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Monday, September 16, 2019

Ikatan: Ikamono Tantei(いかもの探偵 -IKATAN-)

Ikamono Tantei is one of those games that come from the golden age of when Japanese game companies didn't need to make money overseas but then again CyberFront is gone so maybe they did need the money. This game isn't even very good and I would've been quite upset if I bought it at full price in 2008. Fortunately, I was too busy working 12 hour days as a salaryman corporate slave back then to buy low budget DS titles on day one. Anyways, the main appeal of this game seems to be the cross-dressing main character: Kai.

Oh the resetera threads I could make with this

The actual offensive thing about the whole poking game (or "non-consensual gaming" as Sony Cali would label it), is that it's just a cheap token segment that appears exactly once and has nothing to do with the rest of the game design. The gameplay is the weakest part of this mediocre game as it consists of you tapping highlighted key words in the dialogue and selecting the right key word at the end of each chapter to solve the mystery.

The dialogue won't progress until you tap the keyword so you can't miss them though then it begs the question,"why can't the game just pick it up for you?" This is yet another one of those games that just annoys you by having to touch the screen every once in a while. Not utilizing hardware gimmicks effectively seem to be a common theme for most games on every Nintendo platform starting from the DS and Wii.

INNOVATION!
Other than the pointless "gameplay", I thought the characters were pretty funny. The story tries to be unique in that you are solving silly and pointless mysteries apparently called "ikamono". For example, in the second chapter, there's a weird man dressed as cat that refuses to leave the Iriomote cat exhibit. The character illustrator for this game worked on the original novel illustrations for Boogie Phantom, yet another anime I need to watch one of these days.

Looks way better then Chrono Cross at least

Anyways, the best part of this game if you bought it used for about $5 like myself, is that you can finish it in like 5 hours. However, if you want to unlock the last 4 omake episodes, you need to collect ALL the keywords in each of the 4 chapters. I successfully did this for the first chapter but gave up after trying to visit every location on the map dressed as both male and female and still ended up missing some keywords.

Each of the total of 12 omake episodes are just a small bit of dialogue and I'm OK with only having read through 9 of them. I only have so much time left to play all my shit after all.

Score: 2 yet another game nobody cares about (including myself) out of 5

On a completely random side note, I played through Heavenly Sword after this game and it also has a character named Kai. What a weird coincidence!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Sunday, September 8, 2019

Dai Obake Yashiki(大幽霊屋敷 〜浜村淳の実話怪談〜)

Funny Jhipster story, I was searching for info on this game based on the cover art of the copy that yes I physically own and Google had to autocorrect because I thought 幽 was actually 山. The cover designer thought it would be clever to make little blue ghost lights instead of properly writing out the little 幺 parts. To add insult to injury, that's not even the regular Kanji for a haunted house, it's like geesh, stop trying to be "artistic".

Oh thanks (read as: fuck you) for the furigana
Ok yeah, talking about Kanji isn't exactly like super fun blog post but really that's the most interesting thing I could come up with when talking about this borefest. Maybe I played too many horror games and am jaded. Other Jhipsters might find it scary but personally, this game was perfect for turning off the lights, laying in bed, and just fucking falling dead asleep like a log bored to tree sap tears. The spine card says, "Please don't play by yourself" and they're right. You can seriously injure yourself if you suddenly fall asleep in random places. In fact, they should have added an extra warning to never play when operating heavy machinery. Lawsuit waiting to happen right there, IMO.

It's unfortunately not half as scary as it looks
To sum up the "game", you go through a series of PS1 era CG tour of the haunted house while you hear or read scary stories from the staff. The scary stories are very typical ghost stories like, "I was walking home at night and I saw a ghost! Scary!" For some reason, there were a lot of stories about obasans. Total speculation here but I'm guessing it's because they could reuse various pictures of the same old lady with the scary make-up.

Geesh mom! How many times have I told you to knock first?!
There's was a minor meta story about the owner of the haunted house and I liked the credits as they show where ghosts are hiding in the real life pictures that were used throughout the game. I liked the 90s Japan aesthetics as well.

Hey, that's my apartment working as a coporate salaryman slave back in the day!
Score: 1.5 scariest part is when the obasan opens the door while you're masturbating out of 5

If the idea of an audio book of "scary" campfire stories on the PS1 appeals to you, go right ahead and give this a whirl. (Needless to say, you also need to be fluent in Japanese.) It was a good one for me to go through in a couple of nights because I've been having trouble going to sleep due to stress. Additional bonus, it's a time respecter so it was nice to be able to purge this one and make room for another game in my hoarder closet.

You'll need to play through it twice to read and hear all the stories but you can skip through the repeats pretty quickly which is I why I gave it an extra .5 score for being technically easy to blast through.

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, August 21, 2019

KOUDELKA(クーデルカ)

Continuing the tradition of documenting my gaming history on the internet for posterity (otherwise known as the cesspool annals), I have to say I never really got into Biohazard (Resident Evil for the non-Jhpsters). I was sufficiently hyped enough by a raving review in some gaming magazine to buy a copy on the ol' ebays but never could finish it. I wasn't a fan of the stupid tank controls (and no fuck you, bad controls don't "enhance" tension) and most importantly, the ribbons were torture for an obsessive saver like myself. I think I will enjoy the remake now that I'm more comfortable with the limited resources nature of survival horror but at the time I probably would have enjoyed KOUDELKA far more. It seems like the perfect game made for RPG fans like myself who want to get a little taste of the horror genre. In fact, I really wished Square had made Parasite Eve 2 more like this game instead of the shitty Biohazard clone that it is. Speaking of Parasite Eve, I wonder if the founders of Sacnoth "borrowed" some tech from Square because the CG cutscene at the end really reminded me of Parasite Eve.

Strong female protagonist but was weak as a child 2/10 - SJW Reviews
The one negative part about this game you'll likely hear are the super slow random encounter battles (probably by the same people that rave about the completely pointless and avoidable battle system in Chrono Cross). Personally, the slow battle system didn't bother me that much because you just don't have to fight as often as a regular 40-60 hour long RPG. This is a pretty short game I beat in about 12 hours and the random encounter rate is low enough that you could easily navigate several rooms before running into enemies. I didn't mind the short length because, 1) I got this game super cheap, and 2) I'm a pro gamer that needs my time to be respected. Joking aside, given the story and setting, I felt like 12 hours was about the right length.

 "Random encounters like this are why JRPGs died" - some know-it-all blogger
Overall, I found the game balance to be on the easy side as you level up pretty darn quick from just a few battles. All the bosses are pretty easy except of course for the gargoyle. I could not for the life of me figure out how to kill the gargoyle even with the gargoyle killer which requires you to save the game exactly 11:11:11 hours in with a certain number of items. Fortunately, the gargoyle is an optional boss and the final boss wasn't too hard as long as you use reflect even though you're supposed to lose for one of the endings. I also threw away the pendant to make room, which happens to be an item needed to beat the game but you can just get another one from the black cat at the last hidden save point.

One potential barrier to entry for casual gamers is figuring out how to allocate your stats as some of them are quirky. For example, Piety increases max MP but it also makes you more resistant to healing. There's an in-game explanation of each stat that was handy. (Manuals? No thanks, I just ate.)

Oddly, the names are still in English for the reverse weebs
As for the story, I was thoroughly impressed at how good the writing and English VA was for a game made in Japan. I have so many questions about the script and cast for example, who is Vivianne Bateman, the VA for Koudelka and how did she get cast for the role? How did they do motion capture at a Santa Monica studio? Why was the word "gypsy" censored out of only the Japanese version of the game? Yes, in one cutscene, there were a bunch of annoying skips that seemed to be at very specific points during the dialog. Sure enough, looking up the same cutscene on YT, the audio cuts out every time the word "gypsy" is mentioned. Like Japanese people are totally listening to the English dialogue and would get super offended at the racial slur? #MJGA

We don't adhere to that kind of language here. We're equal opportunity killers.

Score: 3.5 the first law of ____ies is to never talk about ____ies out of 5 (12 hours to beat)

Overall, I enjoyed all 12 hours of my time playing this game and it ranks as an above-average game of the PS1 era for me. I'll definitely be keeping this one around in my hoarder collection. The plot is a fun, classic adventure with a motley cast that is both funny and interesting to watch as they learn about each other over the course of extraordinary events. The gameplay while flawed was still fun to play and the music was good. At the very least, I had way more fun than the shit turd Chrono Cross I played previously and I'm looking forward to seeing what the rest of the series has to offer.

"I like how the music is not in your face" - random YT comment


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, August 9, 2019

Chrono Cross(クロノ・クロス)

Full disclosure, I'm pretty much a Chrono Trigger fanboy. I still remember watching the trailer over and over at Toys R Us with my jaws on the floor. Holy shit, the Toriyama Akira art, the amazing graphics, the music, it was a trifecta of perfection. I saved up my arubaito money and bought a shady CIB copy at the flea market for the cheap, cheap price of $70, probably like $100 in today's money adjusted for inflation.

As a stupid kid, I lost this poster along with the game.

Several years later, as an older and wiser gamer, I bought a used copy of Chrono Cross on eBay probably for like $15 or something. Despite not splurging on it on release like a craven Youtuber, I was still super hyped, that is until I started the game. The music was pretty good. It's not as good as Trigger's kami OST but not bad and that's about the only good thing I can say about the game. I eventually stopped playing around the part where you rescue Rideru not because the game was terrible but for a reason that's almost worse, it was just boring. This time, as a fully evolved Jhipster, I decided to finish at least the true ending hoping that the original Japanese script will make things better. It didn't really.

At least the OST is good...

Here's the deal, Chrono Cross is the kind of title hipster game journalists will hail as "underrated" as they masturbate to their droll, creative lit 101 inspired review. I'm just a dumb gamer so I'm gonna call this spade a duck (or whatever, I'm not a "pro" writer). This game fucking sucks ass.

You would imagine a team would have to mentally prepare themselves with balls of steel to create a follow-up to one of the greatest games of all time by the "Dream Team" of RPGs. For you kids, that term is no joke referring to a team with Jordan, Magic, Bird, Pippen, Barkley, and Ewing. It was like watching somebody play 2K with cheat codes in real life, to give you an idea of how ridiculously OP that was. So when the sequel doesn't even recognize the save files and makes me move the cursor to "Continue" every time and doesn't even remember the last save slot, I could already tell these fuckers did not take the task at hand seriously. How the fuck do you have the balls to make a sequel to Chrono Trigger with a sloppy and shitty UI? I know it sounds like nitpicking but it just shows a lack of polish that also speaks to the rest of the game.

Chrono Trigger team but more Japanese and slam dunking brilliant game design. 

As soon as you start the game, it's apparent that it looks nothing like the original and not in a good way. I'm not super picky about graphics but man, they couldn't cut Toriyama a check? The character design is so fucking generic. It's especially jarring for some characters that are supposed to look a certain way based on the first game and they totally don't.

I'm sorry but this looks like something a bunch of Korean contracters would knock out on the cheap

In addition, while the battle system is balanced, it's slow and boring as fuck. What makes an RPG fun like Dragon Quest and of course Chrono Trigger, is watching your characters get stronger as they progress. Apparently they forgot that, as well as, obviously missing Horii himself. In this game, you get a star and level up when you beat a boss but only very, very minor stat increases for regular battles so there is literally zero incentive to the whole thing. The economy is broken so there is no monetary incentive either. I spent the entire game trying to avoid the enemies as much as possible and still had little trouble beating the game. As a game, Chrono Cross isn't any fun, which is primarily why I stopped playing back in the day. But another reason I stopped was because the story just didn't go anywhere.

People don't understand the story because it's never shown, not because we're not "pro" enough to understand it. In the original game, we traveled around the world across many ages and experienced an amazing adventure first-hand whether it was dragging Robo's broken body to a dome or bumping into a cute girl at the festival by chance. In this game, some shitty ghost characters tell you some mumbo jumbo about multiverse and some Captain Planet shit about the planet moving cities to try to protect itself from humans or whatever. But really, what you're actually doing is going back and forth to the same but slightly different set of islands, collecting shit and fighting boring enemies with no backstory. The switching was especially annoying too. What, they couldn't make it a menu option? You constantly have to go back to the beach, skip the cutscene, go talk to this character, collect an item, etc., and switch again for the next thing. I don't remember what happened in which world and honestly it doesn't even matter.

At least Jhipsters don't have to read Kid's stupid Australian accent, eh mate?
You never get to leave the islands, you don't get to see the main continent they keep talking about, you're just going to the same tiny islands at least twice cause you know, alternate reality! Wow, what a clever way to recycle the same shit... Urr I mean set up an "equally valid, separate, and well-developed world" that's not a "rehash" to quote a "pro" journalist. It really reeks of a low budget game maybe because they were so busy writing tiny variations of dialogue for all the random characters that join you for no reason.

I don't know what the fuck they were thinking with all the random characters. Most don't add jack to the game and you're not going to convince me that their little side stories are equivalent to the deep character development from the original. They also tried to do a half-hearted token shoehorn of Maou but instead fucked up one of baddest, coolest villians in game history.

Fuck you Arufu, you ain't shit

And that's my major beef with this game. It's not a horrible game, it functions and would normally be around a 2.5 score but I cannot forgive it for fucking with the story of Chrono Trigger. They added this ending in the later DS version as a tie-in to Chrono Cross, kind of like how that stupid Anakin kid shows up at the end of the "enhanced" version of Return of the Jedi instead of Darth Vader.

Meesa thinks this game sucksa.

It's the most pathetic ending I've ever seen that just left a bad taste in my mouth. Basically, there's a boss you're not strong enough to beat because you have to wait for Serge or some shit. Yes, the original cast with better design, infinitely better character development, been through way more shit than just floating around some islands somehow couldn't deal with it. Instead, Serge has to... you know what? I don't even know what the fuck he did. The story is so abstract and lectured to you, what did Serge actually do besides being born? The true ending with the Chrono Cross melody that I had to google ends the whole thing with a final boring lecture. I had more fun watching a documentary about quantum physics. (To be fair, quantum physics is cool... and WEIRD.)

Score: 1.5 Jar Jar Binks out of 5 imagine if Solo doesn't even shoot in the cantina but instead lectures about protecting the environment. (40 hours to beat)

Apparently, Chrono was too busy drinking green milk to deal with things this time. Actually, the game never explains that part. It leaves a lot of things unexplained, which hipsters love. But Katou, I just wanted a fun game. If I wanted to play some artsy, hipster shit, I would rather play Moonlight Syndrome and that pretty much sums up how much I hated this sacrilegious "Indiana Jones Crystal Skull" level of butt fuckery.

To explain why I can't help, first, are you familiar with string theory?

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, July 24, 2019

IA/VT -COLORFUL-

I was pretty hyped for IA/VT Colorful as evidenced by the fact that I bought it only 8 months after release. As a cheapo gamer, I try to wait for the "Best" garbage edition before I buy the OG cover that's actually resellable. That puke yellow shit is practically unsellable on eBay. (#GamerTips)

Ah, the old "fuck you, buy the original release ya cheapskate!" edition.

Given that I only know of two other non-Miku Vocaloid console rhythm games: the GUMI-defiling atrocity Megpoid and Project 575, I was looking forward to this as one of the few alternatives from Sega's grip on the micro-genre (my own pro game journalist term for "niche" like "micro-celebrities" minus the dick pics). On the other hand, I also wanted to save this one for a rainy day so I only played a bit here and there. Fast forward a full 3 years after buying the game, I decided it was fine time to wrap it up.

So stupid! I'll never be PRO game journalist if I keep finishing my games!!
First off, the major big benefit of playing the one and only rhythm game based on IA Vocaloid is that all the songs are totally new with nothing recycling from previous games (there aren't any duh). I have to give major props to the nice selection of songs included within the game (gasp!) and the professional quality unlike the ParaPhray amateurs with Megpoid. As the title implies, the UI and gameplay are very colorful and pleasant to the eyes.

Of course there's DLC. 300 yen per song with no set discount?! Pfft, skip.
The songs and PVs are all good, including some really musically interesting (aka weird) tracks such as Chiri Chiri Juso. I really liked the songs by out of survice and Party Party was also pretty catchy just to highlight a few. All in all, the tracks were solid and I have to say some of the animation on a couple of PVs were outstanding.

Good shit, I watched this in PV mode at least 3 times

However, one minor downside is that this game was not as fun as the Diva games in terms of playing around with costumes and accessories. First of all, only a smaller selection of songs support costumes (no accessories) and it just wasn't as fun to play dress up. Also, there are no mini games or having to spend hours to get a stupid goddamn cuckoo clock. That's a good thing if you didn't get my drift. In fact, I'm not even sure why you have to go to the items menu to "get" your costumes after they unlock because you don't need any sorts of points to get em.

No Diva points to grind here and most importantly no fucking patty cake.

In terms of the gameplay, I found that the difficulty was very fair. The double presses are always parallel eg up+triangle, left+square so the platinum is very doable for those comfortable with the genre. The only tricky parts are some of step up plays on hard mode. The random mode is the only way you get double key press that don't match and that can get quite confusing. I was not able to finish all the steps because of the 10 star difficulty with hidden notes on STEP 21. I might be able to do it with a lot of practice but it's not required for the platinum so I didn't feel like it.

DJMax veterens be like, "Is this a joke?"

Score: 3.5 now, can somebody PLEASE make a decent GUMI game?? out of 5 (37 hours for platinum)

Add another solid title for the Vita as one of if not the best handheld console for rhythm games. I thoroughly enjoyed this little "hidden gem" from Marvelous. Now, Diva F 2nd is totally a better game in many ways but since it has all those songs from the PSP titles, I gave this one the same score for being totally fresh. I don't know a lot of IA songs but I can see myself becoming a fan. Unfortunately, there doesn't seem to be any sort of sequel in the works but one can hope.

As an aside, this game is rated Cero C with a needle icon likely due to just one song. Boy, those Japanese sure are sensitive about drugs. Oh I know! Let's rip IA from all media works as punishment! (RIP Judge Eyes Pierre)

Another favorite track of mine though it has drugs. #Boycott!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Tuesday, June 25, 2019

Murder Club(殺人倶楽部)

The legacy of the J.B. Harold series of detective ADV games goes back even further than the Tantei Jinguji Saburo series, though it doesn't seem to have the same miraculous tenacity. The series sadly got into the dead dumb-phone platform for the last 3 games and are basically unplayable as far was I'm aware. It's too bad because I'm kind of curious about the 5th game Seattle Purple Haze. The only thing I could find about the game was this tiny screenshot.

"Little did J.B. know that renting would lead to homelessness years later when he could no longer afford his Ballard rent due to soaring tech stocks."
Unlike the last 3 games which are lost in the heady days of flip phones and PHS (lol remember picchi?), the first game Murder Club has been ported to every platform imaginable. Its release history reads like some sort of abridged game console timeline from the original PC-88 1986 release to the MSX, Famicon, PC Engine CD, PC, DS, etc., the most recent release being a port of the iOS version on the Switch eShop. The later versions are all based on the DS remake which is the version I played.

God, Janet Robbins is so HAWT in the remake.
I believe the DS remake is mostly the same as the original but with a new coat of paint and some improvements to the UI. It also added an epilogue where you can check on what the cast is up to after the main game, as well as, a lead in to the sequel. Fortunately, my used copy had already unlocked the epilogue because supposedly you have to beat it with 100% completion to unlock and I only had 97% with zero desire to play all over again.

The official sites always feature Janet... Well, she IS hawt.
I also checked out the PC Engine CD version because it's the only version with all voiced dialogue. It's a rare fully bilingual game with both text and audio so no reason to pay $80 for the TurboGrafix CD version. But then again, what else would all the rich, privileged non-Jhipsters spend their money on?

Well, you have to spend your institutionalized socially advantageous money somewhere.
The unfortunate thing about the PCE version is that the BGM for the game is just awful. It's so weird because the title and setting screens have pretty darn good CD quality jazz music. A little too much soprano sax for my taste but still pleasant to listen to. What, did they think having a nice jazz BGM would be too relaxing or maybe it was some technical limitation? Even without a CD soundtrack, they could've done a better job with the sound chip IMO. At least in the DS version, while the BGM is super boring, I didn't even really notice nor care.

Yeah the OP sounds good but wait till the game starts...

Finally, onto the game itself, what's all the hubbub about? Is this game really so good that it needs to be ported to 13 different platforms over the span of 31 years? Well, for a 31 year old game, it's pretty good but that's not saying much. It's a standard old-school PC-88 ADV game which means you're trying menu option after menu option. I feel like some of the menu options are useless and should've been removed. For example, why the fuck would you want to ask everybody's blood type? Americans don't even know their blood type half the time. It's not like we're reading Japanese teen magazines to see what boy hunk is compatible with our blood type "personality". I actually had a tiny bit of fun seeing how many ways the VAs could say "I don't know" for all the various menu options but it gets old fast.

Today's blood type?? She's playing ya man! Get a DNA swab! You never watched CSI?

In addition, I understand that there weren't countless podcasts and murder channels to describe in depth how murder investigations were conducted in 1986 but the way you go about it is simply ridiculous. The game dumps a ton of characters on you at the very start which is a bit overwhelming, trying to remember who did what. After you spend a few hours asking everybody their blood type, you then get search warrants and start finding evidence I guess nobody bothered to dispose of. Then, you go to the DA to start arresting people for questioning. You press them with the evidence until they confess. Case closed. All in a good day's work, eh detective?

If you ignore the gameplay, this game does a pretty decent job of uncovering a web of human drama for you to untangle. The story pales in comparison to the deep human drama presented in Hokkaidou blah blah but it kept me interested enough once I got over the initial mental hurdle of memorizing all the characters.

Unfortunately, this is the extent of the fan service. No Yuji Horii panti here.
Score: 2 "Look at my amazing complete PC Engine collection, no it doesn't bother me that I can't read most of it, I'm a Youtuber not a gamer silly!" out of 5 (8 hours to complete)

Pretty cool but how much was a Sharp X68000? Probably like one of my kidneys.

As I look back on the short list of games I completed so far from 1986, I would say that this game is a very middle of the road average 3 score for its time. The remake was fairly well done in that it was faithful to the original while adding some minor improvements. However, in today's standards, this would be a hard one to recommend unless you're striving to be a Jhipster gamer historian like yours truly or just really partial to old school ADV games.

The only reason to buy the U$ version is if this typo bother you. #1stWorldProblems


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Wednesday, June 19, 2019

Majin Tensei(魔神転生)

JESUS FUCKING CHRIST!!! I finally, finally finished Majin Tensei after 59 scenarios of tedious fucking hell/makai. I really need to question my own sanity. I guess I'm a glutton for punishment? Unfortunately, I didn't realize the snapshot feature on my emulator overwrites the previous snapshot so I pulled most of these images from other JP bloggers that are almost as crazy as me. I say almost because they stopped updating before finishing the game, which in retrospect was probably the right thing to do.

Ugh, seriously, fuck this game
I'm going to go on a little rant here because this game has a LOT of problems. The biggest problem is all the goddamn waiting for enemies to move and sometimes those fucking yellow neutral demons that take their own turn. It's so bad that the game was pretty much unbearable without a fast-forward emu button. I really, really should have started using the turbo button from the start. Even with that, it was a bear, especially Scenario 56 near the end with the fucking sprawling desert that you can only travel at 2 squares a turn.

Fuck this desert. I'm too fed up to even come up with a funny caption.
Now, I'm not too big into SRPGs so it's not like I have a ton of experience to compare to other games in the genre but I can tell a shitty game when I see one. Not only is the waiting just unbearable but the whole demon fusion part is completely useless. You generally only want to play with just the two main characters because the demons only get a few levels in the form of stars and experience is pretty much wasted on them. On most maps, it's the same spiel, rush to the nearest blue healing pool thingy, kill all the nearby enemies, rinse and repeat.

The other issue is your tiny inventory space which makes items and most of the treasure chests an absolute waste of time. Basically, you just hoard the jewels until you can trade them in for some aura gear or Excalibur.

Thanks for making items essentially useless
If for some crazy reason that I can't fathom, you are interested in playing this game, you might want to look up the conditions to unlock the "best" ending cause why the fuck would you want to play this any longer than necessary? One of the annoying requirements of this ending is to visit Atlas 3 times with 3 floors, essentially extra repeat playthroughs of 9 maps (almost as fun as stabbing yourself with a fork!).

I unfroze you so can you please get out of the fucking cave?
The other tip I would offer before you go down to hell/makai is to recruit both the army guy and the blonde dude by finding Izanami on a random square in a cave. At the very least, I recommend the angels because they can fly around fast to plug up those pesky spawn circles.

She's in a cave somewhere, just google jp it. 
Score: 1.5 "so good I cried in joy when it was finally over" out of 5 (too many hours of my life wasted to beat)

Honestly, besides the boring waiting game Atlus thinks somehow qualifies as "gameplay" and the fact that none of the mechanics are fun or serve any practical purpose, I thought it was a pretty good Megami Tensei game. I can't comment on the music because it was playing at 2x speed pretty much the entire time but the story however minimal it was, has the standard Megaten shenanigans.

If you don't mind fast forwarding after every turn and really, really must play ALL the Megami Tensei spin-off series, I would say give it a go. However, to play the game as it was originally intended without emulation is just a pure exercise in self-flagellation. (I mean if you're into that kind of stuff, I won't judge.)

Thankfully, I'm here to warn the 2 people that read this blog to avoid a game they were never going to play anyway so I'll conclude my contribution to the greater good of society here. Don't say I didn't warn you...
..
.
Hello? Is anybody reading this? Bueller? Aww. (◞‸◟)

C'mon, we have boobies on Nintendo here! (Yet another AdSense violation)

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Sunday, June 2, 2019

DS Dengeki Bunko Iriya no Sora, UFO no Natsu II(DS電撃文庫 イリヤの空、UFOの夏II)

You may be wondering, hey eminent Jhipster, if part one of Iriya no Sora DS was soooo boring, why in the world would you waste your time with the second half? Well, you must be new to this blog. If this Jhipster doesn't play through these games, who else will inform the greater English-only internet what they're missing out on? Sure, you can waste your money on one of those A-Z Patreon funded books cause I'm sure those authors are fully fluent in Japanese and actually played through all those games they throw in there with a token synopsis and some screenshots that you can google yourself in like 3 seconds.

Uh huh, yeah, sure. Whatever you say.
Anyways, Iriya no Sora, UFO no Natsu II is one of those perfect examples of why you shouldn't shit on a game you never finished (*cough* Jason Schreier *cough*). Though in my case, they split the story into 2 games so I technically finished the first game. Needless to say, the snail's pace of the first 2 volumes of the light novel rapidly speeds up in this game and some shit finally happens! For example, Iriya changes up her hair.

I'm pretty sure I know what white looks like and that's not it (screenshot from Nintendo's site)
Kidding aside, I finally realize why this light novel is regarded as highly as it is. It definitely went in a direction I didn't expect and it becomes clear that this is not a happy-go-lucky story as suggested by the first game. I don't want to get too much into spoilers but there might be a rape scene in there (sorry if this triggered you).

The main character is as spineless and useless as always so at least his character is consistent. But now that shit's starting to hit the fan, you do feel for the poor kid. After all, he is just a snot-nosed middle school boy.

He's just a boya (Ha! Get it? I'm here all night folks!)
The setting with the war, UFO, aliens, etc. was not really explained at all but it's merely just the backdrop for the love story. It's a very immature love story about a normal boy and a mysterious girl, a bit touching at times but also tragic. I thought it was worth the read even though it took a while to get to the interesting parts.

As for the rest of the features, they removed the multiplayer card game (oh noes!!) and that annoying feature of touching words to unlock cards. Now, you can just enjoy the story and play the mildly entertaining side-scrolling shooter, at your leisure.

Hidden gem shmup (check my $100 eBay listing, great deal!!) 

You can play as the fighter plane in the air or jump down to shoot enemies on foot Contra-style. I was quickly able to beat 4 stages but then it just starts over at a harder difficulty and that was good enough for me.

Score: 3.5 Cero D for sexual content? But it's just words, you guys didn't even illustrate it! out of 5 (16.5 hours to finish)

I'm not sure if this sound novel is above-average in general but it certainly got me hooked enough to finish it much faster than the first part. Also given how boring the first half was, averaging the two scores gives it about a 3 average which is around what I would score for the entire story overall. You never know how you'll feel about a game until you finish it all the way to the end. Good thing I have a real job that doesn't require me to poop out a diarrhea review in time for the release date.

In any case, it was good enough for me to be interested in picking up some of the other DS Dengeki Bunko games. All right, look like it's time for some SHOPPING!!!

Time to open up my monster amazon.co.jp wishlist!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Thursday, May 16, 2019

Final Fantasy IV: The After Years(ファイナルファンタジーIV THE AFTER 月の帰還)

Like I said in my FF4 post, I wasn't sure if The After Years was a full game that would be worth its own post. For some reason, I had the impression that "After Years" was just a quick side-story fan service game that could be finished in like 10 hours or something. After all, could one expect a "real" game originally released on Docomo, au, and Soft Bank pre-smartphone days? (Obligatory Jhipster comment: I was a die-hard au customer cause they had the best student package.) Well thank god Square ported this from those dead platforms because this ain't no quickie 10 hour game, it's freaking FF IV-2 in episodic format.

Whoa, how did au take a photo of me here? Creepy!
I played the PSP version including Interlude which took a little under 4 hours to finish just by itself. I was not a big fan of the episodic format because you end up playing through the early events of the story again and again but from different perspectives. Objectively however, I'm not sure of a better way the game could have shown you what all the characters have been up since the events of the first game. Initially, I was afraid this was going to be a game about just the new kids on the block while you watch an old decrepit Cecil milking some imps.

What more you want from me? I defeated Zeromusu for god's sake!
Fortunately, the old cast are not shat on like some other franchises. Well, it was kind of annoying that your bad-ass party is for some reason weak as fuck again but oh well, not every game can be Trails SC. As for the new kids, while Cecil's son was as boring as you could ever imagine, at least we get to see some qipao sprite art. (Gamers, get your box of tissues ready!)

Is she a blonde Chinese? Geesh, I hope she doesn't go to the prom like that cause white people will be PISSED.
Really, the first few episodes are kinda boring and super easy but at least they're fairly short. You can blast through them with auto-battle on pretty much the entire time. However, the free ride abruptly ends with Fusuya's episode. I almost thought it was a scripted boss battle, I died so hard and fast. To make matters worse, there's a level cap to prevent grinding your way through. I mean we're talking DS level difficulty here. I'm not sure how game "journalists" were able to beat this 45 hour game without a handy cheat. Oh right, they didn't.

MY mind is blown that you get paid to rant about a 40+ hour game 20 hours in but I guess I'm "weird" like that

Once you get over the baby intro portion, the plot really does start to get more interesting. It was really satisfying to see all plot points left hanging in the first game get resolved. Kain (I used to think it was pronounced "Cane" in my ignorant pre-Jhipster days) was one of my favorite characters back in the day. Will he ever come down from the mountain? Is Cecil going to resolve his relationship with Golbelza? Is Seodoa ever going to get laid? Play to find out!

The answer to the last question: "fuck no"
Seriously though, while yes the last some 30+ floors of dungeon exploring with boss after boss might scare away those who need to get paid for the next game review, I thoroughly enjoyed the challenge. I found out in the DS version due to the nature of the ATB system, slow and haste are super OP. Casting slow on the bosses that don't spam reflect and having two members that can cast haste is the easy way to win. The moon phase also really matters so make sure you sleep until white magic is strong. (What is this, a Megaten game??)

Yes, grinding under-leveled members you ignored is a pain (Seodoa, I mean you)
I also really liked the fact that I made some choices in the game that resulted in some people getting killed. Unlike the original Hollywood "everybody is ok!" story, these characters stay fucking dead. I probably would have replayed it in my younger days but as a more mature gamer, I played through with the consequences of my choices.

Score: 3.5 How dare Square create a sequel of a beloved classic reusing the same characters and places! #MINDBLOWN out of 5 (49 hours to beat)

If you liked FF4, you really can't go wrong with this sequel in my opinion, it's everything that's good about FF4, just more of it. That is of course unless you're a "pro" journalist who can't handle a game with some real challenge. If you didn't like the original game, well you can just go back to streaming Fortnite or whatever you kids do nowadays. (You'll be famous one day I'm sure, don't forget to keep up that instagram too!)

One of like 3 new songs in the game

Are the dungeons reused? Yeah duh, just like FFX-2, I mean it takes place in the same world. Could they have added some more original music besides the few songs near the end? Sure, I could've have gone for some good FF4 remixes. Was the game balance a bit grindy for under-leveled characters? I mean it's no Trails the 3rd for sure. But overall, The After Years was everything I could've expected from a sequel to an old nostalgia tears classic and really is just as good as the first one.

OH. MY. GOD. IS THAT CANE???


Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely

Friday, May 3, 2019

Metroid: Zero Mission(メトロイド ゼロミッション)

Up till now, I haven't played a lot of GBA games because my GBA SP didn't have a backlight. I eventually sold that off and I also didn't like how the cart stuck out of the DS lite (first-world problems I know I know). I also really didn't feel like buying MJR's "fuck me in the ass" $420 custom modded POS. (Oh wow, it's now on $ale for $399.99!)

Using Benjamins as toilet paper and lighting cigars is so 70s, is there a better way to waste it? Oh perfect!

While PSP emu kinda works for GBA, it has a lot of issues and also kills your battery but I think I found a way a perfect way to play GBA games with no emulation issues and a way better screen than MJR branded enemas. I basically marathoned through Metroid: Zero Mission in a couple days and it was a joy to play. No, I didn't play it on the Wii U because as we all know, the Wii U gamepad is a fucking lie and doesn't work more than 10 feet away from the console or even a single wall and the screen is shit to boot. Also, I didn't use emulation so no save states or screenshots.

Grabbed this from the eShop page but it looks exactly this good on my device
I got the worst ending because I played mostly blind and took my sweet time, finishing the game in a little over 4 hours. The total gameplay recorded was closer to 8 hours with restarts etc., but the game was pretty easy to beat on normal. I have not tried to replay it in hard mode yet but I may do so a later time if I feel the itch.

I never played the original FDS release nor the NES US version as I was a Sega Master System kid. I did however play the shit out of Zillion and it's a bit similar to Metroid except you can play as 2 additional characters after you rescue them. I vaguely remember only ever beating it one time cause it was hard as fuck.

I was playing this when all the other cool (mainstream) kids were playing Metroid
I did briefly try the original Metroid game because it conveniently unlocks after you beat Zero Mission and once again, I've confirmed that I'm not really a big fan of the Famicon. There seems to be a lot of slowdowns too. This GBA remake is great though. For one, you can point your gun down and it has all kinds of save points and health to make it easy for old people like me to play through.

The maps and power-ups were super well designed. For example, you have to go to a certain spot where you see some weird larva like thing and the game makes you backtrack in such a way you can see that the larva is empty later on. Of course, then it attacks you as a mini boss but the way the map was designed to be explored with the power-ups was fun. And no, I'm not going to fucking use that stupid term "Metroidvania" (ugh I just did).

Oh gross, good thing there's this wall in the way...
I also really dug the extra scenario they added after you beat the final boss from the original FDS game. I won't go into it cause spoilers only that the sprites are gewd. Some of the artwork in the new cut-scenes were a bit rough but hey, I can deal.

Score: 4 zero suit buttocks (the more the better!) out of 5 (7 hours to beat)

Overall, just a solid and fun game that I couldn't put down. Yes, it's kind of short and I did get stuck a few times in Kraid. I also struggled a bit with the boss in Ridley (is that an Alien movie reference?) because for some reason I thought you could only shoot when its mouth was open. Overall, this is just an awesome remake of a game I've been meaning to try for a long time now. No complaints or any flaws that I can point out except that the JP physical cart is way too expensive especially with box and manual. Oh well, who needs manuals anyway right, all major game publishers? We don't care about manuals, right mateys?! Arr!

Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely