So I decided to check out the Memories Off series once 5pb. was kind enough to put a bunch of their PSP titles on a 100 yen PSN sale. Not to mention the fact that I have a stack of these games that I might want to get rid of once I finish them. (I'm running out of room in the shame closet.) There's like a bazillion titles in this series so it must mean they're good right? I mean every Call of Duty I've ever played has been like one masterpiece after another.
Yeah ok fine, COD jokes are getting old. SORRY
Apparently this game was super popular(?) because there's like a bazillion ports and on every possible type of media: manga, anime, novel, and drama CD. The PSP version I played contains the prequel Memories Off Pure and a new! exclusive!! After Story which as the amazingly clever title suggests is a story that takes place after the main game. By the way, I am NOT planning on playing the ponjan spinoff Festa.
2 down... umm 7 more to go?? I'm so confused.
I'm up to my 5th galge (6 if you count Never 7 which kinda is but not really), and I've started to notice that the more recent titles are a lot lazier in the branching path territory. Harvest OverRay has like a total of 3 dialogue choices and bitter smile. even kept a score to show you exactly which girl's branch you were heading for. '&' has a bunch of new choices that pop up as you unlocked certain endings that have nothing to do with the girl it leads to. The common theme I've found is that you have one main branch that you only really play once, then you go back and pick one branch per girl.
Memories Off on the other hand recalled some of the fun of those choose-your-own adventure books back from the day. There's tons of dialogue choices and branching paths all over the main scenario before you enter a girl's route. Even once you enter a certain route, there's plenty of opportunities to derail into the bad ending. However, the game makes navigation simple by showing you an avatar of the girl approving or disapproving of each dialogue option. I enjoyed trying to keep track of the various paths and finding the tiny bits of dialogue that would change just to make the narrative consistent.
31,971 messages... hmm, that's a lot of dialogue but how's the battle system?
Interestingly enough, I happened to get to the True ending on my first blind playthrough in about 9 hours. It's not hard thanks to those avatar hints but usually, the true ending is something you unlock at the very end and I guess the PS version is a lot more difficult to get the true ending. Combined with Pure Story and After Story, I was able to unlock 11 of the 13 endings blind and still spent a bit more time exploring some of the other paths.
I thought the VA was pretty good, except for Ayaka. All the girls were cute and unlike the hentai censored consumer port games I've played till now, they weren't all up in your business for absolutely no reason. (I know it's not actually hentai, I'm just trying to the make it easier for the non-jhipster philistines to understand.) In fact, as crazy as this sounds, it was kinda nice to play a pure game with no obligatory pool or hot spring fan service scenes. I don't think there's a shred of fan service to find in this game.
Almost like a real girl, if you were like umm... 2D n shit. Darn!
As for the additional added content, while the prequel was a nice side-story to fill out some of the details of the main character's past, After Story was pretty meh. Maybe too much time had past to get the original voice actors but there's no VA and no branching paths and the story was a bit silly to boot. I did find it interesting to see the reinterpretation of the character design with a more "modern" look.
Welp, another fine work from the post moepocalypse era
Score: 3 pre-moepocalypse nostalgia out of 5 (34.5 hours to beat)
Overall, I enjoyed Memories Off (I spent over 30 hours on it after all). I thought all the characters were charming, and the illustrations pretty good. The true ending was touching and all the girls definitely had their own story to tell. In particular, Minamo's route was pretty messed up especially since in this version, she doesn't open her eyes at the end unlike some of the other ports.
Looks damn good for a remake from Neo Geo Pocket Color!
While After Story wasn't much to write home about, the PSP port didn't have any technical issues and had all the necessary features in terms of sound options, etc. Certainly worth the 100 yen I paid on PSN. I'm not sure yet how After Rain fits into the series but I guess I'll figure it out when I get to the pile of PS2 games in my closet. If you're looking for a nice pure story about dealing with loss while getting to know some cute girls, I would say give this one a shot.
The music was just the regular ol' visual novel stuff.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
In my post about MOTHER2, I couldn't help but ramble on about how it fixed all the shitty parts of MOTHER to upgrade it from a bag of poo all the way to a fairly decent game. At this rate, MOTHER3 should be one of the greatest games of all time. At the very least, it addressed my only one major complaint: the complete lack of character development making it very difficult to feel invested in the story. BOY OH BOY, did they add a lot of story this time around, almost TOO MUCH (here comes entitled gamer complaining about getting exactly what I asked for). Within the first few hours of the game, the story gets HEAVY AS FUCK (in more ways than one).
Heavy as a plate of chicken fried steak with biscuits AND gravy YEEHAW!!
If you thought MOTHER2 was doomed in the US market, MOTHER3 would have been like trying to sell bubonic plague. The graphic style combined with all the heavy dialogue and reading would have been like kryptonite to American gamers, gasping in shock as they vainly tried to reach for a bag of Doritos and dew with their weakened, fat hands. (Disclaimer: I'm American so I'm allowed to make fun of them, err I mean us.)
In terms of the gameplay and battle system, it's pretty much the same as MOTHER2, a standard multi-task hold down 'A' affair. Fortunately, you can hold down the convenient 'L' button for one-handed play and it goes really fast. In fact, TOO fast, one time I had to reset because I got an item from a battle, the game said my inventory was full, and I ended up throwing away my equip item instead by accident. OOPS!
Your first battle is with an okera, some sort of bug? He thinks he's tough.
Again, I really dug the way your HP gradually rolls up and down, giving you a chance to heal yourself before you die if you're quick (ATB?). It's great at keeping you on your toes for boss battles. It also helped me not care when the men's bathroom sign used PK Starstorm cause I could quickly end the battle before it really hurt me (you'll understand when you play game). There's nothing new really from the previous game in terms of game mechanics except for the dash. OH THANK GOD FOR THE DASH. I loved it so much I was super annoyed when you couldn't dash cause one of your characters was trying to learn a new PSI ability. UGH.
What really stands out in this game is the story and the large cast of quirky and memorable characters. In addition, the OST has TONS of songs and is probably one of the best VG OSTs I've heard in terms of variety.
GAH! DEM FEEEEEEEEELS
Warning: some very minor spoilers ahead.
Starting out, I thought maybe it took place many years before MOTHER2, maybe in Texas or something? Cause your dad looks like a cowboy and it looked like some sort of western setting but with dinosaurs? Hmm I dunno, maybe a completely different universe from the previous 2 games? That's what I thought going into the game at least and wasn't a big fan of the western setting at first.
Without getting into too much detail, let me just say that the story does NOT disappoint. Even though both Ness and Lucas are silent protagonists, the level of character development and emotional attachment is on a totally different level from the previous game, which is interesting considering Lucas doesn't say a single word in the entire game. I also liked that your dog in this game isn't a total useless, good-for-nothing like the last game. Sadly, my dog Chewy passed away after I started this game so it was a bit sad to continue playing with Chewy (チュイ) in my party.
Sigh....
As for the overall plot, while MOTHER2 had some great surprises and frankly disturbing plot points, MOTHER3 has dem FEEEEELS. There were definitely some great themes as well, such as how the bad guy used "Shiawase" (happiness) boxes to corrupt the town. My cynical self enjoyed the irony of exploring the bad influence of TV in a video game. It also did a great job of being a grand finale for the entire series. I don't know if it was Itoi's grand scheme for the series but it finally did live up to the title "MOTHER". It would have been cool if I wrote this post for Mother's Day but I'm a bit late for that.
Too bad my real mother is a krazy lady.
Score: 4 No seriously, I'm not fucking exaggerating about dem FEEEEELS out of 5 (29 hours to beat)
I was going to give this game an above-average score of 3.5 as I normally wouldn't give a multitask battle system game a 4. I didn't get that super hooked right away either as it took me over a year to finish. The underwater oxygen part was kind of tedious and I probably put it down for over 6 months at that point. Another issue was that this game didn't work on my PSP emulator as they must have used some crazy GBA tricks. It wasn't really an issue since I'm not a filthy pirate and I own the actual game but I don't carry my DS with me normally so it took me longer to finish.
However, after finishing the game, considering the great OST and my preference for a good story over gameplay, I decided that it deserves a 4 as a great end to a influential video game series. It obviously was intended to be THE END so I'm not really into these English (bleh) fan projects to make a "sequel". Just call it something else, geesh.
Just one of the many great tracks, check out the 8-bit version too
Also, it's STILL not localized for obvious reasons. For a game with graphics that look like it's some sort of edutainment kid's title, I'm sure parents wouldn't be so happy about the themes of animal abuse, nor you playing as a kid, making out with trans-gender mermaids and hallucinating on some shrooms. Considering the fact that we're apparently too sensitive to hear some wacky sound effect for punishing children, localizing MOTHER3 would have required more censorship than a boobie Compile Heart game even IF Earthbound had sold well (yeah not exactly oodles of Earthbound floating around on ebay). I mean, seriously Cero A rating?? Sure, if you want to traumatize some poor kid about mortality but c'mon really.
But Daren, aren't shrooms just vegetables? Doesn't count right??
Those Earthbound fans clamoring for an official English localization probably have never played this game. (Well duh, if they did, why would they still care?) While I wouldn't totally write off a possible digital English release, given the fake kid friendly image NOA is trying to maintain, I feel pretty safe putting this one on the official Jhipster smugness approved list. It's only been 11 years though, maybe they'll localize next year?
Jhipster smugness approved!
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
I'm going to make this post a quick one because I really don't have much to say about Dead Zone, a Family Computer Disk System ADV game from Sunsoft. Typical of console games from this period, the cover art is kind of deceptive as the actual graphics are pretty crude. I know this isn't PC88 Master race but still, it's 1986. Compared to Wingman from 2 years prior, this just goes to show how inferior consoles were back in the day.
Thankfully, at least cause FDS, you don't have to type anything. Even so, there's so many commands and possibilities, I would say this is another game that's almost impossible without a guide. It doesn't help that you can barely tell what you're looking at cause of the lame graphics.
LOL, that's quite a fancy plug there. Is this DirectX 12???
The puzzles are pretty intense and if you like that kind of thing, might be something that's even enjoyable. You start out in a garbage dump Star Wars style and have to make your escape by causing the walls to come closing in. You can then use the walls to climb up to the ceiling vent before it crushes you.
The game is filled with those kind of challenging puzzles if you're a masochist I guess. As for me, of course, I have no patience for that kind of thing so cheat time it is (AGAIN). Similar to Suisho no Dragon, the other FDS adventure game I've played so far, the story is pretty minimal and all is revealed in like 5 lines of dialogue at the end. I guess I was supposed to buy the game with manual if I wanted to get the whole backstory... SORRY.
Oh, well that explains why the game has no back story...
However, I have to give credit to this game for its interesting puzzles at least. The gnarliest is the final password, which Carry, your robot companion claims is 1215225. The real password is 1311825 and the reason I found was on a random Japanese blog.
Also, there's a weird mini-game intermission kinda thing in the middle where you have to catch onigiri being thrown by an old guy. Weird.
Is there some mythos I don't know about that explains this?
Score: 1.5 well at least the title screen and box art looked good out of 5.
There's nothing exactly wrong with this game besides the ho-hum graphics and lackluster story. It could be a good game to try if you like nigh impossible puzzles solved strictly by selecting menu options. Oh well, at least the title and ending looked cool.
Oh man, this game is going to be SO COOL.
Well, at least the ending was cool...
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Oh man, the things I do in the name of Jhipsterdom. While Wingman was on my list of Enix games to check out for 1984, I've been loathe to go through it even with a guide because it required kana input. You have no idea what a pain it is to type はめる ぶれすれっと in kana mode.
Unfortunately, I later found out that it's impossible to type ろ without a 106-key keyboard. Now, I do have an old Japanese laptop laying around the house but was too lazy to get it out so I figured out how to use the onscreen keyboard to type with keys I didn't have. Unfortunately, this changed some other things such as requiring shift+7 to type a single quote. You have no idea what a pain that is for typing in English.
UGH. Seriously, the shit I do for Jhipster-dom
So you can see why I skipped Zarth but Wingman is like a series on the PC88 with Wingman 2 and Wingman Special. Also, this game has far more illustrations than Zarth and seems much more fleshed out. According to some random Japanese website, apparently they enlisted the help of the guy who did that one good pixel art in Zarth for this game as well. He's definitely got some MS Paint skills fo' sure.
Alright fuck it, let's do this
This game is based on the manga of the same name and takes place a few volumes into the story. Now, I wasn't about to go fly to Japan to buy up the manga to get caught up on the backstory but I did brush myself up on the main plot and characters via you know online resources.
Shockingly, the anime was NOT available on Netflix
As a command line based ADV game, you're basically expected to just type shit until something works. Now, there's a helpful list of commands/locations at the bottom of the screen you can choose using the function keys but you still need to type shit that's not on the list.
Function keys? It's been a while my good friends.
For example, you're supposed to type "talk" and "cute" to get an item from the teacher. I'm not sure how you're supposed to figure out to say "cute" when the entire Japanese language is at your disposal. Even the early Sierra On-line games were not that brutal. Now, part of the fun in these games is trying to type shit like "fuck you" to see if the game has a clever response but given the fact that it takes me like 2 minutes to type a single word, fuck it guide time.
You're supposed to talk about じゅもん. How did I know? I cheated, sorry (NOT!)
What's kinda cool about this game is you can transform by typing "chaing" which is a combination of the words "change" and "wing" (amazing that didn't catch on). When you transform into Wingman, you can battle the villain in the area at the bottom of the screen. You have two attacks via the F1 and F2 keys: "Contini Punch" and "Wingle Crash". The wingle crash always resulted in me losing health as well so I stuck with punching but I guess it doesn't really matter whether you win or lose. The screen is upside down because it's a separate dimension for battling or whatever (just read the manga).
Score: 2 wingle contini chaings out of 5
I would say this is a pretty high quality adventure game for its time at least visually and a much better offering from Enix compared to Zarth. It helps that there's a whole manga/anime to fill in the settings since there's very little dialogue in the game itself. In fact, you kinda HAVE to read up on the story (unless you're cheating like me) to know your vehicle is called "winner" to chase after the villian (I thought it was "weiner" this whole time).
You're riding weiner... err winner here (not shown)
As you can tell, for its time, this is probably the most visually stunning game I've seen so far. It's just a darn shame I have to suffer through kana input for it. But I'm kinda starting to get the hang of it so I guess I can put that skill to use for the next text based retro PC game. Ugh, but then again, probably NOT.
Ugh, do I HAVE to save Miku-chan? How much more typing is involved??
Dang, look at those shadows, is that DirectX 12??
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Senran Kagura Burst is an expansion of the first Senran Kagura game that includes both games. I didn't know this at the time so I ended up buying both copies. But you know what? The first game came out in the glory days when publishers included REAL manuals instead of the single page foldout contained in the "enhanced" upgrade. So I'm going to keep it in my closed, sealed off collection of boxes cause it's "collectible".
3DS manual, they sure don't make'em like they used to (or at all really T_T)
The first game has the characters from the "good" Hanzo Gakuen ninja school, while Burst added the option of playing as the characters from the "evil" ninja school: Hebi Joshi Gakuen. You can either view this as a very nice package that essentially doubles the content or a necessary upgrade to a game originally woefully lacking in content. (Hey, at least it comes with a full manual, remember?)
I expected the expanded scenario to take place after the events of the first game. Instead, it covers the same timeline of the first game except from the viewpoint of the other side. What was interesting was the fact that it doesn't try to stay consistent to the events of the first game. It kinda reminded me of a game version of Rashomon. Oh right, gamer philistines. Um, Rashomon is a classic Japanese film where multiple people witnessed the same event yet all have completely different stories of what transpired. I don't know if this ninja story has some sort of deeper theme like the movie (um, probably NOT) but I did think it was a bit odd.
FORTY THREE PAGES, sigh those were the good ol' days
Anyways, who cares about the story, it's all about the boobs, right?!! Well, let's talk about boobs, shall we? While I wouldn't call myself a boobie sommelier, I'm far past the immature, juvenile stage of "the bigger the better" mentality. I have a far richer variety of tastes in terms of sizes and more importantly, boob shapes. Unfortunately, almost all the boobs in this game are the same, round, American porn silicone shape except for Mirai. While I've never seen a girl's boobs in real life, at this point, I have very high standards for digital melons and while it's commendable to put boobs on Nintendo's sacred platform, it hasn't held up to the test of time.
Mirai: just wait till you see her hiden ninpou
As for the gameplay, I definitely thought it was stupid, repetitive garbage when I first played it. But that was BEFORE I beat Drag-on Dragoon aka "they weren't fucking kidding about the dragging on part" and revisiting this game after that, well, it's still repetitive but also, very fast and satisfactory. It's like eating KFC. You know it's bad yet somehow you can't stop yourself even though you still remember the last KFC diarrhea-fest. I would say if you like side-scrolling beat-em-ups, you're probably still not gonna like this. However, with a bit of patience, if you level up your characters and unlock all the moves, it gets almost kinda... fun. Crazy.
3 years ago, I probably had a life and better things to do
Score: 3 meh, what the hey, more boobies on Nintendo the better out of 5
Overall, I thought the story was so-so, the gameplay simplistic yet strangely addictive, and the boobies... one dimensional. However, the occasional panchira was not bad especially with the various costumes you can unlock. I have a few more images to unlock but it's a massive grind. I collected all the costumes and accessories and that's good enough for me.
26 hours and 10,708 enemies later... This game SUCKS guys. Fan service is SO LAME
I have to give credit though for an early 3DS game, it brought a lot of things to the table. I mean, what else was there to play on the 3DS in 2012, fucking nintendogs? There's nothing fundamentally flawed about the game except for the occasional floating enemy glitch so I would have to give this one a solid average score of 3.
Yeah yeah, breast physics and clothing destruction is so... 2012
Senran Kagura has obviously become a very successful franchise over the years. However, I find it interesting how well executed the cross-media marketing strategy was from the get-go. From the manga Senran Kagura Spark that started the franchise to the radio show, drama CD, and then the anime, the franchise had a lot of marketing muscle over the years. While this game and the rest of the franchise is localized, us Jhipsters can also enjoy the various side products such as the radio shows and drama CD.
揉んでいいのかな?LOL (Sorry non-jhipsters)
So yeah, sorry non-jhipsters, it's too bad but hey, at least you got all the games localized, right?
If you understand Japanese, this is actually a deep social commentary monologue
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Oh my god, as if to make up for the dearth of games in 1985, 1986 can be pretty much considered a gamer's paradise (if you were rich) of the 80s. The Famicon Disk System launched in February and pumped out some mega hits including Zelda as a launch title. Meanwhile, the PC Master race was not to be outdone either with tempting titles from both sides of the Pacific.
As for the Famicon, it's still firmly in the camp of arcade style games that are designed to make you want to murder somebody, for example fucking Goonies. Now I loved the movie primarily cause of the smart Asian kid with the gadgets but the game not so much. I played a bunch of the Famicon games released in 1986 like Goonies and Kage no Densetsu much later with that shady 100 games-in-one cart Korean console and well, needless to say, I wasn't impressed.
Fuck this game, fuck it to hell
As for me, besides some odd titles I've played on other people's expensive PC hardware (C64, etc.), this was the start of my childhood nostalgia rose-tinted glasses of the mighty Master System. While early shooters are kind of dated now, at the time I played the SHIT out of Astro Warrior. That and of course Space Harrier are the games of 1986 that made up my childhood. Now, I didn't have/rent these games IN 1986 (duh, these are Japanese release dates) but these are the games I grew up with probably around the late '80s. Yeah, pre-orders and scummy resellers weren't really a thing in the golden age.
As for Space Harrier, while the vanilla arcade port came out in 1986, I believe I must've had the later 3D version cause I remember killing my eyes with those glasses. Come to think of it, that might have something to do with why I can't see shit anymore. Ah, the good ol' thrilling days of rampant lead paint and potentially life-threatening toys before all this Obama death panel government interference!
We wore these while licking lead off GI Joe figures but somehow still not as dumb as SJW millennial kids nowadays
However, I'm not a dumb kid anymore and have far more sophisticated tastes, so let's see which games have the best boobies... er... I mean have the best expression of gameplay aesthetics... and... interactivity... and stuff....
Family Computer Disk System
I bet the game looks just like this!
There's a lot to like in the FDS's offerings in 1986 that are obvious contenders for GOTY, mainly Legend of Zelda, Akumajou Dracula (aka Castlevania for the non-Jhipsters), and Metroid. That's quite a hefty lineup for a peripheral, especially during its very first year on the market. For the serious Japanese gamer able to blow ¥15,000, it's a must own item as Zelda and Akumajou Dracula didn't get FC ports for many, many years. Metroid never got ported at all, you would have needed to wait till 2004 to play on the GBA!
I played through a few levels of Akumajou Dracula and I can't deny that it's fun. I certainly got good at avoiding those pesky flying Medusa heads. But not GOTY mostly due to my genre preferences.
Also on the FDS, I played an adventure game called Dead Zone. While the cover and art style outside of the game looked good, the game itself was brutally difficult and had a minimal story like many adventure games during this time. It was just so-so.
I was definitely late to the party with this one but I can add my voice to the consensus that the first Zelda game is a timeless classic that was amazing for its time. It's still fun to play today and very close to being my GOTY.
Technically I haven't played Metroid yet but I did beat the GBA remake. It's almost a completely different game so I can't say too much about the original version. However, I just couldn't really bring myself to play through it after the oh so much better remake.
Zeta
I feel like 1986 is a good year to check out Champion Soft's lineup. Even though they have a couple games going all the way back to 1983, it's a bit too dated even for me. Zeta, on the other hand, is a very interesting idea of bundling a magazine with software in probably one of the earliest if not the first example of virtual idols. The software even has a contest for favorite idol conducted by sending in a postcard from the magazine (it might be a tad bit late to send now). The Disk Magazine was published biannually until 1987 with a total of 5 volumes. Considering the big cultural impact virtual idols have had in Japan from the likes of Hatsune Miku, Love Live, etc., Zeta is definitely a noteworthy game for GOTY just in historical terms.
This is vol 1, issue 2, the only picture I could find online
If you've never heard of Champion Soft, you may have heard of their brand AliceSoft, which I thought was the name of the company for the longest time. Champion Soft is still around and is the developer responsible for AliceSoft (the brand). So definitely a lineup to keep an eye out for in terms of Jhipster gaming history.
Space Quest: The Sarien Encounter
It seems Sierra On-line is still the dominant pioneer in the English-speaking adventure genre and boy, did they knock it out the park with the hilarious new series: Space Quest. Yeah, they also released the rather simplistic licensed game The Black Cauldron and yet another King's Quest but Space Quest is one of the series that I actually played and loved growing up, playing with my friend on his (rich) parent's Tandy on EGA graphics or whatever.
I loved the premise of Roger Wilco's anti-hero persona as you play a loser janitor on an accidental adventure to save the universe. As a bullied nerd, this was the perfect game to release some stress, er, I mean if I WAS a bullied nerd. Of course, as a super popular stud surrounded by chicks, I can only guess but I bet some poor nerd would have really enjoyed this game.
One of the best premise for an amazing series of adventure games
I would say in almost any other year, Space Quest I would be a no-brainer for GOTY but alas, 1986 is not just any year and there are some heavy contenders this time around. However, it at least deserves an honorable mention.
Alpha
Not to be outdone by the competition, Square released Alpha this year and so far I would rank it as their best Adventure game by far. Leagues ahead of Death Trap and Death Trap II, it features probably some of the best graphics (boobs) on the PC88 and it's not just ONE picture like Enix's scammy Zarth. In addition to some nice puzzles (boobs), it has a decent story (boobs), a nice OP theme song (boobs), and even a bit of animation. This definitely would have been a contender for GOTY if it came out in weaker year.
Like one nipple away from GOTY
Dragon Quest
While I gave the Famicon a lot of flack for being a mediocre platformer/action home console, there is one major exception. Even though all the cool games such as Metroid and Zelda were being released on the Famicon Disk System this year, surprisingly Dragon Quest came out on the regular ol' Famicon.
Reading on the Famicon? What is this? FDS wannabe??
There are countless "articles" written by some nerd in his mom's basement about how JRPGs are really CRPGs and how they are more linear because of story or some bullcrap. However, at least for our good ol' pervy friend Horii, anybody who's played Karuizawa Yukai Annai can see where Dragon Quest's roots came from.
Pfft, so much for those Reddit/Kotaku/Polygon JRPG history "experts"
The final RPG portion of Karuizawa Yukai Annai is not so much linear, but better described as extremely primitive. You have to fight enemies in a certain order as the game balance is extremely tight and restricted. While DQ, being a full fledged RPG rather than just something tacked on the end, obviously has a lot more leeway in terms of balance, it still requires you to go to certain places in a certain order and weapon upgrades become available just when you need them.
I really enjoyed the tight balance and simple linear gameplay but I think it was more a product of simplicity and time constraints rather some stupid cultural bias as some dumb "JRPG vs WRPG" blogger would like to think. The fact is, with more ambition and budget, the next two sequels, especially 3, become much more open-ended as soon as you get the boat. Personally, it's why I hated 2 and still slogging through 3 because exploring without a clear goal with random encounters ain't so much fun when you're a busy adult. I'm sure it's great for kids to waste time on the ONE game they're stuck with for months, but no thanks, I'll stick with the good ol' simple DQ1.
While I played the SFC version, which has better music and sound so there is a little bias there. However, besides the much improved menu interface, it's still a similar experience to the original. While Zelda comes close or even tied, Dragon Quest is my GOTY for now mostly because I'm partial to RPGs.
177
While I didn't try this game myself, 177 is a noteworthy game for perhaps being the first example of the Streisand effect in gaming. Though since no internet, the effect was a mere golf clap, this pretty simplistic and frankly bad game has the notorious distinction of being the first adult title discussed in the National Diet. No idiots, it's not some new diet fad, I'm talking about Japanese politics.
Apparently 177 is the law concerning rape and you basically just chase down a woman in the park and well... 177 away. According to Wikipedia, this game was practically pulled from the market after the Diet got wind of it. Pfft, silly politicians, I guess they didn't even know about Tenshitachi no Gogo released a year earlier, where one of the menu options is "rape". Due to the increased notoriety and the subsequent ban, this game is supposedly now a rare collector's item. Way to go collectors!
Suishou no Dragon
The other Square developed game in 1986, published by DOG. Maybe because it was crippled by not being on PC master race hardware, I thought it was just so-so.
I spent a few hours playing the first Goemon game given that it's a fairly extensive franchise. I didn't beat it but it was certainly one of the better action games for this year. Having small, first-person mazes was nice distraction. However, it does get a bit repetitive after the first few levels and there are no bosses or anything of the sort.
Games I plan to try later
道化師殺人事件
コスモエンジェル
King's Quest III: To Heir Is Human
マドゥーラの翼
レイラ
Somehow, I had never heard of Gitaroo Man until this month as it comes free with PS Plus. Now, I would never waste my precious money on these "free" games that are only playable if you continue paying each month but Play Asia had multiple promotions making PSN yen really cheap and there was some PS plus discounts that were worth more than the cost of a month of Plus itself and ANYWAY, long story short, how the FUCK have I never heard about Gitaroo Man until now? I mean, Koei published a rhythm game?? Whoa!
Awww yeah, time to fuckin' battle with MUZAK!!!
Gitaroo Man Live! is the PSP port of a PS2 title that to briefly sum up, is everything I wished Parappa the Rapper was but is obviously NOT. Yeah yeah, Parappa is way older and the first of its genre, blah blah sure but still doesn't change the fact that Gitaroo Man is an awesome game.
The single player story only has 10 stages so in terms of volume, there's not much more than Parappa and I was able to beat it on Normal mode in a couple days. However, my main gripe with Parappa wasn't the length but the fact that the game was broken. I watched a perfect play of a song and the rapping parts don't even match up to the song. On the other hand, Gitaroo Man's gameplay is spot on. While things get really hard, pretty darn fast, if you practice and get used to the frantic pace of the button presses, you can get through... at least on Normal mode.
Gitaroo man is lucky he didn't have to battle tenor sax, master race... instrument
Everything about the story was top notch, unlike Parappa, whose message seemed to be "You gotta believe!" and if you do, you can get away with doing whatever stupid shit you want. This game is about believing in yourself and what you can achieve with self-confidence. I loved the voice acting, especially Puma and Kira and the playful, colorful graphics were great. As a once avid Tenor sax player before I got busy with real life, (ahem yeah real life like Gitaroo Man? Shuddap!) I'm also totally a sucker for the idea of battling opponents in a music battle.
As enjoyable as this game is, the tiny tablet sized Vita buttons killed my thumb. I never really liked the stupid tiny Vita buttons and it really makes its annoyance known when it comes to frantic rhythm games. It might be why Vita got stuck with DJMax Tecknika touchscreen bleh instead of the #BAE portable shit. Still, the PSP has that shitty nub of a analog stick so I don't know if that would be better. I would say go for the PS2 version but then you'd miss out on the two new co-op songs in Live!
Apparently the inspiration for Vita button design
So until Stage 9, I was going to give this game a score of 3.5. but the whole story with the legendary theme filled me with so much hype and emotion that hasn't been matched since watching the ending of Crossroads so many years ago, that I instantly upgraded this game to a 4. This is a great game and if you don't agree with me, well then, you're probably some sort of music philistine listening to Britney Spears or whatever the kids are listening to nowadays. (Yeah, I'm old, I GET IT!)
Crossroads: It's like Karate Kid but way better and with Devils.
I'm still working on the game in Master Mode as it's no freakin' joke. Of course, it doesn't help that my thumb is practically flat after a few hours of this game, stupid Vita tablet buttons. And I still have to check out the two Live! exclusive multiplayer songs. Since I have no friends, I'm going to see if there's a way to play it by myself in adhoc mode on the Vita. Anyways, while short, any fans of music games should definitely give this one a try as it's a great game. Wouldn't it be great if we got a full HD remake on PS4 with trophy support? Naw, let's remake shitty Parappa instead. Bitter? Who me?
Score: 4 I probably should've learned guitar instead of accordion, then maybe I'd have my own Pico-chan out of 5
As a Jhipster, I did take a brief look at some English gameplay and man, the voice acting is a severe downgrade. It's stupid they call him "You One". His name is Yu-ichi which of course is a pun but you know, I guess that doesn't work so well in English. Anyways, best to stick to the Japanese version, AS USUAL.
Scale
0 - Awful
1 - Bad and not worth your time
2 - Has some flaws but still enjoyable
3 - An average enjoyable experience
4 - A great game
5 - Masterpiece of a caliber only found very rarely
Yeah yeah yeah, 1985, NES launch, OMG Super Mario Bros!!!!! OMG OMG OMG, Nintendo has single-handedly saved the vidya game industry! Miyamoto IS MY GOD!!!! YAAAAAAAAWN
This is so me as I'm typing this. Yeah, I'm a fucking dog. PLOT TWIST!
Meanwhile, the FC has entered a second full year of its lineup and I can't help but reaffirm my suspicion that yeah, I'm not really into platformers. I remember my sister talking about playing a game at a friend's house involving mushrooms, stomping on turtles, etc. and I was like, "Dude, did YOU eat a mushroom?" (Paraphrasing as my knowledge of psychedelic drugs at the time was limited)
I played this as a kid decades ago and thought it was as dumb as I do today
I did eventually play Super Mario Bros at some friend's house but I don't remember being particularly impressed. However, given the historical significance, it IS the obvious choice for GOTY so let's see if there's anything else in 1985 that could top it. Given that the Master System's 1985 launch lineup of sports games is not exactly GOTY material, we'll have to dive into the PC MASTER RACE.
King's Quest II
I tried the 2010 VGA remake which is completely different from the original. This game deserves bonus kudos points just based on the fact AGD interactive offers a remake for free with permission from Sierra. Still, while King's Quest was my GOTY for 1984 based on its revolutionary graphics, and even though the remake is great, the original sequel didn't add too much from the first game.
It's not 1984 anymore, not good enough for GOTY. Sorry grandma.
In the first game, you become King of Daventry by finding some shit around the kingdom. In the sequel, you get horny, so you set out to find a woman. I'm paraphrasing but that's essentially the plot of the game. The VGA remake adds a bunch of additional plot and is worth a playthrough but the original is not what I would call GOTY.
Tenshitachi no Gogo (天使たちの午後)
Readers of this blog know I would never dare to sully myself with eroge but due to my self-proclaimed title of Japanese game historian and archivist, I feel I have to mention Tenshitachi no Gogo, supposedly a pioneer in the bishōjo/galge genre. According to random guy on internet, Jast was originally in some sort of computer equipment business so they were the first to scan high quality art into umm... ascii porn using fancy (for the 80s) scanning equipment.
You may have heard of Jast USA, and if you have not, I do not suggest googling them at work. Sadly, the original Jast that the USA brand was associated with is no longer with us, which is kinda ironic given that Jast USA is happily chugging along to this day.
Praying for the arrest of the local serial rapist?
Of course, if I were to play this game, I would opt for the PC98 master race remake in the Tenshitachi no Gogo collection. However, since I did NOT touch this filth, I have no idea that you play pretty much a serial rapist. Not exactly the most subtle and touching love story. Simpler times... I GUESS? Anyways, the collection doesn't come out till a decade later so why am I putting this screenshot here? (clicks, clicks, click$$$$$!)
So for GOTY of 1985, I'm going to have to go for Karuizawa Yukai Annai (at least for now). While I didn't give it a very high score, there's really not much in contention that I could find for this year, perhaps due to the NES hype. Well, except for Ultima IV, which I have yet to play so this GOTY position is certainly tentative depending on how much I enjoy Ultima.
Plus, I gave King's Quest GOTY for the previous year even though Hokkaido blah blah had a far better story so I feel as the last entry in the series before we lose the creator to mainstream DQ, this game and the series as a whole deserve 1985's GOTY.
It's pervy lighthearted fun, and is an overall interesting title both for its gameplay and its place in gaming history. On top of that, nobody talks about it so GOTY it is. YAY!! (Yeah, nobody cares, I know.)
WILL The Death Trap II
The only Square developed offering in 1985 (Thexder was just licensed and not made by Square I guess). While the title screen looked good, it was a step backwards in many ways to the first Death Trap and extremely short.