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Wednesday, July 24, 2019

IA/VT -COLORFUL-

I was pretty hyped for IA/VT Colorful as evidenced by the fact that I bought it only 8 months after release. As a cheapo gamer, I try to wait for the "Best" garbage edition before I buy the OG cover that's actually resellable. That puke yellow shit is practically unsellable on eBay. (#GamerTips)

Ah, the old "fuck you, buy the original release ya cheapskate!" edition.

Given that I only know of two other non-Miku Vocaloid console rhythm games: the GUMI-defiling atrocity Megpoid and Project 575, I was looking forward to this as one of the few alternatives from Sega's grip on the micro-genre (my own pro game journalist term for "niche" like "micro-celebrities" minus the dick pics). On the other hand, I also wanted to save this one for a rainy day so I only played a bit here and there. Fast forward a full 3 years after buying the game, I decided it was fine time to wrap it up.

So stupid! I'll never be PRO game journalist if I keep finishing my games!!
First off, the major big benefit of playing the one and only rhythm game based on IA Vocaloid is that all the songs are totally new with nothing recycling from previous games (there aren't any duh). I have to give major props to the nice selection of songs included within the game (gasp!) and the professional quality unlike the ParaPhray amateurs with Megpoid. As the title implies, the UI and gameplay are very colorful and pleasant to the eyes.

Of course there's DLC. 300 yen per song with no set discount?! Pfft, skip.
The songs and PVs are all good, including some really musically interesting (aka weird) tracks such as Chiri Chiri Juso. I really liked the songs by out of survice and Party Party was also pretty catchy just to highlight a few. All in all, the tracks were solid and I have to say some of the animation on a couple of PVs were outstanding.

Good shit, I watched this in PV mode at least 3 times

However, one minor downside is that this game was not as fun as the Diva games in terms of playing around with costumes and accessories. First of all, only a smaller selection of songs support costumes (no accessories) and it just wasn't as fun to play dress up. Also, there are no mini games or having to spend hours to get a stupid goddamn cuckoo clock. That's a good thing if you didn't get my drift. In fact, I'm not even sure why you have to go to the items menu to "get" your costumes after they unlock because you don't need any sorts of points to get em.

No Diva points to grind here and most importantly no fucking patty cake.

In terms of the gameplay, I found that the difficulty was very fair. The double presses are always parallel eg up+triangle, left+square so the platinum is very doable for those comfortable with the genre. The only tricky parts are some of step up plays on hard mode. The random mode is the only way you get double key press that don't match and that can get quite confusing. I was not able to finish all the steps because of the 10 star difficulty with hidden notes on STEP 21. I might be able to do it with a lot of practice but it's not required for the platinum so I didn't feel like it.

DJMax veterens be like, "Is this a joke?"

Score: 3.5 now, can somebody PLEASE make a decent GUMI game?? out of 5 (37 hours for platinum)

Add another solid title for the Vita as one of if not the best handheld console for rhythm games. I thoroughly enjoyed this little "hidden gem" from Marvelous. Now, Diva F 2nd is totally a better game in many ways but since it has all those songs from the PSP titles, I gave this one the same score for being totally fresh. I don't know a lot of IA songs but I can see myself becoming a fan. Unfortunately, there doesn't seem to be any sort of sequel in the works but one can hope.

As an aside, this game is rated Cero C with a needle icon likely due to just one song. Boy, those Japanese sure are sensitive about drugs. Oh I know! Let's rip IA from all media works as punishment! (RIP Judge Eyes Pierre)

Another favorite track of mine though it has drugs. #Boycott!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, June 25, 2019

Murder Club(殺人倶楽部)

The legacy of the J.B. Harold series of detective ADV games goes back even further than the Tantei Jinguji Saburo series, though it doesn't seem to have the same miraculous tenacity. The series sadly got into the dead dumb-phone platform for the last 3 games and are basically unplayable as far was I'm aware. It's too bad because I'm kind of curious about the 5th game Seattle Purple Haze. The only thing I could find about the game was this tiny screenshot.

"Little did J.B. know that renting would lead to homelessness years later when he could no longer afford his Ballard rent due to soaring tech stocks."
Unlike the last 3 games which are lost in the heady days of flip phones and PHS (lol remember picchi?), the first game Murder Club has been ported to every platform imaginable. Its release history reads like some sort of abridged game console timeline from the original PC-88 1986 release to the MSX, Famicon, PC Engine CD, PC, DS, etc., the most recent release being a port of the iOS version on the Switch eShop. The later versions are all based on the DS remake which is the version I played.

God, Janet Robbins is so HAWT in the remake.
I believe the DS remake is mostly the same as the original but with a new coat of paint and some improvements to the UI. It also added an epilogue where you can check on what the cast is up to after the main game, as well as, a lead in to the sequel. Fortunately, my used copy had already unlocked the epilogue because supposedly you have to beat it with 100% completion to unlock and I only had 97% with zero desire to play all over again.

The official sites always feature Janet... Well, she IS hawt.
I also checked out the PC Engine CD version because it's the only version with all voiced dialogue. It's a rare fully bilingual game with both text and audio so no reason to pay $80 for the TurboGrafix CD version. But then again, what else would all the rich, privileged non-Jhipsters spend their money on?

Well, you have to spend your institutionalized socially advantageous money somewhere.
The unfortunate thing about the PCE version is that the BGM for the game is just awful. It's so weird because the title and setting screens have pretty darn good CD quality jazz music. A little too much soprano sax for my taste but still pleasant to listen to. What, did they think having a nice jazz BGM would be too relaxing or maybe it was some technical limitation? Even without a CD soundtrack, they could've done a better job with the sound chip IMO. At least in the DS version, while the BGM is super boring, I didn't even really notice nor care.

Yeah the OP sounds good but wait till the game starts...

Finally, onto the game itself, what's all the hubbub about? Is this game really so good that it needs to be ported to 13 different platforms over the span of 31 years? Well, for a 31 year old game, it's pretty good but that's not saying much. It's a standard old-school PC-88 ADV game which means you're trying menu option after menu option. I feel like some of the menu options are useless and should've been removed. For example, why the fuck would you want to ask everybody's blood type? Americans don't even know their blood type half the time. It's not like we're reading Japanese teen magazines to see what boy hunk is compatible with our blood type "personality". I actually had a tiny bit of fun seeing how many ways the VAs could say "I don't know" for all the various menu options but it gets old fast.

Today's blood type?? She's playing ya man! Get a DNA swab! You never watched CSI?

In addition, I understand that there weren't countless podcasts and murder channels to describe in depth how murder investigations were conducted in 1986 but the way you go about it is simply ridiculous. The game dumps a ton of characters on you at the very start which is a bit overwhelming, trying to remember who did what. After you spend a few hours asking everybody their blood type, you then get search warrants and start finding evidence I guess nobody bothered to dispose of. Then, you go to the DA to start arresting people for questioning. You press them with the evidence until they confess. Case closed. All in a good day's work, eh detective?

If you ignore the gameplay, this game does a pretty decent job of uncovering a web of human drama for you to untangle. The story pales in comparison to the deep human drama presented in Hokkaidou blah blah but it kept me interested enough once I got over the initial mental hurdle of memorizing all the characters.

Unfortunately, this is the extent of the fan service. No Yuji Horii panti here.
Score: 2 "Look at my amazing complete PC Engine collection, no it doesn't bother me that I can't read most of it, I'm a Youtuber not a gamer silly!" out of 5 (8 hours to complete)

Pretty cool but how much was a Sharp X68000? Probably like one of my kidneys.

As I look back on the short list of games I completed so far from 1986, I would say that this game is a very middle of the road average 3 score for its time. The remake was fairly well done in that it was faithful to the original while adding some minor improvements. However, in today's standards, this would be a hard one to recommend unless you're striving to be a Jhipster gamer historian like yours truly or just really partial to old school ADV games.

The only reason to buy the U$ version is if this typo bother you. #1stWorldProblems


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, June 19, 2019

Majin Tensei(魔神転生)

JESUS FUCKING CHRIST!!! I finally, finally finished Majin Tensei after 59 scenarios of tedious fucking hell/makai. I really need to question my own sanity. I guess I'm a glutton for punishment? Unfortunately, I didn't realize the snapshot feature on my emulator overwrites the previous snapshot so I pulled most of these images from other JP bloggers that are almost as crazy as me. I say almost because they stopped updating before finishing the game, which in retrospect was probably the right thing to do.

Ugh, seriously, fuck this game
I'm going to go on a little rant here because this game has a LOT of problems. The biggest problem is all the goddamn waiting for enemies to move and sometimes those fucking yellow neutral demons that take their own turn. It's so bad that the game was pretty much unbearable without a fast-forward emu button. I really, really should have started using the turbo button from the start. Even with that, it was a bear, especially Scenario 56 near the end with the fucking sprawling desert that you can only travel at 2 squares a turn.

Fuck this desert. I'm too fed up to even come up with a funny caption.
Now, I'm not too big into SRPGs so it's not like I have a ton of experience to compare to other games in the genre but I can tell a shitty game when I see one. Not only is the waiting just unbearable but the whole demon fusion part is completely useless. You generally only want to play with just the two main characters because the demons only get a few levels in the form of stars and experience is pretty much wasted on them. On most maps, it's the same spiel, rush to the nearest blue healing pool thingy, kill all the nearby enemies, rinse and repeat.

The other issue is your tiny inventory space which makes items and most of the treasure chests an absolute waste of time. Basically, you just hoard the jewels until you can trade them in for some aura gear or Excalibur.

Thanks for making items essentially useless
If for some crazy reason that I can't fathom, you are interested in playing this game, you might want to look up the conditions to unlock the "best" ending cause why the fuck would you want to play this any longer than necessary? One of the annoying requirements of this ending is to visit Atlas 3 times with 3 floors, essentially extra repeat playthroughs of 9 maps (almost as fun as stabbing yourself with a fork!).

I unfroze you so can you please get out of the fucking cave?
The other tip I would offer before you go down to hell/makai is to recruit both the army guy and the blonde dude by finding Izanami on a random square in a cave. At the very least, I recommend the angels because they can fly around fast to plug up those pesky spawn circles.

She's in a cave somewhere, just google jp it. 
Score: 1.5 "so good I cried in joy when it was finally over" out of 5 (too many hours of my life wasted to beat)

Honestly, besides the boring waiting game Atlus thinks somehow qualifies as "gameplay" and the fact that none of the mechanics are fun or serve any practical purpose, I thought it was a pretty good Megami Tensei game. I can't comment on the music because it was playing at 2x speed pretty much the entire time but the story however minimal it was, has the standard Megaten shenanigans.

If you don't mind fast forwarding after every turn and really, really must play ALL the Megami Tensei spin-off series, I would say give it a go. However, to play the game as it was originally intended without emulation is just a pure exercise in self-flagellation. (I mean if you're into that kind of stuff, I won't judge.)

Thankfully, I'm here to warn the 2 people that read this blog to avoid a game they were never going to play anyway so I'll conclude my contribution to the greater good of society here. Don't say I didn't warn you...
..
.
Hello? Is anybody reading this? Bueller? Aww. (◞‸◟)

C'mon, we have boobies on Nintendo here! (Yet another AdSense violation)

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Sunday, June 2, 2019

DS Dengeki Bunko Iriya no Sora, UFO no Natsu II(DS電撃文庫 イリヤの空、UFOの夏II)

You may be wondering, hey eminent Jhipster, if part one of Iriya no Sora DS was soooo boring, why in the world would you waste your time with the second half? Well, you must be new to this blog. If this Jhipster doesn't play through these games, who else will inform the greater English-only internet what they're missing out on? Sure, you can waste your money on one of those A-Z Patreon funded books cause I'm sure those authors are fully fluent in Japanese and actually played through all those games they throw in there with a token synopsis and some screenshots that you can google yourself in like 3 seconds.

Uh huh, yeah, sure. Whatever you say.
Anyways, Iriya no Sora, UFO no Natsu II is one of those perfect examples of why you shouldn't shit on a game you never finished (*cough* Jason Schreier *cough*). Though in my case, they split the story into 2 games so I technically finished the first game. Needless to say, the snail's pace of the first 2 volumes of the light novel rapidly speeds up in this game and some shit finally happens! For example, Iriya changes up her hair.

I'm pretty sure I know what white looks like and that's not it (screenshot from Nintendo's site)
Kidding aside, I finally realize why this light novel is regarded as highly as it is. It definitely went in a direction I didn't expect and it becomes clear that this is not a happy-go-lucky story as suggested by the first game. I don't want to get too much into spoilers but there might be a rape scene in there (sorry if this triggered you).

The main character is as spineless and useless as always so at least his character is consistent. But now that shit's starting to hit the fan, you do feel for the poor kid. After all, he is just a snot-nosed middle school boy.

He's just a boya (Ha! Get it? I'm here all night folks!)
The setting with the war, UFO, aliens, etc. was not really explained at all but it's merely just the backdrop for the love story. It's a very immature love story about a normal boy and a mysterious girl, a bit touching at times but also tragic. I thought it was worth the read even though it took a while to get to the interesting parts.

As for the rest of the features, they removed the multiplayer card game (oh noes!!) and that annoying feature of touching words to unlock cards. Now, you can just enjoy the story and play the mildly entertaining side-scrolling shooter, at your leisure.

Hidden gem shmup (check my $100 eBay listing, great deal!!) 

You can play as the fighter plane in the air or jump down to shoot enemies on foot Contra-style. I was quickly able to beat 4 stages but then it just starts over at a harder difficulty and that was good enough for me.

Score: 3.5 Cero D for sexual content? But it's just words, you guys didn't even illustrate it! out of 5 (16.5 hours to finish)

I'm not sure if this sound novel is above-average in general but it certainly got me hooked enough to finish it much faster than the first part. Also given how boring the first half was, averaging the two scores gives it about a 3 average which is around what I would score for the entire story overall. You never know how you'll feel about a game until you finish it all the way to the end. Good thing I have a real job that doesn't require me to poop out a diarrhea review in time for the release date.

In any case, it was good enough for me to be interested in picking up some of the other DS Dengeki Bunko games. All right, look like it's time for some SHOPPING!!!

Time to open up my monster amazon.co.jp wishlist!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, May 16, 2019

Final Fantasy IV: The After Years(ファイナルファンタジーIV THE AFTER 月の帰還)

Like I said in my FF4 post, I wasn't sure if The After Years was a full game that would be worth its own post. For some reason, I had the impression that "After Years" was just a quick side-story fan service game that could be finished in like 10 hours or something. After all, could one expect a "real" game originally released on Docomo, au, and Soft Bank pre-smartphone days? (Obligatory Jhipster comment: I was a die-hard au customer cause they had the best student package.) Well thank god Square ported this from those dead platforms because this ain't no quickie 10 hour game, it's freaking FF IV-2 in episodic format.

Whoa, how did au take a photo of me here? Creepy!
I played the PSP version including Interlude which took a little under 4 hours to finish just by itself. I was not a big fan of the episodic format because you end up playing through the early events of the story again and again but from different perspectives. Objectively however, I'm not sure of a better way the game could have shown you what all the characters have been up since the events of the first game. Initially, I was afraid this was going to be a game about just the new kids on the block while you watch an old decrepit Cecil milking some imps.

What more you want from me? I defeated Zeromusu for god's sake!
Fortunately, the old cast are not shat on like some other franchises. Well, it was kind of annoying that your bad-ass party is for some reason weak as fuck again but oh well, not every game can be Trails SC. As for the new kids, while Cecil's son was as boring as you could ever imagine, at least we get to see some qipao sprite art. (Gamers, get your box of tissues ready!)

Is she a blonde Chinese? Geesh, I hope she doesn't go to the prom like that cause white people will be PISSED.
Really, the first few episodes are kinda boring and super easy but at least they're fairly short. You can blast through them with auto-battle on pretty much the entire time. However, the free ride abruptly ends with Fusuya's episode. I almost thought it was a scripted boss battle, I died so hard and fast. To make matters worse, there's a level cap to prevent grinding your way through. I mean we're talking DS level difficulty here. I'm not sure how game "journalists" were able to beat this 45 hour game without a handy cheat. Oh right, they didn't.

MY mind is blown that you get paid to rant about a 40+ hour game 20 hours in but I guess I'm "weird" like that

Once you get over the baby intro portion, the plot really does start to get more interesting. It was really satisfying to see all plot points left hanging in the first game get resolved. Kain (I used to think it was pronounced "Cane" in my ignorant pre-Jhipster days) was one of my favorite characters back in the day. Will he ever come down from the mountain? Is Cecil going to resolve his relationship with Golbelza? Is Seodoa ever going to get laid? Play to find out!

The answer to the last question: "fuck no"
Seriously though, while yes the last some 30+ floors of dungeon exploring with boss after boss might scare away those who need to get paid for the next game review, I thoroughly enjoyed the challenge. I found out in the DS version due to the nature of the ATB system, slow and haste are super OP. Casting slow on the bosses that don't spam reflect and having two members that can cast haste is the easy way to win. The moon phase also really matters so make sure you sleep until white magic is strong. (What is this, a Megaten game??)

Yes, grinding under-leveled members you ignored is a pain (Seodoa, I mean you)
I also really liked the fact that I made some choices in the game that resulted in some people getting killed. Unlike the original Hollywood "everybody is ok!" story, these characters stay fucking dead. I probably would have replayed it in my younger days but as a more mature gamer, I played through with the consequences of my choices.

Score: 3.5 How dare Square create a sequel of a beloved classic reusing the same characters and places! #MINDBLOWN out of 5 (49 hours to beat)

If you liked FF4, you really can't go wrong with this sequel in my opinion, it's everything that's good about FF4, just more of it. That is of course unless you're a "pro" journalist who can't handle a game with some real challenge. If you didn't like the original game, well you can just go back to streaming Fortnite or whatever you kids do nowadays. (You'll be famous one day I'm sure, don't forget to keep up that instagram too!)

One of like 3 new songs in the game

Are the dungeons reused? Yeah duh, just like FFX-2, I mean it takes place in the same world. Could they have added some more original music besides the few songs near the end? Sure, I could've have gone for some good FF4 remixes. Was the game balance a bit grindy for under-leveled characters? I mean it's no Trails the 3rd for sure. But overall, The After Years was everything I could've expected from a sequel to an old nostalgia tears classic and really is just as good as the first one.

OH. MY. GOD. IS THAT CANE???


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, May 3, 2019

Metroid: Zero Mission(メトロイド ゼロミッション)

Up till now, I haven't played a lot of GBA games because my GBA SP didn't have a backlight. I eventually sold that off and I also didn't like how the cart stuck out of the DS lite (first-world problems I know I know). I also really didn't feel like buying MJR's "fuck me in the ass" $420 custom modded POS. (Oh wow, it's now on $ale for $399.99!)

Using Benjamins as toilet paper and lighting cigars is so 70s, is there a better way to waste it? Oh perfect!

While PSP emu kinda works for GBA, it has a lot of issues and also kills your battery but I think I found a way a perfect way to play GBA games with no emulation issues and a way better screen than MJR branded enemas. I basically marathoned through Metroid: Zero Mission in a couple days and it was a joy to play. No, I didn't play it on the Wii U because as we all know, the Wii U gamepad is a fucking lie and doesn't work more than 10 feet away from the console or even a single wall and the screen is shit to boot. Also, I didn't use emulation so no save states or screenshots.

Grabbed this from the eShop page but it looks exactly this good on my device
I got the worst ending because I played mostly blind and took my sweet time, finishing the game in a little over 4 hours. The total gameplay recorded was closer to 8 hours with restarts etc., but the game was pretty easy to beat on normal. I have not tried to replay it in hard mode yet but I may do so a later time if I feel the itch.

I never played the original FDS release nor the NES US version as I was a Sega Master System kid. I did however play the shit out of Zillion and it's a bit similar to Metroid except you can play as 2 additional characters after you rescue them. I vaguely remember only ever beating it one time cause it was hard as fuck.

I was playing this when all the other cool (mainstream) kids were playing Metroid
I did briefly try the original Metroid game because it conveniently unlocks after you beat Zero Mission and once again, I've confirmed that I'm not really a big fan of the Famicon. There seems to be a lot of slowdowns too. This GBA remake is great though. For one, you can point your gun down and it has all kinds of save points and health to make it easy for old people like me to play through.

The maps and power-ups were super well designed. For example, you have to go to a certain spot where you see some weird larva like thing and the game makes you backtrack in such a way you can see that the larva is empty later on. Of course, then it attacks you as a mini boss but the way the map was designed to be explored with the power-ups was fun. And no, I'm not going to fucking use that stupid term "Metroidvania" (ugh I just did).

Oh gross, good thing there's this wall in the way...
I also really dug the extra scenario they added after you beat the final boss from the original FDS game. I won't go into it cause spoilers only that the sprites are gewd. Some of the artwork in the new cut-scenes were a bit rough but hey, I can deal.

Score: 4 zero suit buttocks (the more the better!) out of 5 (7 hours to beat)

Overall, just a solid and fun game that I couldn't put down. Yes, it's kind of short and I did get stuck a few times in Kraid. I also struggled a bit with the boss in Ridley (is that an Alien movie reference?) because for some reason I thought you could only shoot when its mouth was open. Overall, this is just an awesome remake of a game I've been meaning to try for a long time now. No complaints or any flaws that I can point out except that the JP physical cart is way too expensive especially with box and manual. Oh well, who needs manuals anyway right, all major game publishers? We don't care about manuals, right mateys?! Arr!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, April 24, 2019

Seiken Densetsu - Final Fantasy Gaiden(聖剣伝説 -ファイナルファンタジー外伝-)

The last Seiken Densetsu game I played was that gacha mobile port shit RISE of MANA, which definitely left a sour taste in my mouth. So naturally I went and bought the Vita port of the mobile remake of the first game in the series. After all, this game has the same janky mobile graphics like the last one I hated so gotta buy it, right? (Gamer logic 101)

Concept art looks great but a Gameboy doesn't have the specs to-, wait what? $700 iPhone? ...oh.
Now that I actually played through the game that I bought almost 3 years ago on $ale (no doubt for more than the current list price), I'm happy to report that it's actually still (almost) a real game unlike RISE of MANA. I say almost because this game is so easy, you can practically play with your eyes closed or I guess poke at your screen like some lab monkey as intended for the mobile folks. The graphics don't look so hot either. I may even go as far as to say you may as well stick with the OG Gamboy sprites. Yeah yeah, once again the Switch probably got the better deal with the whole collection of the original games, don't worry I'm already moving off of the Censorstation (but the trophies...).

25 years of technological advances and this is what we end up with?
As for the gamplay, the bosses are so easy this game is kind of like Sekiro except it's like you switched places with the bosses and they only get one try to kill you. I know cause I totally beat and can write a "review for Sekiro". (← Google, please rank this part) In fact, instead of the pro journalists that used a cheat to beat it, I'm so efficient, I beat it by watching somebody use the cheat. Actually I didn't even watch it, I count one of the views of somebody else watching on Youtube as me beating the game, I'm super pro like that. Uh where was I? Oh yeah the gameplay.

It's cool, it's just a game- wait... is this like... your job? Oh... wow.
I'm not sure about the difficulty but everything else seems to be a faithful port of the original so I did have to look up a guide when I got stuck in a few places as this is old school "You stuck? Well I guess you fucking stuck then" type of game. It's pretty ridiculous when one NPC says "Yeah, why don't ya get your ass out there and try flare on dem rocks 'till you find em hidden entrances like?" Other than getting stuck, it was a pretty simple game that I finished in a little under 12 hours. It was a bit annoying that you have to constantly switch out stuff from your menu. The 3 quick slots helped but I could have used like 6 slots, especially one for those goddamn fucking annoying keys.

Going back to the Jhipster agenda, let's discuss the localized title Adventures of Mana. Now you can play as Mana going on countless amazing adventures, wait, that's not a character? It's what? But the grammar... fine whatever.

This first game of what non-Jhipsters call the Mana series is also a Final Fantasy spinoff hence the localized title Final Fantasy Adventure for the original game. Now, you may be inclined to think that it's a spinoff in name for marketing purposes only like the Final Fantasy Legend series but no, it's a real spinoff with Moogles and Chocobos.

Aww so cute, sorry about your legs oh spoilers
In fact, in the GBA "new testament" remake, they removed all the FF stuff and made it a proper Seiken Desetsu game. However, this is definitely NOT that game so not sure why they changed the English name but once again, we are not new to localizers who don't know jack here at Jhipster land.

As for this original GB remake, I found the story had some good moments. Yeah, it's a Gameboy faithful remake so the dialogue isn't going to win the Pulitzer eg "Ugh, I'm dead. Croak." but it wasn't bad and had kind of an interesting ending (again "for a GB game" being the key caveat).

The script says "don't die!" but the face says "whatever"
I did find it funny for the best part of the story, they still decided to censor one item you need from Medusa blood to tears instead. This game obviously was loved by the JP kids back in the day because there's a whole page of details of how in the original game, you get experience for the end of the Medusa boss potentially putting up an awkward "You leveled up ze" message, ruining a touching moment. No worries, they fixed that "bug" in this remake.

Amanda, is she going to be a girl you hook up with? Play to find out!
Overall, I found Seiken Densetu - Final Fantasy Gaiden to be a standard old school portable title, something to kill time or to decompress while playing a "real" game. It's a really good Gameboy game, one that probably deserves a 3 or even 3.5 score in its day. However, on the Vita with these graphics and zero difficulty, it's a mediocre experience overall. The title screen music is great though at least.

The rest of the OST unfortunately was not as good as the title screen


Score: 2.5 buckets of blood out of 5 (12 hours to beat, 16 for plat)

Now if you'll excuse me, I have like 5 hours of grinding left killing scores of elephants to get the rest of the trophies since it's SOOO much fun and yes, I totally have a life (not really). OMG, killing elephants, what kind of message is that sending our kids? I demand this game be taken down immediately! Oh excuse me... what? We only care about censoring sex? But that's a natural part of our species... uh huh... uh ok I understand... Stay tuned for our extensive coverage of MK11, the hottest new game just released!

Don't forget to only pick Warrior and Mage to be able to unlock all 99 stats trophies!
Good thing the Auto save works as well as it does (shitty mobile port)
Oh, does this lead into the sequel? I haven't played that since before my Jhipster evolution.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, April 11, 2019

Deemo: Last Recital(DEEMO~ラスト・リサイタル~)

There seemed to be a kind of rhythm game dark ages for a few years where the only console games coming out were what I call "play alongs", basically the video game equivalent of a tambourine at karaoke. Bemani (Konami) pulled out of the home console market and Neowiz was MIA after DJMAX Technika Tune. So naturally I was excited when Deemo was announced, a new rhythm game for the Vita. I was less excited to learn soon after that it was a port of a mobile game but I was resigned to the realities of this iPhone mobile shit fest era. Rayark is a Taiwanese developer (or Chinese according to China but let's not get into THAT whole mess) but of course, as a Jhipster, I played the Japanese version.

The Japanese VA for this Taiwanese game is Ayachi #BAE
The Vita version I believe added those nice animation cut scenes and while they are silent, there are a few lines of dialogue voiced by cutie Taketasu Ayana in-game. I dug the stylish presentation at least much more than what they're teasing for the upcoming WTF 3D remake on PS4. Overall, I enjoyed the simple story and presentation even though all the songs are basically a black background.

I'll take this over the 3D shit, thank you
The gameplay is very simple and this is a definitely a good rhythm game for casuals. Being a mobile port, you basically touch the keys when they reach the line. The yellow keys don't require a tap meaning you can do some very satisfying slides.

Ooh, this is going to be so satisfying
The piano is a major part of the story so all the songs have a piano track which naturally means that the music is not quite as varied as other rhythm games. Of course, they managed to sneak some dubstep in because how will I live without more dubstep? (barf) Overall, I thought the included songs were pretty good though nothing super memorable except for Sakura iro no yume; I must've played that shit like over 10 times.

This reminds me of some song from a Ghibli movie

Though the Vita version had a decent amount of songs, the rate at which they unlocked was way too slow meaning you ended up playing a lot of the same songs again and again. There are a handful of songs unlocked playing the After Story and they offered the Shattered Memories DLC for free but it only unlocks after you beat the game. This means I finally got a whole bunch of songs only after I was kind of already over the game. And of course, you can't help but feel cheated now that the Switch version is out with ALL the DLC which I imagine is a crazy number of songs. No trophies on the Switch but who cares about that shit, not me!

While full combo is pretty easy, it's a BITCH to get 100% (Silver trophy)
Oh well, who knows if Switch is even fun to play with that size and weight. The Vita 2000 was a perfect size for me to swipe away while holding the thing laying in bed, something I can't say applies for the Switch. #NotSaltyOkALittleSalty Also, for some reason the fully animated cut-scenes from the Vita version appears to be missing, going back to the original still images. The Vita version may be worth it just for that if you can get it on sale (not on a $ale like when I bought it).

I can't recommend Vita version over Switch (even though it's better)
Score: 3 fine, I guess it's time to switch to the Switch, ugh out of 5

Overall I had a fun time with the game and it's a solid title for the cost I paid in yen (it was on $ale). Obviously my score might have been higher if all the DLC was included like the Switch version. I just wish that the keys actually made the music. In some segments, there's an echo if your timing is off so your skill does have minor affects on the music and the the Duet mode actually seemed better in this regard but overall, it sounds mostly the same whether you play well or not. Definitely no DJMax here. (Please don't ask me how I played Duet mode with no friends.)

Having finished this a full 2 years after I bought it, the rhythm game market is hotter than ever. Not only did Neowiz knock it out the park with fucking amazing DJMax Respect, Sega lost their shit and released the double whammy Future Tone and Future Sound. Well Konami is still fucked but otherwise, it's definitely a good time to be an oto-gamer and Deemo was a good palette cleanser for the dry years.

You'll need to google the meaning after you beat (spoiler warning)
I mean honestly, does ANY game need more CV than just Aya-nyan?
Oh those Taiwanese devs, they're so funny

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely