my PS1 copy. Now, I only have the PS2 mega box and PSP limited edition exclusive UMD disc. Whew! Glad for the extra space!
No I don't have Trump tiny hands, this is actually the size of two PS2 games
While I know nothing about the first two games, Sizuku was kinda stupid with the whole denpa sex waves thing and at the same time extremely violent. Kizuato was also very dark and violent but it had a story line that seemed simple at first but actually had many hidden layers. In this game, I guess they were trying to go with something more cheerful and light-hearted or whatever but really it's just about the most vanilla, generic galge you can imagine. Like if DDLC was actually the game it pretends to be in the beginning but add a bunch more girls and you essentially have ToHeart. I could give it some slack if it was the first of its kind for innovation or whatever but no, it came out in 1997.
As dumb as Shizuku was, the music was not bad at all
I don't know if they were trying to ride the simulation Tokimeki/Sotsugyou bandwagon but going through each day of the calendar made the first run slightly more boring than watching grass grow. I'm actually impressed at how many ways they were able to describe getting out of bed, brushing your teeth, getting ready to go to school, etc. The all-ages remake is a lot better than the original 18+ version as it has auto mode but it's still mostly the same game except for a bunch of mini games inside the game. The shooting mini game is actually pretty good but I just wish you could skip it when you replay for all the numerous girls' endings.
Not bad for a game in a game
Once you reach one ending, you can skip all the daily routines (Thank the Lord!) and just go through picking the same girl at one of the 4 locations. The funniest route is definitely Remi due to her crazy American dad that carries a gun inside the house with live ammunition. The characters in this game definitely have a funny image of America probably based on the writer's impressions. After all, there normally aren't any car chases except that one time a car flipped over running away from the cops next to my house. And it's not like Americans all walk around carrying guns and firing them all over the place like fucking idiots... Ok... yeah... I guess it's pretty accurate after all. #ColdDeadHands
No real father would walk around with a dangerous rifle near children (looks up gun death statistics...) Oh.
Overall, I'm glad to be finally done with this yawn borefest. You would think in a setting with fully autonomous maid robots and psychic powers, things would be a little more interesting but nope. The only highlight is the voice acting and 90s anime nostalgia theme songs. My favorite girl was Rio just because she sounded cute. The various radio segments were cool too and bonus Jhipster points as it's not scripted and require near native listening comprehension (yours truly).
Needs more holy rays for the naked shoulders IMO
Score: 2 maybe the original sex scenes would have spiced it up but I guess we'll never know out of 5
While I'll never play the 18+ PC version, I can't help but wonder if Multi and other maid robots have you know... all the parts... for umm... various "functions".
All I could find of the PC version, you have idea how hard it is to find porn on the internet!
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Well, that was quick! While I was going through my customary purge cleaning sessions in a desperate but ultimately futile attempt to make some more space in my Closet of Shame™, I came across a copy of Dancing Blade: Katte ni Momotenshi! (PS1 version). I kind of heard this "game" was short so I decided to pop it in and play through it before I toss it for the Gamestop dumpster divers and I'm now writing this 3 hours later. Even shorter than I imagined (always a plus for the pro reviewer #respectmytime)!
The blue "interactive anime" tag makes this a "game"
I'm not going into the whole hipster debate of what constitutes a game but straight up, this is basically 2 OVAs of about 30 minutes each with minor branching animation paths that lead to 4 different endings. In fact, the PSP version is just a plain interactive UMD Video. I would call this even less of a game compared to other animated adventure games where every other decision results in death (you know which game I'm talking about). It's literally just two anime OVAs with one short clip difference between the endings. Which OVA you "play" depends on your first decision to eat either Kibi dango or go to a restaurant. If you decide to eat Kibi dango, you watch the main story while the other option is kind of a fan service episode around Oinu (big boobs) and Kijime (even bigger boobs)
Aw fuck it, might as well watch
And that brings us to the plot, which is not exactly a Shakespearean masterpiece. You play some guy (voiced by Ogata Megumi-chan) surrounded by hot chicks whom you met by I guess whatever happened as shown in like 3 seconds during the opening song. Basically, it's like Momotaro but the dog, bird, and Momo are hot chicks and the monkey is some robot. Whatever, I'm not some Ebert anime reviewer but as animes go, it's about as unremarkable as you can imagine. At least the animation is pretty good and the transitions were almost seamless. The DC Complete edition seems to have a tiny bit more content but you have to hunt for it.
Pretty much half the game in a nutshell
The only real problem is that you can only skip the intro video. During the game itself, pressing start just prompts you to save and so be prepared to multitask as you wait for the animation to drag on to the next selection. Once you watch two of the endings, the rest of the hour or so will be spent watching minor variations and mostly waiting.
Score: 2 (well at least it's better than more SAO attempted rape scenes but that's just stating the obvious) out of 5
Besides the lack of skip option, there's nothing technically terrible about this anime but there's really no reason for this to be a "game". I will go with a 2 just based purely on the fact that it wasn't broken and the anime wasn't terrible but you can just watch the thing on YT or whatever. This will definitely be purged from my collection and so I have a bit more space to buy more useless shit. I guess onto the sequel!
Mission Accomplished!
The good ol' days...
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
I learned not to get swept up by internet hype especially since I STILL regret paying even a single cent for "oh look at me cover all the hipster selling points" indie title Gone Home. But as even my nephew recommended it, I guess I had to try Undertale at some point especially since I live in my sister's basement for free #MillennialMinimalistGamer.
What my room looks like minus piles of games, empty dew cans and hentai wall scrolls.
I decided to get this one on (my sister's) Switch during the recent #BLACKFRIDAYKILLERDEALSCLICKNOW!!!! even though I would have preferred to play this on the Vita. I skipped the Vita because digital games are region locked and I didn't want to waste the money and space on a physical copy. I'm not a weeb so I really didn't want to play this in Japanese and cringe at how they tried to translate all the stupid puns nor did I want to have to reset my Vita to NA region. The Switch version miraculously has no region restrictions and even comes with both languages. I'm sure glad I went the English route because the JP version doesn't look like it uses any Kanji. I guess what was an unfortunate technical restriction from the Famicon days is now some sort of weird hipster retro fashion statement. Fuck off.
Speaking of ぎじゅつ, have you heard of fucking Unicode?
Even in English, I noticed a weird usage of singular "they" to refer to the Player, which in our time was a sentence agreement grammar error. I thought it was an easy problem to fix by asking your gender but then I remembered nowadays that would be a PC nightmare with whatever popular genders youngers are identifying with this week. So yeah, I guess they don't have to worry about grammar no more and by "they", I was referring to me. So should I start talking about the game or finish off with another round of old man ramblings?
I feel like every indie game I played has at least one picturesque, scenic road. +1 hipster point?
Given how hyped this game is for reasons I cannot fathom except I guess not everybody has played 30 years of masterpieces that were never translated to English, the question is not if this game is overrated but by how much. After all, DDLC pretty much lived up to the hype for me so miracles do happen. Well, I'm happy to report that Undertale is only very mildly overrated. Unlike other shit hipster titles, this game actually has some substance and is even fun to play. The combat system is challenging and the music is really good all around.
The entire OST is good, which is quite a feat.
As for the story, it was pretty good and yes, I'd hate to say it but for the hipsters, it does have that Mother 3 vibe. I don't know if Toby played Mother but I wish he could have at least added a dash option like Mother 3.
I thought this was gonna be a place for some revelation but no, it's just where the boat takes you back.
To see the true ending, you do have to play the game twice but it's not that much of a chore since the game is pretty short. The characters were charming enough that I did feel bad about deleting the game but hey, what are their lives compared to the extra space so nephew can play the next trendy game?
Not everybody made it in my first playthrough (sorry lesser 🐕)
I think the story had potential to make this a 4 great game but I didn't quite get the narrative about the Player. I don't want to go into spoilers but yeah, I don't understand the reason for why you were still there.
Overall, it was a good game but I'm still glad I didn't waste my money on an overpriced physical copy. At least it's not published by Super Limited "you might need to suck some dick to get a copy" hipster publisher.
Score 3.5 out of 5 (played maybe around 5-15 hours even though the Switch knows the actual FUCKING number and no I'm not going to install stupid parental control app just for record of hours played)
I might have gone for a 3rd playthrough to complete the trophies but oh, Switch doesn't have trophies. How am I going to know I'm fully enjoying a game without trophies? And also, the Switch is fucking heavy to play in bed, portable my ass. Oh I guess I was supposed to stand it up and play with my (non-existent) friends IRL during a trendy party on my urban roof? Thanks Nintendo for making me feel inadequate. Ok, that's it for my mini Switch rant, sorry.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
If it wasn't painfully obvious, I'm a pretty big fan of Corpse Party: Blood Covered Repeated Fear and while I was disappointed by Book of Shadows, overall I like the franchise (and actually Hysteric Birthday is pretty damn funny in a weird way). So given that BLOOD DRIVE is the last and final game at least for Tenjin elementary, I wanted to take my time with it (and no it has nothing to do with the pile of untouched games in my Closet of Shame™ #denial).
Alright Ayumi, it's time to fucking end this.
Looking back, it's been a fun ride over the years and Corpse Party was personally my gateway into a whole genre of games that is now one of my favorite pastimes to curl up on a rainy evening. After supper, I like to grab a nice glass of wine, cuddle up in my bed, turn down the lights and fucking shit in my pants. It stinks like hell but I get the full sensory experience that way.
What? You got a FUCKIN' PROBLEM WITH MY HOBBIES?!!!
This game has the usual crew and all the familiar characters you've come to love over the years. Ayumi is her usual chicken self, crying and freaking out while consistently making the worst decisions evar in classic horror flick style. Satoshi is back as generic and boring as ever. In fact, I cracked up at the VA's commentary bonus section when he mentioned that he doesn't think Satoshi is actually the MC. I mean, DUH! And who can forget- NOW LOADING
NOW LOADING
NOW LOADING
NOW LOADING
NOW LOADING
You're going to be staring at this face a LOT
Yes, I know this is the Vita and all and I've complained about it for other games but JESUS, the game has fucking loooooooong load times. Not only does it take forever to do silly things like open the status menu, but it takes FOREVER to boot up the game. Why THE FUCK does it have to process trophies and "initialize" the system every time? The system is already fucking there, I played the game just yesterday! Did you mean "instantiate"? Holy mother of fuck, do something useful like reticulating some splines. Optimize, fuckers!
Maybe 5pb. needs to learn some Japanese cause 初期化 shouldn't run EVERY TIME.
The worst offender was in Chapter 9 because the basement takes forever to load and yes I eventually got good at avoiding the swinging blades but until I got the hang of it, I had to die 5 or 6 times and each time, waiting for the damn thing to load was not fun times. Not to mention the fact that you need to play this chapter at least twice and more likely 3 times for the trophies. I don't know the technical details but it all has to do with the fact that they wanted to take it to the next level with 3D.
Unity engine SUCKS. I know cause I'm a gamer in my mom's basement!
I mean, I'm glad they made the effort and didn't just do another visual novel like the previous two games, though there's so much reading, it still is practically an ADV game. I'm not particularly fixated on the classic 2D indie vibe either but I would have appreciated if it didn't take ages to load. The game crashed on me a couple times too, once right at the end so yeah, technically, this game does not impress.
I don't want to sound racist or anything but maybe back off a bit on the offshoring dev team?
Putting aside the technical aspects, the story is pretty good. If you liked the other games so far, you won't be disappointed by this one. It kind of reminded me of that 3rd Batman movie with Bane. Things just kept escalating to the point where it's obvious that this is meant as the final chapter and there's really nowhere for the story to go any further.
I also liked that new character Magari and her fashion sense. I won't post screenshots of her like all the YT clickbait thumbnails but to give you a hint of what she looks like, she's got a 🌟 shoved in her crotch. Nice.
I lived in a danchi (what we refer to as "projects" in the hood) and well it wasn't that bad.
I don't know if it's because I'm getting desensitized over the years but I definitely think this one is not as scary as the original or even Book of Shadows. It's at about the same level as Hysteric Birthday (but this one is not hysterical) maybe because the whole organic theme really didn't do it for me in terms of scare factor.
I mean it looks gross but scary? Nah.
I did jump every time I ran into a piano wire or some spikes. They added a bunch of new mechanics to the Unity 3D exploring parts and it was whatever. Your health restores every time you save so I didn't feel too much tension over it but then it would have been annoying if it was too hard and required you to restart. All in all, I guess it was friendly enough for the new kids. I wasn't too fond of the fact that the characters have as much stamina as a typical obese American and can barely run a few feet before having to pause for breath especially when climbing those spiral stairs repeatedly.
These things were more annoying than scary
The game did try to get clever with like 2 puzzles at the end which seemed... random. One of them still makes no sense to me and can be solved by guessing.
I don't get it. Oh well, move along.
Score: 2.5 oh those memories, good times, good times out of 5 (23 hours for platinum)
Overall, as I listened to the staff commentary at the end (Seiyu nerd here), I did share a lot of their feelings of nostalgia and bittersweet sadness at it all coming to an end. The VA for Kizami even said it felt like he was graduating. I did reminisce on all the good times like the head that fell off tripping on piano wire and the panties showing as the body swung around by the neck in the toilet stall. Oh, and who can ever forget the death by suffocating via Yui sensei's butt or the swimsuit contest in the freezing rain outside Tenjin elementary?
Gravity defying skirt? See, Unity can't even do basic physics!
Yes, it's sad but all good things must come to an end. This game is pretty good I guess, but it definitely has a lot of issues. Still, it's a Corpse Party game with the signature dummy head 3D sounds and awesome music. The OST was really good except for one very annoying track that had some dubstep (damn kids!). Whomever thought hearing a dubstep drop on loop was a good idea, well, it's not. Idiot.
Good shit as usual
In the end, overall as a series, it was a fun ride and I appreciate Blood Drive for ending it. I will now bid this series adieu and am looking forward to a whole new cast of victims in Corpse Party 2.
God damn it Sony, the light rays need to be covering the whole body to protect the poor children!
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
This may come as a surprise to regular readers of this blog (all 2 of you) but I'm actually a pretty big fan of FPS and 3rd person shooters (TPS?) or at least I was while devs still cared about the single player campaign and not whatever battle royale garbage they're trying to hawk these days (damn kids). Yes, I played Wolfenstein and later the free shareware part of Doom probably on somebody else's computer. I played the Quake games, Unreal, Half-Life (including the original), blah blah blah so I have probably well over 10 if not 20 years of shooting enemies dead. And yet somehow I have no urge to own guns in real life and would be perfectly happy not having to worry about what other idiots might do with them but let's not get into that cause it's fucking depressing, not even joking.
It's not fucking Doom (1993), it's Doom. I hate it when they steal the original name.
Anyways, for reasons I can't begin to fathom, most of these types of games are American so I didn't talk about it here as a Jhipster but here we have a 3rd person shooter by the Ryo ga Gotoku studio. I played it in English because Japanese dub for English speaking characters is meh (don't confuse Jhipsters with weebs). It takes place in Japan and logically, the Japanese characters speak in Japanese amongst themselves so the "English" dub is definitely way to go.
She's Chinese but Asians all look the same, right? #racist
I play all my shooters on PC because I'm old school and will always play with keyboard+mouse unless it's a console exclusive. This one is a pretty standard over the shoulder Gears of War cover system type of game but the damn robots suck up a lot of damage at least on Hard difficulty. It's actually harder in the beginning until you upgrade your weapon. Near the end, you'll be popping robot heads like Trump's doctor pops pills.
Damage being like 0.01%. Prepare to pump hundreds of bullets to take this puppy down.
The distinctive feature of this game is the whole voice command thing which I turned off cause I'm not going to be saying "Yeah" into a mic like an idiot. In fact, I had to Google the fact that you HAVE to turn off the voice command in order to use the keyboard to pick your reply. Picking the right answers and also playing well will raise affection levels with your team members while friendly fire will do the opposite, which is annoying because they're constantly running into your line of sight. Parts of the story will change depending on how well you get along with the characters which makes this game feel definitely Japanese.
You can't have a Japanese game without a geisha, right?
Of course, I didn't give a fuck about the guys or Rachael (pretty much also a guy in my book) and spent most of the game with Faye and Cain. Having only one hottie definitely does NOT feel Japanese so I was stuck with Cain as the third wheel. I don't think getting chummy with Cain does anything for the story but I don't care about Steam achievements so I'm happy with the ending I got and have little urge to play through it again.
As for the story, the whole robot vs human thing has been done so many times, it's almost impossible to have an original story. The only thing I would say is that the game tried to be a little bit original and didn't do anything too cliché like Blade Runner or something. The main character was a bit fishy being called the Survivor and all but I won't give anything away. Overall, like the rest of the game, it was fun enough.
You only kill robots so I guess that doesn't make you a murderer #BeAllYouCanBe
Score: 3 but wait, what if we were all robots in the Matrix in somebody's dream? Whoaaaa, deep. out of 5 (14 hours to beat)
I always have a shooter on the side as an outlet after hours of hardcore RPGing or hours and hours of ADV reading. I still play on hard mode because hardcore gamer here of course. This game does unlock yet another level of difficulty after you beat it. It was fun and all but I got my fill and won't be going for a replay. It was an average enjoyable experience and not much more than that. At the very least, it was WAY better than my previous shooter outlet: TimeShift (sigh, the shit I play).
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Right after I finished Diva f (lower case "f" for Vita version), I was on some kind of Miku high and played the sequel pretty much non-stop for 2 weeks straight though I guess I did pop it in probably the day I bought it like 3 years ago (#hoarder).
This is what my actual weeb room looks like. Yes, I'm also blonde American wearing yukata everyday.
The first song that popped up was freakin' Melt (again?!) along with 105 pieces of DLC on PSN which pretty much puts the final nail in the coffin of the DLC-free gaming golden age. So things weren't looking too good from the get-go and my fears were confirmed as the song list features lots of repeats from the PSP games.
Firmly in the DLC fuck-me-in-the-ass era
Fortunately, it's not nearly as bad as the wholesale recycling they did on Diva 2nd and Diva 2nd Extend and none of the songs from Diva f are reused. So if you're one of those new kids who never played on the PSP, all the songs will appear new to you. Marketing would probably even call it a remake of the classics with enhanced graphics and gameplay. After all, they brought back all the popular songs such as World is Mine (for the 3rd time but who's counting?) and even made completely new videos for some of them.
Of course, for me, as a veteren of the series, it's a bit of a disappointment especially since there's been a new Miku song released every day except one for the first 10 years of her existence so there should have been plenty of new songs to choose from. At least they brought back my favorite from Diva Extend Musunde Hiraite and even added more eyes cause MORE IS BETTER.
Not as scary now after playing this song for 20 times+
It's still a good set as they picked out only the good songs from the PSP era and added a few new songs I really liked. At the very least, there is now almost no reason to buy Dreamy Theater for any of the PSP games given how overpriced they are and with the weird requirement of having to prove you own the PSP version, the first one actually requiring you to plug in your PSP!
PSP "classics" now in full HD glory!
The other nice tradition they continued is automatically unlocking all the modules you already purchased (using diva points) from the previous game. Despite the large list of DLC, the game comes with a number of great looking modules ("for free") combined with all the modules from Diva f. My personal favorite was "Bless You" followed closely by "Heart Hunter" and "Honey Whip" cause garter belts #hentai #loser.
Some of my favorite songs in this game were Hello, Worker and Knife. I was especially impressed that they changed the little picture on the character's resume in Hello, Worker depending on which character you pick. This kind of attention to minor detail is what gets me hard... err I mean "inspired".
Of course, you can use the matching Luka module with suit+tie but this is how I dress at work #MericanBlond
Another awesome new song was Kagerou Days because if you get the Chance Time at the beginning of the song, you get a TOTALLY NEW video. That was pretty cool and I wish they do that with more songs going forward. Overall, I was quite satisfied with the volume of content given that I paid $25 for a used copy #cheapogamer.
The weird cone shape is actually fancy gelato, I saw it in Sunshine City. Miku is so hipster!
As for the gameplay, I'm by no means a professional musician but I play a pretty mean sax and terrible at the piano. I can pretty much only play Moonlight Sonata (the first movement only of course, or as music snobs will tell you Op.27 No.2 Mov.1, cause Mov.3 is a clusterfuck). Anyway, I'm just trying to say I dabble in the musical arts and I know I'm repeating myself when I say that Project DIVA is not exactly the best series of rhythm games. And yet for some reason, I can't stop playing them and DIVA F 2nd is probably the most "rhythm-y" game in the series so far.
I didn't try playing the same keys as the PV but they look legit to me.
I usually turn off the sound effects because they are not part of the music (DJMax shoutout!) but this time, they introduced different sounds for each mechanic and I really liked that satisfactory long note pop, like the one they had for Project Mirai on the 3DS.
Try dem graphics on the 3DS. You suck Nintendy! #consolewhore
Besides the skins (DLC cash in) and challenge items, the only major gameplay change is they took the star "scratch" mechanic to the next level, introducing "W" double scratch and these really annoying connected stars that are hard to time unless you remember how it matches the music. I mentioned that the whole touch mechanic in the previous game didn't really bother me as it was an easy way to rack up points. Well, this time, I had weird issues where my swipe didn't take and I actually ended up using two fingers just in case. Meh.
Freakin' stars, you're blocking my view!!
Now that we talked about the main game, it's time to dive into the goddamn trophies. I fully understand that riajuu who only play games as a recreational activity to have fun (whoa, crazy concept!) probably don't give two shits about trophies. If you're one of these sickening people probably with friends IRL or god forbid, in a relationship, the story ends here.
Ofc there's a riajuu app. There's an app for everything now
But if you're a "REAL" gamer or alternatively, a cheap bastard who wants to make sure she's getting full value from the enormous amounts of money she wastes on an unhealthy game hoarding habit (hypothetically speaking of course), then it's time for me to talk about the Diva Room and the FUCKING clock.
Fuck you Sega, respect my time!
The Diva room was a fun distraction in Diva f from the main point of fucking playing the rhythm game. At no point did I ever think, "oh I hope they REALLY beef up the Diva Room features instead of oh I dunno, adding more new songs?" and yet here we are. You can't just rub heads until they're satisfied anymore, you have to stop just before this new heart meter breaks. You can't just shower your Divas with presents, you have to wait in game time (so just coming back later does nothing). Oh, was unlocking random calligraphy and sketch events annoying? Let's add a whole bunch more random item events and change it so you can't repeatedly give the same present to make it EXTRA time consuming, yay!
There's a 50% chance of getting this event. Ya having fun yet?!
The final fucking straw was the goddamn clock, which requires accepting 78, SEVENTY FUCKIN EIGHT requests. Say hello to hours of head rubbing, presents, waiting (in game time), and fucking patty cake after patty cake as you grind your way to your fucking precious trophy, ya loser.
If you're worried about memorizing patty cake, let me assure you, you'll fucking memorize it
If you noticed that this blog post seems to have a lot more screenshots than usual, well, it's because I was fucking waiting for the next head rub or present, jumping from room to room to room, again and again.
Score: 3.5 Couldn't find any panchira this time but I hope a SJW investigates to see if there's any camel-toe textures like PUBG out of 5 (51 hours for platinum)
In the end, if you don't care about trophies and especially if you skipped all the PSP games, this is probably the best Diva game in the series so far. It's so fun to play around with the modules and accessories and while the scratch swipe was a bit annoying, I got used to it. You can also configure scratch to use analog to match the PS3 but I found it was not sensitive enough for me.
Glad I don't work with her, sexual harassment waiting to happen
I will be sad when I run out of Project Diva games to play so I'll probably take a break for a while. Maybe I'll play some of the other Vocaloid games that came out around this period.
I got a lot of these fucking screenshots while rubbing head so here ya go.
This might explain the Cero C rating but then why was it B on the PSP? #Localization
I'll troubleshoot your computer problems ANY time
Can't think of a clever caption here cause all the blood for my brain went uh somewhere "else"
Yeah, so this game is pretty much a Dark Souls ripoff but with music
If they ever make the swimsuits DLC, I'm gonna fucking boycott #entitled
Thankfully, the cat ears are NOT DLC
This is when Miku becomes a god in our alternate timeline
How I feel when I get a PERFECT
This rainbow skin requires clearing a song with each character 50 times which was annoying cause fuck Kaito.
You can see many pantsu in edit mode *wink wink*
No, I didn't buy these skins. It was free at one time. Sorry if you missed out!
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely